Three things I honestly don't get in Fallout 3.

How could people survive for 100 years sealed inside a Vault? From were do they get their Food?

http://fallout.wikia.com/wiki/Vault_Dweller's_Survival_Guide

The manual cites this:

Complete construction equipment, hydro-agricultural farms, water purification from underground river, defensive weaponry to equip 10 men, communication, social and entertainment files (for total duration)

Why does Radiation mutate people instead of causing a lethal Cancer?
Fallout's aim wasn't being realistic, this is the setting proposed in the 50's view of radiation.

Why is Radiation poisoning depicted as a minor Problem and easily cureable with a few medicaments?

Because in Fallout's alternate universe such medicaments have been developed.
Why did so Master ignore the most obvious signs of Supermutant Sterility?
How would he discover they were sterile? The mutant army only massacred and pillaged, they wouldn't wait for women to get pregnant, and with all their intelligence, the battle reports would sound like gibberish.

Why does the BoS helps you at the Entrance of the Mariposa Base, but not inside?
Probably it's an unimplemented feature :(
 
Sir GlowaLot said:
There are probably a lot more, but Fallout 3 is not the only Game suffering from it. Fallout 1 and 2 also had these problems.

Looking over it, its quite the difference. Radiation and mutation, well its a major part of the setting. So it makes alot of sense.
The Master not figuring out that his mutants was sterile? He just missed it, his VATS formula was perfects besides that. He did not go around and do sterility testing, so really....
Starting with Energy major in F2? Look at it this way: Making it impossible to select energy except with using the TAG perk would make even less sense.
 
That you can't hit something in the head 32 times in FO1/FO2 is not true. I just played through FO1 as a HtH-character and end-game I was constantly criticaling heavily armored critters in the eyes with spiked knuckles for zero damage, or maybe 1-2 damage tops. Getting messages stating that I just produced severe destruction to an unprotected area, for zero damage. The robots in particular seem impossible to kill with spiked knuckles.
 
Which makes perfect sense. It's a robot, do you really expect to punch it to death? Some games let logic slide in favour of gameplay. That is not the case here.
 
^ Well, you CAN actually, if you aim for specific areas, and get a lucky enough critical. You could crush their CPU, or disable manipulators to stun it, etc.

It's not an issue of damage anymore though. Plus, why not use powerfist of ripper instead of the knuckles, anyway?
 
You were doing it wrong the moment you even thought of punching a robot made out of metal with a spiked knuckles! Some robots in Fallout 2 (like those yellow warbots) could take sniper shots at the CPU for zero damage and then they would fill your universe with lead and rockets.

Get yourself something better, like a Ripper or a Power Fist.
 
the thing is just that the way Bethesda designed "their" fallout 3 vault they look completely ridiculous. Not only that I did not liked its style (why not stay true to the Fallout 1/2 vaults and let it look "clean" and white?) but also they did not even spend a bit thinking about it. No one is demanding a place that really looks like 1000 people could live inside. But why not at least ONE room with the said agriculture, plants and such, and make the vault at least a bit biger and interesting, maybe a small cinema inside it or what ever suc things I already missed in the first games. I dont know. Something that would make it look more like a populated place.
 
Crni Vuk said:
But for the start, settlements witout defence and food supply surviving outside

Like which? Let's run off a list.

SPOILERS AHEAD

Megaton has huge walls to protect from raiders and other beasties, all of the citizens carry weapons and they have a sniper on the roof. They also have plenty of food, judging from the two restaurants that are in operation.

Rivet City is EXTREMELY well guarded. It grows it's own fresh food, and being a battleship, would naturally have much food. Like Megaton, two "restaurants" show it has a steady supply of food.

Big Town WASN'T surviving until the LW helps them.

Arefu had trouble surviving as well.

Andale survives by cannibalism. All of the residents carry weapons, as well.

Those are the only "civilian" settlements I can think of at the moment. Though please, if I missed one, point it out.

Crni Vuk said:
slavers without anyone that is using slaves, raiders, mercenaries and robots runing around aimlessly in the wasteland, ruins filled with equipment, installations with working electricity or computers in the midle of nowhere without any visible power supply still working after 200 years and best of everything ... the ruins of DC blocked in every streat with big pieces of rubble that you have to spend 2 ours to get around when climbing over it would take 2 min ...

I'll take this one all at once.

Eulogy Jones mentions people buying slaves. Also, Dukov has slaves.

