Unpopular Fallout Opinions

Not back when the game (would have) came out. I thought you meant them being both Roman knockoffs.

Plus who gives a damn about what they think? (the gender warriors)
Yeah companies do at the moment but eventually this trend will die down when enough people become sick and tired of this bullshit.

Were the Daughters of Hecate the ones that had the Giant snake?

Not that I know of. The Vipers, now renamed the Hounds of Hecate would be serving the Daughters as their soldiers.
 
- New Vegas is overrated and gets too much shit forgiven for too little little reason.

Cheers. That should upset someone. :twisted:
 
I honestly wish the slaving system from Fallout 3 had been kept and refined in both NV and Fallout 4. There should have been important changes (enslaving more than one person at a time, a shoot to wound effect) but it was a great secondary way to fight raiders and bandits, and used that way it was very morally ambigous.
 
The legion's armour looks dumb and there's not really a good reason for it lorewise.

New Vegas is an unfinished product, from the size of the city itself being small and cut up to the Legion having no towns and little content it is rather disappointing.

The super mutants with rage filled voices in new vegas are way too common considering even the dumbest mutants in 1 had fairly normal voices (Harry)
FO01_NPC_Harry_G.png
 
Old World Blues is the most over hyped DLC for New Vegas as I always find it ranked number 1. This is coming from someone who loved Dead Money, Lonesome Road, and even Honest Hearts.

Each of the scientists was trying too hard and over the top to be wacky and quirky but just came off as annoying and rambling (same goes for the appliances now that I think about it). The jokes were pretty lame and did nothing for me "HAHA GET IT THEY THINK FINGERS ARE PENISES". The quests are pretty much go here grab this grab that all across the Big MT. I will say my favorite part of this DLC was meeting Dr. Mobius and having the argument with my brain.

It's a shame because of all the DLCs it's the one that interested me the most initially but then everything fell completely flat and a half way through I was more motivated to leave ASAP than to explore. I found it amusing that the ending was aware of the fact that I did zero exploration and made fun of me for it.

To this day it's my least favorite.
 
I would rank it above Lonesome Road and all the items packages DLC.
But i prefer Dead Money (best DLC) and Honest Heart (only part of Fo3-FoNV in which the walking simulator is done right)
 
I don't dislike OWB at all. But I can see why someone doesn't appreciate it too much. I also think it's overrated by the mass of fans whereas Dead Money is the most underrated. OWB was a fun DLC and I enjoyed bits of its humor but it is a very shallow humor usually (my taste in humor is not very specific) and I liked the style of it.
In my opinion the DLCs are DM > LR/OWB > HH. I wasn't too big on Honest Hearts. There things I really enjoyed about it, but as a whole it was the weakest one. I liked the characters and themes but the stuff to do there felt lacking.
 
In my opinion the DLCs are DM > LR/OWB > HH. I wasn't too big on Honest Hearts.

Pretty much also my own opinion. I understand what Sawyer was going for with Honest Hearts and I would not have minded such a DLC, an expansion with more contemporary elements compared to the other three which draw much more heavily from the past (Pre War world).
But I found the campaign just very underwhelming, the quests had some of the same issues as OWB would have; a lot of fetch quests at the beginning.
Eventually you get to do more actions against the White Legs and there is some side material that has nothing to do with the situation involving the Dead Horses/Sorrows vs the White Leg, but outside them and tracking down the traces of the Survivalist Zion feels very empty, especially once all the quests are done.

I think designers should have considered adding some non tribals to the region such as prospectors, traders, hunters, (slavers?), perhaps keeping the Happy Trails caravan alive at the beginning and have some more storyline and quests with them as well instead of discarding them.

The problems with OWB are I think is that the opening can be very verbose when you meet the Think Tank. Now I love learning more about the Fallout world and its characters but the conversation with the Think Tank can take a lot of time and if your skills are high enough you also afterwards talk with each of the scientists in order to pass skill tests to earn items or exp before you can finally continue to explore the Big Empty.

