Three things I honestly don't get in Fallout 3.

nice from Bethesda to offer something like that for money when mods changed this pretty much from day one ... for nothing.
 
its marketing, Bethesda wanted to make console player give them money to continue playing after the main quest
 
brfritos said:
Mistrz said:
3. Power armors are not as powerful as they should be. Armors are too weak, when you wear them there is no mechanical sound during movement etc.

This is really annoying. What's the point in wearing a piece of equipement that costs you 40 weigh and is no better than an Recon Armor or a Raider Badlands clothe? :shock:

You should be a tank, a mamoth that need at least 5 direct hits of rockets or 3 nukes to be stopped, but no...a 10mm pistol is more than enough.
THIS IS LAME! :facepalm:

Some guy made a patch to corrrect this, but is not the same, you still suffer damage from bullets (althougt you are more like a tank now, knifes, bastons, pool cubs and other shit like that don't make any damage at all).

As the weapons the problem is not they are weak, is that you need a fuc**** perk for them work properly.
This is the one of the huge mistakes made it by bethesda.

I really hope they correct this in FNV.

[ ]'s

I agree they fucking ruined power armors. :evil: Fallout 3 is so non-sensical that I just had to throw the whole thing into a garbage bin. I mean really that "game" is like someone threw a bugfest at a glitch convention. It's horrible how many things are there unexplained. Fallout made alot of sense but this POS
Fallout 3 doesn't make sense at all. It really is that horrible.

Fallout 3 is like it was made for diagnosed retards. Yeah right "Game of the Year" my arse.. You'd have to be a diagnosed retard to call it "Game of the Year". Who came up with this assholery? Seriously it's beyond my understanding how this dumbfuckery can happen.
 
Deep One said:
brfritos said:
Mistrz said:
3. Power armors are not as powerful as they should be. Armors are too weak, when you wear them there is no mechanical sound during movement etc.

This is really annoying. What's the point in wearing a piece of equipement that costs you 40 weigh and is no better than an Recon Armor or a Raider Badlands clothe? :shock:

You should be a tank, a mamoth that need at least 5 direct hits of rockets or 3 nukes to be stopped, but no...a 10mm pistol is more than enough.
THIS IS LAME! :facepalm:

Some guy made a patch to corrrect this, but is not the same, you still suffer damage from bullets (althougt you are more like a tank now, knifes, bastons, pool cubs and other shit like that don't make any damage at all).

As the weapons the problem is not they are weak, is that you need a fuc**** perk for them work properly.
This is the one of the huge mistakes made it by bethesda.

I really hope they correct this in FNV.

[ ]'s

I agree they fucking ruined power armors. :evil: Fallout 3 is so non-sensical that I just had to throw the whole thing into a garbage bin. I mean really that "game" is like someone threw a bugfest at a glitch convention. It's horrible how many things are there unexplained. Fallout made alot of sense but this POS
Fallout 3 doesn't make sense at all. It really is that horrible.

Fallout 3 is like it was made for diagnosed retards. Yeah right "Game of the Year" my arse.. You'd have to be a diagnosed retard to call it "Game of the Year". Who came up with this assholery? Seriously it's beyond my understanding how this dumbfuckery can happen.


it is not because someone don't agree with you that they are automatically a and i quote you *dumbfuck* *diagnosed retards*
 
Deep One said:
brfritos said:
Mistrz said:
3. Power armors are not as powerful as they should be. Armors are too weak, when you wear them there is no mechanical sound during movement etc.

This is really annoying. What's the point in wearing a piece of equipement that costs you 40 weigh and is no better than an Recon Armor or a Raider Badlands clothe? :shock:

You should be a tank, a mamoth that need at least 5 direct hits of rockets or 3 nukes to be stopped, but no...a 10mm pistol is more than enough.
THIS IS LAME! :facepalm:

Some guy made a patch to corrrect this, but is not the same, you still suffer damage from bullets (althougt you are more like a tank now, knifes, bastons, pool cubs and other shit like that don't make any damage at all).

As the weapons the problem is not they are weak, is that you need a fuc**** perk for them work properly.
This is the one of the huge mistakes made it by bethesda.