Raiders don't "run across the wasteland aimlessly". Unless it's a random encounter, they stay in their encampments. Mercenaries are looking for YOU, so of course they're running around looking. And, robots... Who knows? You're right on that one.

Depends on what you mean by "equipment". Naturally, buildings that have things inside will have things after a blast, just in bad condition.

Computers could run on fission batteries. Robots use them and still work after 200 years, why not computers?

And, lastly. Yes, that's probably a bad gameplay mechanic. but, it adds a little bit of a reward. Trekking through station after station to reach the Mall and finally getting there felt awesome for me. But, just strolling through into there twirling your keys and whistling doesn't seem as fun, and too easy.

Next post.

Username said:
Well I don't get why it takes 32 shots in the head even if its a FPS/RPG mix.
How come weapons are so weak?

I mean it doesn't take 32 shots in Fallout 2, it doesn't take 32 shots in Half Life 2, except for like über shit monsters.

Because you're level 2, you have a shitty pistol, and your opponent has leather armor and you don't. The weapons aren't weak. One shot in the head with a lot of weapons will kill a lot of enemies, like it's supposed to.

Next post.

Sir GlowaLot said:
Where are the replenishments for the Supermutants come from? When you check the Labs in Vault 87, it's FEV Supply is already depleted.

Supermutant dialouge reveals it's ALMOST depleted.

Sir GlowaLot said:
Why does Colonel Autumn accept an AI as President. From it's propaganda speeches it should be clear that the President/AI is crazy and the plug should be pulled.

I dunno. He was programmed to sound like a president, and though he sounds a little eccentric, you probably wouldn't think too much about it. After all, they WERE based after actual presidential addresses.

Sir GlowaLot said:
How is the Enclave able to manufacture hundreds of new Advanced Power Armor ll? How is it possible that Food that was packaged 200 years ago is still edible? Where do the Robots come from? 200 years after the War, attacking everything in the Wasteland and never running out of Ammo?

Gonna rack it all up in one big square of text here.

They have Raven Rock, it isn't so far-fetched with all that tech that they don't have another facility to make that stuff.

Food was probably packaged with radiation due to America's obsession with it. Since these games operate with such loose logic about radiation, it could preserve it. I think I remember reading something about this as well.

Escaped from the factories and other places? As for ammo, it's a mystery. A minor plothole.

End of clearing up things.[/i]
 
Megaton has huge walls to protect from raiders and other beasties, all of the citizens carry weapons and they have a sniper on the roof. They also have plenty of food, judging from the two restaurants that are in operation.

Oh, i guess those 10-15 raiders at Springvale school couldn't finish off this town by, say sitting outside the Only door and stopping supplies from coming in? It is a very poor defense system, as any blockage in the front door would starve them to death. Unless they pull magical food out of their ass.

Rivet City is EXTREMELY well guarded. It grows it's own fresh food, and being a battleship, would naturally have much food. Like Megaton, two "restaurants" show it has a steady supply of food.

Agreed, Rivet city is the most reasonable town in the game IMO.

Big Town WASN'T surviving until the LW helps them.
Ye old "Status Quo until Player arrives". How the hell did it survive for 200 Years?

Arefu had trouble surviving as well.
Yah, i mean, an old man would be able to hold out for that long. and they apparently don't have night patrol (that guy killed his parents and no one saw it) so, yet again,"Status Quo until Player arrives"
Andale survives by cannibalism. All of the residents carry weapons, as well.
Yeah, all 4 of them carry weapons(5 with old guy). That should defend them form those roaming raiders carrying flamethrowers and machineguns.And, if they pick a house at a time at night it is even easier.

Those are the only "civilian" settlements I can think of at the moment. Though please, if I missed one, point it out.

Tenpenny tower(Guards, plausible),Oasis(Wooden walls can't stop guns hurr durr),Canterburry commons(A guy, a kid plus three roaming traders and two crazy people, no defenses, great wealth brought by the traders), Republic of Dave(It has a school when the kids should be learning how to shoot and care for brahmin, again one door), Underworld(No defenses except for wooden doors, and near a fuckton of mutants),Little Lamplight(kids striving for their own) and Grayditch(2 people,no defenses).


Eulogy Jones mentions people buying slaves. Also, Dukov has slaves.

