Van Buren tech demo

Brother None said:
The feeling of constantly missing stuff because the locked perspective masked it could be a pain. I'm not inviting to overuse,
I see your point but I really experienced it another way.

Brother None said:
but I certainly wouldn't say giving an option to rotate hurts the game.
This is where I think it failed. Yes, the current implementation was surely unpolished etc, but I felt I had to rotate the camera all the time (not really an option there) which ended with me putting the camera at top down view which gave the best overview of the level. I kind of made me loose a lot of the initial interest :? (I am one of the turn based fans though and I got frustrated when bad guys showed up in the middle of a rotation and I quickly had to relocate everything again)

So, this is surely a pretty important feature to think twice about.
 
monsharen said:
Brother None said:
The feeling of constantly missing stuff because the locked perspective masked it could be a pain. I'm not inviting to overuse,
I see your point but I really experienced it another way.

Brother None said:
but I certainly wouldn't say giving an option to rotate hurts the game.
This is where I think it failed. Yes, the current implementation was surely unpolished etc, but I felt I had to rotate the camera all the time (not really an option there) which ended with me putting the camera at top down view which gave the best overview of the level. I kind of made me loose a lot of the initial interest :?

So, this is surely a pretty important feature to think twice about.

That's because of the demo's fairly clunky controls I'd wager.
In the complete game with something like camera rotation assigned to the right moust button or something, rotating the camera would become second nature and allow for more realistic placement of buildings and doors.
 
Vault 69er said:
That's because of the demo's fairly clunky controls I'd wager. In the complete game with something like camera rotation assigned to the right moust button or something, rotating the camera would become second nature and allow for more realistic placement of buildings and doors.
Yes, might very well be the case. So a point is that the someone who implements it in some game just have to remember this.

(But I still think it could do well without )
 
The opening black isle intro gave me shivers, and playing through it brought a tear to my eye. Thanks for giving us fanbois some closure!
 
It was said that Van Buren was completed to 90%, but this Techdemo really doesn't look like 90% finished. So is there something much more complete, or is this Techdemo nearly the whole VanBuren?
For example, are there many more maps, models etc?
 
Bunkermensch said:
It was said that Van Buren was completed to 90%, but this Techdemo really doesn't look like 90% finished. So is there something much more complete, or is this Techdemo nearly the whole VanBuren?
For example, are there many more maps, models etc?

As far as I know, there is no playeable build of the rest of the game.

The fact that Van Buren was nearing completion does not mean there was a nearly complete build. The techdemo was meant for display for the higherups, they had no reason to get the rest of the game up and running.
 
J.E. Sawyer said:
Unkillable Cat said:
TEH AWEZOME!!!

Takk kærlega fyrir!

(It means "thank you very much")

*downloads*
Já! Ég er að læra íslensku! :)

Well, if you want some practice, mr. Sawyer, you might want to check out this news post on the demo. :roll:

Also, I apologize for putting this back into discussion so late... I forgot my forum pass.
 
Does the demo end after fixing the life support system in the vault? I can't get through to the overseer room. The game is more bugged with female characters. And if you play a character, get injured, start a new character with the same name, you retain those damaged hp.
 
Van Buren was too short, even for a demo. But I do like the graphic settings. Maybe not the camera view.

And there was no JOKES in the entire demo! None!
 
Brother None said:
SimpleMinded said:
Wow, that should be a kick in the traffic numbers. Nice promotion for NMA.

We broke our old record of 10313 unique hits in one day, that'd been left standing since 16 December 2003. We're currently at 16,639 and counting.

Feel like sharing the final one day hit count? I bet 7 bottlecaps you doubled the previous record.
 
Bluto said:
Feel like sharing the final one day hit count? I bet 7 bottlecaps you doubled the previous record.

Yesterday ended at 17,195.

Today we're at 37,430...and counting.
 
Time to break the silence.

Thank you guys. Amazingly well done job. Let us pray for a fairly done bethesda fo3. it won't be van buren, but it still can be good (not being to much like oblivion, that is)
 
Oh, man. I had a little bad luck with regular freezing but finally managed to play through the demo.

It was really nice. I'm sure Van Buren would've been a worthy sequel. Alas..

Thanks, guys. Thanks for handing me a knife so I can stab it into an old wound and twist it around as much as I want. Maybe you got some salt for me too?
 
Thank you for giving us the chance to play Van Buren at last (well, what little there is of it).

After playing this, I'm confident that Van Buren would have been a worthy Fallout 3.
 
RaidSonnet said:
Van Buren was too short, even for a demo. But I do like the graphic settings. Maybe not the camera view.

And there was no JOKES in the entire demo! None!

You're kidding right? It's not a demo. It's a tech demo. It's what developers show to producers to say "this is how the basic engine and gameplay is going to work". It was never intended for public consumption.
 
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