I really hope they correct this in FNV.

[ ]'s

I agree they fucking ruined power armors. :evil: Fallout 3 is so non-sensical that I just had to throw the whole thing into a garbage bin. I mean really that "game" is like someone threw a bugfest at a glitch convention. It's horrible how many things are there unexplained. Fallout made alot of sense but this POS
Fallout 3 doesn't make sense at all. It really is that horrible.

Fallout 3 is like it was made for diagnosed retards. Yeah right "Game of the Year" my arse.. You'd have to be a diagnosed retard to call it "Game of the Year". Who came up with this assholery? Seriously it's beyond my understanding how this dumbfuckery can happen.

Jesus Christ what is so bad about liking this game? It isn't a cardinal sin to like Fallout 3.
 
Why are all the raiders complete necrophile/sadist psychos?
Why are the Super Mutants in D.C?
Why is President Eden a complete moron?
Why is the world still a radioactive desert, 200 years after the nuclear holocaust?
Why is Harold in Washington?
Why are all the characters morally polarised robots?
Why are there so many answered questions!
 
It never explains why there are super mutants there.... you discover where the super mutants originate from, but you never discover why they are there in the first place.
WTF?

Washington DC is not a desert.... it's actually more like a swamp.

Harold is in Washington because Bethesda couldn't come up with anything, instead they just copied things from Fallout 1 and 2.

The raiders are mindless enemies only there for the player character to gun down. There is no diversity whatsoever.

The Family is a joke. They drink 200 year old blood? And why are there blood packs everywhere?
 
After watching Fallout Brotherhood of Steel (FOPOS) again today, I realize that Bethesda's Fallout 3 really is more of a sequel to that game than to Fallout 1 and 2.

Think about it, the Super Mutants are pretty much the same as in FOPOS, as are the Ghouls.
In fact FOPOS first introduced the zombie like Ghouls with radiation based attacks Bethesda continued in their game.

FOPOS also first came up with homemade weapons like missile launchers, flamethrowers, and laser weapons, Bethesda simply continued that in their game.
 
NyquilAddict said:
The Family is a joke. They drink 200 year old blood? And why are there blood packs everywhere?

Shouldn't blood coagulate or something after that much time without refrigeration? In fact, I'm pretty sure it wouldn't survive two centuries with or without refrigeration.
 
Blood barely lasts a day unless it's refrigerated with special equipment that often needs to be checked.
 
Alphadrop said:
Blood barely lasts a day unless it's refrigerated with special equipment that often needs to be checked.

Surely this can be explained away with pre-war technology. Maybe they found a way to keep it fresh for a very, very long time.

That's what I assumed with most of the food in Fallout 3. If you look at 1950's packaged and canned food it's no joke that very little of it actually real food, much of it is chemicals and colourings and other strange crap.

Seeing as Fallouts universe kept the same ideology while advancing the technology they may have continued this trend. Maybe to the point that they the food industries where actually making an effort to create food and food packages that would never require a fridge and had a sell by date of 200 or so years. This was made pretty clear at least with nuclear cola quantum. Why not other food substances?

MetaMop said:
Why are all the raiders complete necrophile/sadist psychos?

Because that's what post apocalyptia does to you. These people weren't lucky enough to have themselves a secure home like Rivet City. So they fend for themselves which ever way they can; murder, cannibalism ect.

Their look is merely style over substance I'll give you that.

MetaMop said:
Why are the Super Mutants in D.C?

There is another Vault in the Capital Wasteland very similar to the military base in Fallout 1. They where using the FEV virus on vault dwellers.

The virus was also administered in gas form rather than vats of green goo, which could explain how they differ from West coast Super Mutants. Couldn't tell why Bethesda thought this would be a good thing to do but there you go.

MetaMop said:
Why is President Eden a complete moron?

This is more opinion rather than fact, but I suppose you could put it done to...bugs in the system?

I'm guessing from the fact that you didn't know why there where Super Mutants in DC that you didn't complete the main story, but it turn out President Eden is a 200 year old Enclave computer that gained sentience sometime after the war.