The middle of the game is quite devoid of conversation (unless you still need to complete some of the Think Tank's side quests) and I spend most of the time going to the various secondary locations to collect personality chips for the Sink, weapons, and everything else that can be used for crafting or can be recycled, and of course to complete some minor skill checks.

Then the end of the game it becomes very conversation heavy again after you have dealt with the Giant Roboscorpion, first Mobius and your brain, and then the Think Tank again.

What I forgot to mention but what is also important, while some of the humor is perhaps humorous and surprising at the beginning, a couple of the jokes may drag on to long, and when you play the DLC again may outstay their welcome.

The Big MT is quite a big area to explore but other than shooting, collecting, going through old computer records it is indeed quite empty despite all the set pieces (mind you FO3 DLC such as Point Lookout also had somewhat similar issues)
A smaller more straightforward designed DLC might have been better, or more content to the Big MT map other than having to go through some places several times to collect everything.

All four DLC will probably have their supporters and critics and people who feel ambivalent about all or some of the entries, they are definitely not a complete package like New Vegas was.

Still I do feel that quality wise all of them were better than those of FO3 (The Pitt had potential, Point Lookout was both wasteful and an excuse for Lovecraft references) and those of Fallout 4 (Far Harbor was just Point Lookout 2.0, bring back two factions of the main game most gamers don't care for. And I can't even really talk about Nuka World as it sounded so boring to me, the player going around recruiting or destroying raiders, at the end being able to ally or control them and send them into the Commonwealth. The player should have been able to ally with raiders in the base game. There is something with a frozen head I think which is a rip off of Mr House. And the Huboglobists who for reason are at the East Coast and have been made so stupid that they see an old theme park attraction for a real spaceship)
 
My order is Dead Money > Honest Hearts > Ulysses meaningless monologue > bullet sponge robots

I love how in HH the BEST end is done by ignoring the goody Daniel and getting allied with the tamed crazy dog Joshua Graham.

Also, great writting in the terminals and the story of the origin of Caesar Legion in a new light .
 
Honest Hearts is actually my second favorite New Vegas DLC (behind Dead Money).

Dead Money > Honest Hearts > Lonesome Road > Old World Blues

There could have been more to do overall though the Scenic location to explore with tribal politics was pretty engaging. Wandering the landscape of Zion and talking to the various tribes and Joshua gave vibes of per-Colonial/Native American/Heavy Christian almost Puritanical vibes. Almost came off atmosphere wise like United States a bit after the Europeans arrived as opposed to the Wild West of New Vegas.

Plus discovering the whole Survivalist story was one of my favorite Fallout experiences.

Yea, sure, it's not the like other DLC's where the fate of the Mojave is at stake in some way. Just an intimate story about a tribe deciding between saving its skin or its innocence.
 
I loved Honest Hearts, but thing is I wish it had been a much more in-depth exploration of post-apocalyptic Moromism. WIth a greater emphasis and justification of Daniel's position. Maybe something of a mercy ending, where you could take over the White Legs and lead them (in the ending sequence) to NCR territory. Sure they'd be put on a reservation, but they'd also have the opportunity to learn skills and be taken care of by the NCR's version of the Bureau of Indian Affairs. Not a great ending, but better than their total destruction at the hands of the 80s. You don't even have to add any extra game, just advnace time by two months and then deposit the Courier by the Crater on Highway 95 on the northeast corner of the New Vegas map.

Of all of the DLC, I felt Honest Hearts could have been fleshed out into it's own game. It was also the most Western genre of the entire game. Of course I'm probably the only person who would like to have seen New Vegas as even MORE of a Western.
 
Honest Hearts had me all giddy during the initial cut-scene and intro, I believed I'd be going to Salt Lake City or something, like another urban location with countryside surroundings. As soon as the little "plot twist" occured, and the story went all "psych! ambush and now ur gonna fight beasts and savages in the wilderness lol" I groaned a long, hard, tortured groan.

Since then I've been heavily biased against it. I try to like it and appreciate it for what it is, but I'm always a bit bummed out that it wasn't what it seemed like it would be, even through its own intro video...