We could have an slavering city using slaves for their dirty work, but i guess a slaver mentioning buyers and a russian guy(who isn't even supposed to be in PA 50's america) with two slave girls(who are free to go, because when you take cherry to RC he doesn't even say something) should do the job. Not.
Depends on what you mean by "equipment". Naturally, buildings that have things inside will have things after a blast, just in bad condition.

After a blast it would, but after 200 years of rotting and being scavenged,i don't think that the hospital would still have 35+ stimpacks , or the other section of the history museum would remain unlooted(i mean, that treasure hunting girl would go there first to fetch stuff for abraham, and who knows what went on in the last 200 years)
Computers could run on fission batteries.
You mean fusion right? :wink: But those computers do not look like laptops for me.
Also, see http://fallout.wikia.com/wiki/Divergence about computers.
Robots use them and still work after 200 years, why not computers?
Please do not justify a flaw with another one.

Because you're level 2, you have a shitty pistol, and your opponent has leather armor and you don't. The weapons aren't weak. One shot in the head with a lot of weapons will kill a lot of enemies, like it's supposed to.

Firstly, level should only affect accuracy of guns, how will your gun skill affect the speed of the bullet? Secondly, will a pistol bullet go slower because of the maintenance condition of the gun? I don't think so, so the kinetic energy would be the same and the damage too.Thirdly Leather armor doesn't protect the head ;)

They have Raven Rock, it isn't so far-fetched with all that tech that they don't have another facility to make that stuff.
Raven Rock, it still remains a mystery of how the enclave got there in the first place. and what used it used for.and why it isn't bombed.and why would anyone build a high-tech center near the area that would be most bombed.

Food was probably packaged with radiation due to America's obsession with it. Since these games operate with such loose logic about radiation, it could preserve it. I think I remember reading something about this as well.
C-C-C-C-Citation needed!

Escaped from the factories and other places?
200 years of escaping robots!
 
Danilh said:
Megaton has huge walls to protect from raiders and other beasties, all of the citizens carry weapons and they have a sniper on the roof. They also have plenty of food, judging from the two restaurants that are in operation.

Oh, i guess those 10-15 raiders at Springvale school couldn't finish off this town by, say sitting outside the Only door and stopping supplies from coming in? It is a very poor defense system, as any blockage in the front door would starve them to death. Unless they pull magical food out of their ass.

The solution to this is very simple. Firstly, Stockholm is going to shoot anyone that looks like a slaver or a raider. So, let's say they're actually smart enough to get a person to get a haircut and dress like a wastelander to infiltrate the place. He can't really do anything, because if he tries to shoot anyone, he'll be dead in an instant.

So, let's say they all dress up like wastelanders. They'd need pretty serious weaponry to do this, which would be automatically suspicious. Let's say they DO get to the front door, somehow surviving Stockholm and the others. Megaton isn't a prison. It's made of pieces of metal. You can get through the walls, and into the outside with little effort. So, let's say they surround the whole city. That eases the load on the front gates, and they can open them and take out the raiders with their better weaponry and higher numbers.


Rivet City is EXTREMELY well guarded. It grows it's own fresh food, and being a battleship, would naturally have much food. Like Megaton, two "restaurants" show it has a steady supply of food.

Agreed, Rivet city is the most reasonable town in the game IMO.

Big Town WASN'T surviving until the LW helps them.
Ye old "Status Quo until Player arrives". How the hell did it survive for 200 Years?

Maybe the attacks only started in last few decades? Lots of people died, and they were in trouble. They were fighting them off somewhat, but they were in a losing battle.

Arefu had trouble surviving as well.
Yah, i mean, an old man would be able to hold out for that long. and they apparently don't have night patrol (that guy killed his parents and no one saw it) so, yet again,"Status Quo until Player arrives"

Perhaps Arefu is a relatively new settlement? You can't just assume it's been there for that long. His name is Ian, by the way. He was in his HOUSE when he did it, so there would've been no reason to check inside when there was no attack from the Family.

Andale survives by cannibalism. All of the residents carry weapons, as well.
Yeah, all 4 of them carry weapons(5 with old guy). That should defend them form those roaming raiders carrying flamethrowers and machineguns.And, if they pick a house at a time at night it is even easier.

Well, you could be right on this one. Maybe the raiders have just never noticed it?

Those are the only "civilian" settlements I can think of at the moment. Though please, if I missed one, point it out.