MetaMop said:
Why is the world still a radioactive desert, 200 years after the nuclear holocaust?

Because D.C. was hit harder than the west coast.

MetaMop said:
Why is Harold in Washington?

Because Bethseda want him in the somehow. They should explained it, that much is true.

MetaMop said:
Why are all the characters morally polarised robots?

Mostly because it's differcult to create a human that that acts natural from the Fallout 3 and Oblivion engine. Bethesda chose an engine that would allow them to make massive landscapes with ease, at the cost that the NPCs all fall head over heals into the Uncanny Valley.

Obviously it doesn't help that most of the voice acting was terrible.

Some of the problems people have with Fallout 3 are good ones that need to be fixed with New Vegas. Others are a case of people just not giving enough of a shit to seek out the answers.

There is a certain mind set you need to get into to play Fallout 3. Unfortunately Bethesda forgot that the original Fallout players where unlightly to have this mind set, especially since they changed so much of the game that they're going to be marching in with a thought akin to "This will be shit and I won't like it."

I am sorry that Bethesda didn't make the game you desired. But please, think your problems though, or take the time to do a little research, cose chances are the answers where there but you didn't play the game long enough to find them.
 
The Dutch Ghost said:
After watching Fallout Brotherhood of Steel (FOPOS) again today, I realize that Bethesda's Fallout 3 really is more of a sequel to that game than to Fallout 1 and 2.

Think about it, the Super Mutants are pretty much the same as in FOPOS, as are the Ghouls.
In fact FOPOS first introduced the zombie like Ghouls with radiation based attacks Bethesda continued in their game.

FOPOS also first came up with homemade weapons like missile launchers, flamethrowers, and laser weapons, Bethesda simply continued that in their game.

Isn't that what I've been saying? Even their fans are similar if anyone bother to go check that old forum, some of them even talks about the EXACT same things...., which is creepy, what does that say about the fans of both games?

I just don't get how some of them can still say what they are talking about is original and we haven't discussed it to death around here. NMA has been here for more than 10 yrs, trust us when we say we've seen it and heard it all before.
 
SomeBritishDude said:
MetaMop said:
Why are all the characters morally polarised robots?

Mostly because it's differcult to create a human that that acts natural from the Fallout 3 and Oblivion engine. Bethesda chose an engine that would allow them to make massive landscapes with ease, at the cost that the NPCs all fall head over heals into the Uncanny Valley.

Engine has nothing to do with horrible NPCs. There is no one to like or hate in FO3. No one like Sulik with his tribal humor. No one like that tight-ass bitch Linette from Vault City. Characters in FO3 are just plastic puppets - not by looks... they just fill the space. Dialogs are horrible. "Dad, I've followed you because I missed you"... OMG. Who is the author? A suburb teenager?


SomeBritishDude said:
There is a certain mind set you need to get into to play Fallout 3.

You mean lobotomy?
 
pipboy-x11 said:
Engine has nothing to do with horrible NPCs. There is no one to like or hate in FO3. No one like Sulik with his tribal humor. No one like that tight-ass bitch Linette from Vault City. Characters in FO3 are just plastic puppets - not by looks... they just fill the space. Dialogs are horrible. "Dad, I've followed you because I missed you"... OMG. Who is the author? A suburb teenager?
Well, what about when you blow up Megaton and he says something about how concerned he his about you and then doesn't do anything else about it? Being evil in this game was pretty underwhelming.

Just do a Google search for best Fallout 3 quotes. I found the following gems:

From IMDB:

[In Underworld upon approaching Patchwork for the first time]
Patchwork: Huh? Aah! Jesus Christ! Don't... don't sneak up on me like that. Last fella... last fella to do that damn near lost my arm. You're new here. Yeah. You must be since you're actually talking to... talking to me. I'm Patchwork, but just Patches if you like that. I'm... shit. I forget.
Player: So, you're the town drunk, huh?
Patchwork: Why, yes. Yes I am. And... proud. Proud of it. I mean, if I weren't, I'd probably just spend... a lot more time... c-cry, cry, crying, you know? Here I am, drunk, falling apart, lit-literally. I lost my damn finger last week. Doc put it back on though. Bless him.
Player: You're losing parts? Like... body parts?
Patchwork: Yeah... it happens. Lot, actually... actually. All the time. But I'm getting better... uh, I think. Just keep an eye out for 'em. Well, not my eye. Those ain't never fallen out yet.
Player: I'll do that.
Patchwork: Really? Y-you are alright. You should buy me a drink sometime.

