V.A.T.S. is NOT a combat system

For me I see VATS like a slow motion mode like in Max Payne or F.E.A.R...
It's not a turn base system at all... the action are at the same time except that your character fire more time the the enemies.
So it's some king of an advantage for a player with many action points because you have more probabilities to kill someone using the VATS system than the normal environment.
 
Public said:
But it doesn't change the fact that VATS makes you better in the battle than your enemies.


As opposed to the old assisted targeting where you kill somebody/something and don't take any damage cause he/she/it is dead when its turn comes ?!

I felt quite a satisfaction when first taking damage in VATS, it's was "damn this ain't turn based anymore".
 
Touquet said:
For me I see VATS like a slow motion mode like in Max Payne or F.E.A.R...
It's not a turn base system at all... the action are at the same time except that your character fire more time the the enemies.
So it's some king of an advantage for a player with many action points because you have more probabilities to kill someone using the VATS system than the normal environment.

Which is why choosing to max out Agility and take Action Boy is even MORE important in this game than it was in the others.
 
Hroesvelgr said:
Which is why choosing to max out Agility and take Action Boy is even MORE important in this game than it was in the others.

you get a point,now it's not useless to get this park; Action boy(if he still exist :))

I remember in F2 with high sequence and good wepaon+skill using the target system and killing two lennemies before anyone moved...
Now that it's impossible because the game "enviromment".
 
e_X_plosive said:
Ar1z said:
My 1st post ;)

epic game like TES so in essence one can say it's oblivion with guns

This sums it all, if u find oblivion an epic hame, then i understand why you think F3 is great. Go play first 2 fallouts then comeback. Fallout 3 is a good game, but it shouldn't be called fallout, coz it has almost nothing to do with first 2 games, sadly :(. Too much fps for a rpg and too much rpg for a fps this is what this game is. Dialogs are bad(with some exceptions), the way skills and attributes affect the gameplay is stoopid, there are a lot of annoying little things that shouldn't be there, but overall it's a decent game, but again it shouldn't be called fallout imho, coz it's too different.

Since it takes place in fallout universe i think it gets to be named fallout. Other that that I agree with you. If you remove SPECIAL, skills and perks it plays like stalker.
 
Ar1z said:
e_X_plosive said:
Since it takes place in fallout universe i think it gets to be named fallout. Other that that I agree with you. If you remove SPECIAL, skills and perks it plays like stalker.

Desagree. Example: Baldur's Gate and Icewind Dale both take place in the same universe, but are two totally different games (no similarities aside use of D&D and isometric+RTwP).

FO:T is in the FO universe, but is not a sequel. Hmm...
 
For the last time, people, your enemies don't use it.

It's not a combat system. It's a gimmick. Is it really that hard to process?
 
HoKa said:
For the last time, people, your enemies don't use it.
actually from many hours of playing I'm pretty sure that the AI is not set up to lag a moving target and the aimbot-like accuracy that results from that is pretty much what you're getting with VATS

of course the correct solution to this would be to teach RADIANT AI!!! to lag moving targets rather than to give the player his own aimbot but I wouldn't hold my breath
 
HoKa said:
For the last time, people, your enemies don't use it.

It's not a combat system. It's a gimmick. Is it really that hard to process?

Yawn.... and I say it is a system that your player uses in combat!

Thus... (wait for it).... A COMBAT SYSTEM

Ta da opinions are great now are they not? :D
 
For me VATS is making the aiming more easy in some situations and makes you use it to see more eye-candied cinematic deaths. If you ask me nothing could be done better than VATS in an Oblivion style game.

If you have 3-4 enemies coming towards you, in the heat of the battle it is easier to make an order of shooting them. The poblem is I havent seen any effects on facial crippling.

As far as I know implementing a total combat system like KoToR in this game is equal to creating another game.

Oblivion engine allows this much modification at most.
 
Bal-Sagoth said:
HoKa said:
For the last time, people, your enemies don't use it.

It's not a combat system. It's a gimmick. Is it really that hard to process?

Yawn.... and I say it is a system that your player uses in combat!

Thus... (wait for it).... A COMBAT SYSTEM

Ta da opinions are great now are they not? :D

Actually if it only works for the player, it's more of a combat mechanic. I take a combat system to mean the way combat is managed for all parties. So it's a real-time combat system but you have VATS as a mehanic.
 
KraLMeLK0R said:
If you have 3-4 enemies coming towards you, in the heat of the battle it is easier to make an order of shooting them. The poblem is I havent seen any effects on facial crippling.

There is an ability call 'dodging', you know...
Or 'circle strafing'.
Yes I treat FO 3 like a FPS game but because Bethesda made it that way. :ugly:
 
HoKa said:
For the last time, people, your enemies don't use it.

It's not a combat system. It's a gimmick. Is it really that hard to process?

I wouldn't be so sure when stating that. What does VATS do? It allows you to queue your shots but lets not forget that you can't queue up infinitely so when you are fighting 3-4 super mutants you are lucky if you take 1 or two down before you are out of action points and back to real time. But the most important feature of VATS is that you can target weapons, limbs etc. Now, if you have played the game in hard or very hard mode you would have noticed that you get crippled limbs in some encounters which pretty much states that enemy's also target your limbs.
In conclusion, I believe that NPC's also use their very own VATS, they just use it in real time. I don't particularly enjoy shooters and, had it not been for VATS, I would probably not enjoy the game at all. And I don't think its cheating. If you are skilled in shooter games it really doesn't help you that much seeing as how it doesn't increase your damage or anything like that.
 
I agree that VATS is kind of like Bullet Time. But to call bullet time a "cheating system"? Video game heroes tend to be, ya know, heroic? So they usually have Perks that make them better than the mooks you fight. Cheating?
 
Nodder said:
I agree that VATS is kind of like Bullet Time. But to call bullet time a "cheating system"? Video game heroes tend to be, ya know, heroic? So they usually have Perks that make them better than the mooks you fight. Cheating?

Well, it's bullet time on steroids. But it's not quite as bad as many people say.
 
if vats were permanent, you could move and the npc could benefict from it, them it can be called a combat system.
 
lewis said:
if vats were permanent, you could move and the npc could benefict from it, them it can be called a combat system.
VATS would be useless to NPCs. It's just a method for humans to make aimed shots. This is useless to NPCs, since they don't need to slow down the world to do this.

In other words: it should be impossible to note the difference between an NPC using VATS and one not using VATS.
 
Sander said:
lewis said:
if vats were permanent, you could move and the npc could benefict from it, them it can be called a combat system.
VATS would be useless to NPCs. It's just a method for humans to make aimed shots. This is useless to NPCs, since they don't need to slow down the world to do this.

In other words: it should be impossible to note the difference between an NPC using VATS and one not using VATS.
if VATS stop the time it must be a way to make the player to move when uses it, adding the same points to shot but in this case to move, them keep the time stoped for the player and let the npc make limited moves and shot, once their done them the player may move and shot again (something like simulating a turn-based system)
 
lewis said:
if VATS stop the time it must be a way to make the player to move when uses it, adding the same points to shot but in this case to move, them keep the time stoped for the player and let the npc make limited moves and shot, once their done them the player may move and shot again (something like simulating a turn-based system)
No, because other people don't get extra movement in VATS. If I understand correctly what you're saying, which is doubtful.

Look, when a player uses VATS, nothing changes for the NPCs. They move at the same speed and they take the same actions. Conversely, when an NPC uses VATS a PC shouldn't be able to notice.
 
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