Van Buren Resources Exported!

Dude101 & Continuum in co-operation with Senpay proudly present

Chronicles of Scavenger'ick

Chapter III: Stuff for Da Minez!

Starring

WTF crazy machine thingy:

vanburenminemachine.gif


Some other more or less cool shitez:

vanburenmine.gif
 
Man, that new stone stuff looks great. And I thought I have to paint over it before it is really useful. Now I don't need to. :P
 
I am working on the mine scenery objects right now. Contie, you've made a mistake with one of the corner tracks. The north to west part is two times and the north to east part is missing.

/Edit: And it would be good, if you could render the "track ends here"-part without the rail. It's hard to transform this good into one frm. Would be better to have that wood wall as extra object. (Edit: Track-end part is obsolete now. I cutted it by myself and it works good. So only the one corner is still missing.)

This is the last stuff that I am missing, then it's all converted to frm with correct offsets, etc.



Looks cool.

/Edit²: Also the tables and maybe the chairs are a bit too big too. Approx 80% (or 90%?) of the actual size would fit better, imo.

Bild1.png


The same with the barrels and this bed(?? Man, I need to read more about mining shit). They are somehow very big.
 
J.E. Sawyer told me that a lot of the mine scenery is actually from Jefferson, but they intended to reuse some of it in VB.
 
wow u guys work really fast on it.

one question, what is this all scenery and critter stuff? i know it is from the VB tech demo, but as i played the demo i do not see all of this scenery and creatures.

edit: is there some from dog city/town (denver) cause i love this location in VB so much.
 
Lexx said:
Contie, you've made a mistake with one of the corner tracks. The north to west part is two times and the north to east part is missing.
Goddamn mass-frm-production :yuck: I fixed it. My previous has been updated.

Lexx said:
Also the tables and maybe the chairs are a bit too big too. Approx 80% (or 90%?) of the actual size would fit better, imo.
Because those are toys for PA! No smaller critters allowed! :ugly:

You'll need to resize them in PS/whatever. Use Nearest Neighbor while resizing. And you'll get no AA after operation.

Lexx said:
The same with the barrels and this bed(?? Man, I need to read more about mining shit). They are somehow very big.
Yeah, it's cot (or at least file name says so).

Ausir said:
J.E. Sawyer told me that a lot of the mine scenery is actually from Jefferson, but they intended to reuse some of it in VB.
:puppy-dog:

Senpay said:
This version got some bug. First time when I'm running the script I got this:

bugqh.gif


I'm running the script once again and it's importing, but UVWs are totally broken. Or maybe I'm doing something wrong?

Mr.Wolna said:
Skyscrapers!
Sorry, but there's no such things.
 
Yeh, fixed that tables already with scalling them down. But it becomes a bit pixel-esque because of that.

Man, adjusting that rail stuff in BIS mapper is a pain in the ass. To get this done right will take a while.
 
Lexx said:
Yeh, fixed that tables already with scalling them down. But it becomes a bit pixel-esque because of that.
I pulled back the camera. Now everything should be smaller... But to be sure check this chair:

vanburencopy.gif


If they're small enough I'll re-render tables/chairs/etc. and maybe WTF crazy machine thingy...

Lexx said:
Man, adjusting that rail stuff in BIS mapper is a pain in the ass. To get this done right will take a while.
I thought this piece of shit become obsolete for you! :ugly:


As for that script error: if I'm trying to import cars/ground tiles I'm getting error I posted above, and UVWs are broken. If I'm trying to import BOS stuff I'm getting little a bit different error: "closeRolloutFloater" thing, and UVWs aren't broken.

Scripts Dude101 sent to me (it's first release, I believe) are working without any problems.

Weird thing...
 
Yeh, I used FOnline mapper for the offsets too. But even there: It's impossible to get the rails done well. You have to make more frm's with the same graphic but different offsets. If I don't miss anything.

For FOnline, all this shit is no problem. I can adjust the offsets for each frm in mapper direct. But in BIS mapper / for Fallout 2, this isn't possible.

Chair looks ok.

scr00000.png
 
Things which has been updated:

- cot,
- chair,
- firestarter,
- barrels,
- buckets,
- miningpick,
- thingy with two shovels in it,
- lanternpost,
- WTF crazy machine thingy.
 
For FO3, I think at least some of the models could do fine, but they could use more detailed textures.
 
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