Jericho: I'm gonna tear you a new asshole!

From the Gamespot forums:

"Democracy is Non-Negotiable!" (liberty prime)

(Quoted the whole post here, because this is just sad)

Some Gamespot Poster said:
I was gonna blow your fucking head off - Mayo MaCready

Yeah, you'll see the adult size of my stones as I'm ****ing on your grave! - Mayor again.

His lines are just priceless.

(That's not funny. That's just pathetic. Someone needs to quit lifting dialogue from flame wars. And are these seriously the kind of people this game attracts?)

I could go on, but I'm getting a headache. The only decent dialogue that's even remotely entertaining are the horribly tacky jokes your robot butler makes. And I'm convinced Bethseda borrowed those from a joke book or something.
 
Sir GlowaLot said:
There were so many things I could not get.

Fallout 1: ...

Fallout 2: ....

Fallout3:...

Ok, now back to the regular Fallout 3 Bashing..
:P

Inconsistencies in FO1/2 and FO3 are of absolutely different scale.

Let's take Homer's "Iliad" as an example. It surely has "inconsistencies" since it's a fictional story. But it leaves a lot to your imagination - for example, when Homer talks about Helen as she is the most beautiful women in the world, your fantasy is here to fill blanks.

The same with FO1/2 - when you shoot from 1 meter and miss, you can still imagine that you really missed because of [insert some reason]. If your FO2 character, raised in a tribe, has some skills (s)he is not supposed to have, you may imagine he was reading some ancient books or notes from his ancestor (who was skilled a lot in this area).

OTOH FO3 is more like a movie. It pretends to be realistic. It doesn't stimulate your fantasy - it goes after your retina instead. But then you watch this epic movie... and you see... OMG... Whoopi Goldberg playing a Helen of Troy! You're like "this can't be! Woman who was the reason behind the war can't look like that!". And you hear comments like "oh, the original poem was not exactly realistic either, just never mind the details, the movie is still enjoyable, after all".

Well, FO3 is worse then Iliad with Whoopi Goldberg as Helen and Rowan Atkinson playing Paris. Such a movie could still be funny. FO3 is not even a parody, it's just not funny. When you shoot right in raider's face 30+ times and he still breathes - it's like Whoopi Goldberg playing Helen and pretending to be absolutely serious.
 
Hello, I'm recently registered here, even if I've been using and reading the site for many years.
After a first frustrating run last year, I just started again playing F3. And I've got to admit I enjoy it. I agree with most of all the criticism (mainly : omnipresent weapon/ammo, phoney settlements, phoney story, phoney NPCs, phoney organization of the wasteland life, phoney coolness), but still, with mods, I enjoy what I think is a pretty good and fun game. The 3D rendition of the world and atmosphere is really good for me, I love traveling the wastes at night, dwelling creepy vaults and trading junk around ... even if i spend most of my time trying to tweak the game.

So the three things I honestly don't get and hate in F3 are
Coolness.
Phoneyness.
Laziness.

But my biggest grief is simply the title. Call it Fallout : Capital Wastelands or whatever and I'm happy. But F3 for a game with no remote continuity with F2 is stupid. And now we're gonna get a new Fallout, fully set with plot, geographical and professional continuity, and it's called New Vegas ? :clap:

pipboy-x11 said:
Well, FO3 is worse then Iliad with Whoopi Goldberg as Helen and Rowan Atkinson playing Paris. Such a movie could still be funny. FO3 is not even a parody, it's just not funny. When you shoot right in raider's face 30+ times and he still breathes - it's like Whoopi Goldberg playing Helen and pretending to be absolutely serious.
No, get Eddy Murphy as Paris, Will Smith as Achilles, Bill Cosby as Agamemnon and Steve Urkel somewhere around there and I'm sold ! :P
 
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