Tenpenny tower(Guards, plausible),Oasis(Wooden walls can't stop guns hurr durr),Canterburry commons(A guy, a kid plus three roaming traders and two crazy people, no defenses, great wealth brought by the traders), Republic of Dave(It has a school when the kids should be learning how to shoot and care for brahmin, again one door), Underworld(No defenses except for wooden doors, and near a fuckton of mutants),Little Lamplight(kids striving for their own) and Grayditch(2 people,no defenses).

Tenpenny has guards. Lots of them. And a supply of food.

Oasis is hidden with the exception of a tiny-ass gorge and the guards carry guns should anybody actually find it, hurr durr. It can be assumed that they eat the plants as well.

Canterbury Commons is obvious. They survive by trading. Also, consider this. Commons is where the caravans start. They go through slaver and raider areas. Perhaps they trade with them? They have to get supplies somewhere. So, CC could be safe.

Republic Of Dave citizens carry guns, and they're in the middle of nowhere, pretty safe from raiders. It's safe to say if a band of 2 or 3 raiders came by, they could be defeated easily.

Maybe if you had payed attention, you'd know how Underworld is safe from mutants. Willow says super mutants don't attack ghouls for some reason. They're safe.

Little Lamplight is pretty hidden and secure. The mayor would kill anyone that looks like a raider or slaver on sight should they find their way in.

Grayditch... Probably because it isn't worth the time. There aren't many raiders around that area, and Ron takes care of the "wildife". Even if raiders were around there, what's the point? They're going to take a Nuka-Cola collection?


Eulogy Jones mentions people buying slaves. Also, Dukov has slaves.

We could have an slavering city using slaves for their dirty work, but i guess a slaver mentioning buyers and a russian guy(who isn't even supposed to be in PA 50's america) with two slave girls(who are free to go, because when you take cherry to RC he doesn't even say something) should do the job. Not.

So? The point is, people DO use slaves. Is it really necessary for everyone in the wasteland to have slaves? They might not just sell them to the wasteland. Other areas could be sold to.

Depends on what you mean by "equipment". Naturally, buildings that have things inside will have things after a blast, just in bad condition.

After a blast it would, but after 200 years of rotting and being scavenged,i don't think that the hospital would still have 35+ stimpacks , or the other section of the history museum would remain unlooted(i mean, that treasure hunting girl would go there first to fetch stuff for abraham, and who knows what went on in the last 200 years)

Most of these places are too dangerous too loot, for whatever reason. As for the history museum, who knows? Perhaps Sydney thought everything would be gone and didn't bother.

Computers could run on fission batteries.
You mean fusion right? :wink: But those computers do not look like laptops for me.
Also, see http://fallout.wikia.com/wiki/Divergence about computers.

No, I mean fission batteries. http://fallout.wikia.com/wiki/Fission_Battery. Also, take a look at most terminals in Fallout 3. There is no external power source. So, obviously, batteries. Fission batteries last over 200 years. It's right under your nose.

Robots use them and still work after 200 years, why not computers?
Please do not justify a flaw with another one.

What's so flawed? Robots use fission batteries, and still operate. Most terminals in the game have no external power, so they have to use batteries of some sort. Fission batteries make perfect sense.

Because you're level 2, you have a shitty pistol, and your opponent has leather armor and you don't. The weapons aren't weak. One shot in the head with a lot of weapons will kill a lot of enemies, like it's supposed to.

Firstly, level should only affect accuracy of guns, how will your gun skill affect the speed of the bullet? Secondly, will a pistol bullet go slower because of the maintenance condition of the gun? I don't think so, so the kinetic energy would be the same and the damage too.Thirdly Leather armor doesn't protect the head ;)

So, every enemy in the game should be able to be killed with a single shot to the head with a pistol?

They have Raven Rock, it isn't so far-fetched with all that tech that they don't have another facility to make that stuff.
Raven Rock, it still remains a mystery of how the enclave got there in the first place. and what used it used for.and why it isn't bombed.and why would anyone build a high-tech center near the area that would be most bombed.

Raven Rock was transformed into what it is after the War. It was used as a base for operations in the Capital Wasteland. It wasn't bombed because it wasn't a high priority target back before the war. It could've even BEEN bombed, and they restored it. Like I said before, it was built after the war.

Food was probably packaged with radiation due to America's obsession with it. Since these games operate with such loose logic about radiation, it could preserve it. I think I remember reading something about this as well.
C-C-C-C-Citation needed!

Escaped from the factories and other places?
200 years of escaping robots!
 
Perhaps Arefu is a relatively new settlement? You can't just assume it's been there for that long.

