I see your point but I really experienced it another way.Brother None said:The feeling of constantly missing stuff because the locked perspective masked it could be a pain. I'm not inviting to overuse,
This is where I think it failed. Yes, the current implementation was surely unpolished etc, but I felt I had to rotate the camera all the time (not really an option there) which ended with me putting the camera at top down view which gave the best overview of the level. I kind of made me loose a lot of the initial interestBrother None said:but I certainly wouldn't say giving an option to rotate hurts the game.

So, this is surely a pretty important feature to think twice about.