As fun as the DLCs were, in their own right - each of them were just... shooters. Having just finished the NV main story, with all its rich dialog and urban settings and communities and peoples and that whole approach - my first impressions with each of the DLCs felt like being thrown back to FO3 and pure shooter aspects. Every one of them are just enemy-ridden landscapes, with a bit of chitter-chatter here and there, but mostly just mowing down monsters and bandits and ghouls and wild-people untill you can mow down no more...
 
The one thing I really didn't like about Honest Hearts was that it was selective with its morality.

Your character kills a load of White Legs, but apparently letting Joshua kill their general point blank (after he already executed two others standing right next to him point blank) is such a massive problem that it turns all the Sorrows into war-mongers, when throughout the DLC we have all been gleefully killing White Legs like nothing.

The Sorrows are still totally cool if you spare Salt-Upon-Wounds, but you have still killed a large amount of the White Legs populace, but killing this one dude emotionally cripples them (being a little hyperbolic there, but you get the idea).


End of the day, he's just one guy (THE GENERAL OF THE ENTIRE INVASION NONETHELESS), and just because he gets killed shouldn't mean the lives of his soldiers have less emotional resonance.
 
Back to unpopular opinions:

Dead Money is a lackluster dlc that squanders any atmosphere it had with gimmicky characters, stupid looking hologram enemies, and a theme that is simple and obnoxiously hamfisted.

Fallout 1 isn't actually deep or complex.
 
I like everything still being rubble-y and destroyed 200 years later. It doesn't bother me in the slightest and I like Fallout as a pulp setting of atomic blasted deserts, blood slathering mutants and titanic hollow ruins of the old world left awaiting to be explored (within reason and as a basis, I don't like that to be ALL there is to the setting as with BethFallout). The idea of Fallout being a Last of Us style overgrown world with civilization back on track is so immensely boring and unentertaining to me.

I legitimately think New Vegas is a better RPG than 1 or 2.

I think Van Buren looked like it was going to be a misfire in numerous ways and the crop of good ideas it had were infinitely better served by being recycled, given a mak-over and reworked into New Vegas.

I think people who unironically like the Enclave are about on level with people who actually agree with Stan Kelly cartoon strips and believe Onion articles.
 
"I think people who unironically like the Enclave are about on level with people who actually agree with Stan Kelly cartoon strips and believe Onion articles."
You must not understand the themes of fallout 2 then.
 
"I think people who unironically like the Enclave are about on level with people who actually agree with Stan Kelly cartoon strips and believe Onion articles."
You must not understand the themes of fallout 2 then.

Ridiculous cartoon villains are something new to the franchise. In FO 1/2, everyone had a goal, a motive, a point of view. You might not agree with them, but you could, if you saw merit in their ideology. New Vegas got it right. I actually enjoyed talking to Caesar; his ideology was similar to the master's. If you don't adapt to the wasteland, if you don't leave behind what killed us before, if you don't fight for what you believe in without relying on shortcuts and becoming soft, you'll inevitably fail. The disadvantages, that the ideals of a dictatorship will only last as long as you do, made it more rounded. But I didn't hate the legion at all, just their more barbarian methods. But maybe that was the point.

Oh, and for my piece: Fallout's story should never have left New California or the focus on Vault 13 and the NCR. :p

So there.
 
"I think people who unironically like the Enclave are about on level with people who actually agree with Stan Kelly cartoon strips and believe Onion articles."
You must not understand the themes of fallout 2 then.

The themes of Fallout 2 is that the Enclave is pure evil holding onto it's past. That even American ideas can be tainted into Nazism, and that lack of both care and critical thinking every Enclave character demonstrates why they need to be destroyed completely. There's nothing remotely redeeming about the Enclave. Caesar is wrong, the Master is wrong, the Enclave is totailtirain to the point they are anti-life. If they wanted to cure mutants, and the cure would kill 10-20% of the wastelanders, they'd have a point (but would probably have to be stopped)
 
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