They built houses up there. Mr Old Man's house is very big actually.It would take a while to take all that up here.
His name is Ian, by the way. He was in his HOUSE when he did it, so there would've been no reason to check inside when there was no attack from the Family.
He ran away. if the sheriff guy was awake , he would have seen it and questioned Ian(a possible reference to Fallout 1? :shrug: ) aobut it.

Well, you could be right on this one. Maybe the raiders have just never noticed it?
I think two intact houses in the middle of nowhere are pretty noticeable.

Tenpenny has guards. Lots of them. And a supply of food.
I said that

Canterbury Commons is obvious. They survive by trading. Also, consider this. Commons is where the caravans start. They go through slaver and raider areas. Perhaps they trade with them? They have to get supplies somewhere. So, CC could be safe.

Yeah, their way of survival is obvious, but as it is this "trading hub" with lots of caps and goods rolling around, it would be a very juicy target for raiders. It should have lots of defenses and/or lots of people, but it has neither. Slavers aren't criminals, just immoral and cruel, so if such trader tolerates what they do for a living, they would most certainly trade. But raider,they are bandits. They get their supplies by murder, and pillage, and would certainly attack any caravan in sight,unless it is very well protected(i.e, they know they have no chance).

Republic Of Dave citizens carry guns, and they're in the middle of nowhere, pretty safe from raiders. It's safe to say if a band of 2 or 3 raiders came by, they could be defeated easily.

By middle of nowhere you mean away form the center of the map? if that is so, how do you know that there isn't anything of importance out of the map border?

Little Lamplight is pretty hidden and secure. The mayor would kill anyone that looks like a raider or slaver on sight should they find their way in.
Except that it is the most obvious block-and-starve place of the game(unless they're risking it against super mutants)

Even if raiders were around there, what's the point? They're going to take a Nuka-Cola collection?
Robbing clothing, Ron's weapons and lots of drinks. Drinkable Water is the main objective of the game(meaning it is troublesome for the wastelanders to get it), so it should be worth it to get something to drink.
So? The point is, people DO use slaves. Is it really necessary for everyone in the wasteland to have slaves? They might not just sell them to the wasteland. Other areas could be sold to.
I could use something more concrete to show an important point of the game, as there are two factions based around it, and lots of quests, being one of them one that will roll at the ending slideshow if you were a good boy.

Most of these places are too dangerous too loot, for whatever reason. As for the history museum, who knows? Perhaps Sydney thought everything would be gone and didn't bother.
Too dangerous for who? Even if stimpacks don't work in supermutants(and i'm pretty sure they do) they would have some use for most stuff they find, being it guns or clothing and items used to fabricate their armor.And again about the history museum, Sydney wouldn't bother going there because it is very probable everything would be gone. And why didn't any ghoul go there , as they aren't attacked by ferals?

No, I mean fission batteries. http://fallout.wikia.com/wiki/Fission_Battery. Also, take a look at most terminals in Fallout 3. There is no external power source. So, obviously, batteries. Fission batteries last over 200 years. It's right under your nose.
Yes, but did you read the article about computer divergence? It states that computers haven't gone through miniaturization, so the almost desktop modern pc computers you find through the game couldn't exist. Now robots are a fight i don't want to pick up, as they seem to have come out of nowhere in all three titles, most likely added for retro goodness.

So, every enemy in the game should be able to be killed with a single shot to the head with a pistol?
Every unarmored opponent, yes. A pistol bullet could go astray if you hit an arclight helmet anywhere but the middle. And due to the innacurate nature of the pistol, you would have to either be at point-blank range(not wise if your enemy has a gun) or be a master of shooting(small guns skill 100+) to hit someone on the head. So, the sniper rifle would be a very useful weapon against anything but deathclaws and power armor.

Raven Rock was transformed into what it is after the War. It was used as a base for operations in the Capital Wasteland. It wasn't bombed because it wasn't a high priority target back before the war. It could've even BEEN bombed, and they restored it. Like I said before, it was built after the war.
A ripped apart no-leadership enclave, fleeing from the west coast, IMO, wouldn't be able to build such a huge complex.
 
Look, the vast majority of the towns in the game are just too damn small. Never mind the 200 years thing, after 20 years you'd see larger settlements than that. Megaton would be fine if it had say a tower or two at the gate, and a food source. Rivet city is actually good. Everywhere else is abominable.
 
Username said:
Well i might be getting a new comp and might be buying F3.

But from videos I've watched and such here's what I don't get:

1. The VATS system. What the heck? The system itself is OK but the enemies don't go into "VATS" mode when you do.
It's like their combat is slowed down even more than yours, they can't heal/use stims as easily as you by just pausing and their aiming doesn't get better. I bet you can beat anything with VATS if you know what you're doing and have a devent set of weapons.

2. The fact that a guy within the FIRST town you enter hires you to out of the blue use a nuke to blow it up is baffling.
For him to then trust you to go to his mansion, armed and "press the button" ... is moronic.
I mean to be able to do something like this in F2 or F1 you really had to earn peoples trust and this is freakin F3. It should've been even deeper.

3. Stuff has no real ways of going "around" the main quest in any way. You can't defeat the Enclave in the "final battle" without the huge robot. At the same time the huge robot can't die.
So you can basicly afk for 20 min and do nothing.



Is the game really worth buying despite these things?

I think so. There is a lot of game to play. If you hate it, you should have a good time coming here to air your grievances.

To address your points:

1. VATS is okay but it makes combat incredibly easy. I find the game much more fun without using it.

2. A stupid plot point I agree. It's ridiculous that anyone would agree to do it in the first place, so just say no. It's pretty minor. Just disarm the thing to get your house.

3. It's a combat-heavy game. You can't get through it without fighting quite a bit.
 
Username said:
1. The VATS system. What the heck? The system itself is OK but the enemies don't go into "VATS" mode when you do.
It's like their combat is slowed down even more than yours, they can't heal/use stims as easily as you by just pausing and their aiming doesn't get better. I bet you can beat anything with VATS if you know what you're doing and have a devent set of weapons.

VATS is broken. It's fun for going into SloMo and autofocusing the camera on what's happening like switching camera from player firing to hitting the enemy in SloMo - really wonderful - it's just some very bad tactical things that happen: player won't get hit too much or at all, headshots don't drastically increase damage, some hits don't get registered. So VATS is fun to look at but has zero strategy value.

Username said:
2. The fact that a guy within the FIRST town you enter hires you to out of the blue use a nuke to blow it up is baffling.
For him to then trust you to go to his mansion, armed and "press the button" ... is moronic.
I mean to be able to do something like this in F2 or F1 you really had to earn peoples trust and this is freakin F3. It should've been even deeper.

Well in F1+2 trust wasn't that deep (just doing a quest or two) - I mean it wasn't like going undercover, set up false legends and such things. Although it was deeper than most games and quite good. The main value blowing up megaton in F3 was displaying crazy tenpenny and his people and a beautiful sightseeing - not complex acting or quest logic.

But it's not about trust to let you in their mansion - it's more hiring out nobody to do such a job. In real life this happened a lot (like hiring someone to kill the own wife or husband) - and it went wrong a lot because it ends with getting blackmailed or the killer telling the police. The reason why mafia only trusts people that are bound to them (family members, buisness affiliates, ...) and only hiring trusted outsiders via secret contacts.

Username said:
3. Stuff has no real ways of going "around" the main quest in any way. You can't defeat the Enclave in the "final battle" without the huge robot. At the same time the huge robot can't die.
So you can basicly afk for 20 min and do nothing.

Well you couldn't really fight against F2 Frank Horrigan too early either - the curse of linear story layouts in general.

But with a little modding you could fight the Enclave alone. After all its just the energy barriers that have to get modded down and a few quest states to be altered.

Username said:
Is the game really worth buying despite these things?

If you love shooters and rpgs and forget about strategic realism, then I would say yes. Its only all about atmosphere.

Be aware that F3 has no true original story and most stuff is just taken from F2 and Power Armor was dumped down making it absolute useless.
 
Bethesda could still have thrown in a lot more thoughts about Megaton and Burke. I mean I would have loved to see at one point the "decision" you make there to backfire at you in the way that Burke threats the player for example one time to reveal his deeds in the "Megaton destruction" to everyone for the case he would not do him a few favours.

Thats one of the bigest issues I have with Bethesda games. YOu never ever have to deal with any kind of "mystery" or "intrigues". Everything, seriously any kind of decision is presentend to you like on a silver plate or buffet where you can chose to put everything on your plate. I agree its not so much the issue that Burke asks a stranger. What I see as issue that you have what so ever no consqueznes out of blowing up a town in the Fallout 3 world with a "nuclear weapon" that if we look on it also has a extremly ridiculous size for a air droped nuclear weapon.

I would have liked it much more if they went in the direcion of "Planet of the apes" with the weapon as seen like :

After escaping, Brent and Nova hide in an unnatural-looking cave which Brent soon recognizes was formerly Queensboro Plaza station. Overwrought, he wonders aloud what could have happened to destroy the world he knew. Brent and Nova go deeper into the tunnels, eventually following a humming sound. Brent hears voices that order him to kill Nova, resisting them, he enters the remains of St. Patrick's Cathedral, and finds a person inside, kneeling before the high altar. However, the object of worship fills him with horror - an intact nuclear intercontinental ballistic missile.

- Planet of the Apes
 
Crni Vuk said:
Thats one of the bigest issues I have with Bethesda games. YOu never ever have to deal with any kind of "mystery" or "intrigues".

It's intentional design, because Bethesda is afraid to scare the player

I'm not exaggerating here. From the Douglas Goodall interview

Ken and I also disagreed on "relativism" and "betrayal," among other things. I appreciate disinformation, but I believe it works best when you know what the truth is. I like to write a true account and then conceal it among carefully designed false accounts. Ken wrote a dozen different accounts, apparently without any personal preference to which, if any, was accurate, and ignored the contradictions. I wanted to have NPCs betray the player in a few quests, but Ken had a "no-betrayal" rule (and some other rules, like "only one coincidence allowed"), which didn't make sense to me. I can't say that I'm right and he's wrong. In fact, I often felt that he was talking past me or over my head. I understood all of his words, but they didn't combine into sentences that made sense to me.

Sinder Velvin: Can you remember any other rules that Ken Rolston had?

Douglas Goodall: There were quite a few of them, but since I didn't understand most of them, this is something you ought to ask Ken if you get the chance. The only ones I'm sure I understood were "no betrayal" and "everything must be a metaphor/everything must be based on something."

"No betrayal" meant that key NPCs couldn't turn on the player, lie to the player if they were honest in the past, nor could an NPC steal an item from the player, etc. This is good as a general rule, but it's the kind of rule that begs for exceptions.

"Everything must be a metaphor" is how the quirky Cyrodiil of Daggerfall and the alien Cyrodiil of the Pocket Guide became the Roman Empire, how the Bretons got French names, etc. I felt Tamriel had been moving away from generic fantasy and medieval history with every game until Morrowind. I wanted this trend to continue and resented having to squeeze a Hermaeus Mora-shaped Vvardenfell into a Roman Province-shaped space. I think Ken uses historical examples to make the world more believable. If you just make stuff up, there's a good chance you'll make something wrong and break suspension of disbelief. That's true, but I'd argue that if you use an inappropriate or easily recognized metaphor, you have the same risk. Besides, making stuff up is more fun for both the creators and consumers. Did I mention I enjoy arguing?

I don't want to sound too hard on Ken. In many cases where we disagreed, I think he made a good choice. It wouldn't have been my first choice, but that doesn't mean the Elder Scrolls isn't in good hands. Note that I didn't expect Morrowind to be nearly as popular as it was, at least not among "classic" Elder Scrolls fans, which basically proves me wrong.
 
Username said:
Now the most plausible thing would be for him to either be so shocked that he cant hit you even once or twice or to also be able to hit you some 32 times if it was a true RPG.
It seems by "true RPG" you mean a turn-based melee combat game...
 
Slaughter Manslaught said:
You were doing it wrong the moment you even thought of punching a robot made out of metal with a spiked knuckles! Some robots in Fallout 2 (like those yellow warbots) could take sniper shots at the CPU for zero damage and then they would fill your universe with lead and rockets.

Get yourself something better, like a Ripper or a Power Fist.

Like in the video they are doing it wrong by hitting a guard with an almost broken pistol.
 
Are we forgetting the fact that the whole area known as the "Capital Wasteland" should be nothing but dust and dirt.

The fact of the matter is, the amount of nuclear bombs that would have fallen on the capital would have obliterated it beyond redemption.


Bethesda thought it'd be "cool" to explore the ruins of the capital, lawl.
 
bleusilences said:
Like in the video they are doing it wrong by hitting a guard with an almost broken pistol.

Because we all know bullets fired from home-made or poorly maintained weapons are entirely safe. At point-blank range. Fired to the face. :clap:

I'm tempted to ask you to try the idea out, but I would be sponsoring suicide so I won't.
 
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