WhatCulture 10 Major Fallout 4 Problems That Fans Won't Admit

They do, they produce a surplus of about 3 food. Do the raiders live off of that small surplus? The raiders that outnumber the farmers by about ∞:1.
yes. raiding is easy af with the small settlements not being able to defend themselves.

They all feel the same; the major difference between weapons is their stats, slight changes aren't enough to differentiate the weapons. Meanwhile New Vegas (and to a lesser extent 3) had Bolt-Actions, Machine Guns and, BB-Guns that all felt different, while fitting into the same categories
fallout 4 has bolt action pipe rifles, miniguns, and plasma throwers that were different.


All laser guns, regardless of stats, play the same. All Ballistics, regardless of stats, play the same. All plasma guns, regardless of stats, play the same. All explosives, regardless of stats, play the same. Etc.
i really don't understand the criticism that it 'plays the same'. do you expect plasma grenades to do anything besides explode like a frag grenade, albeit in a bigger green explosion? do you think plasma throwers feel anything different from a plasma pistol?
Tell me that this looks good.
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This is an assault rifle, objectively speaking it looks nothing like an assault rifle, both in real life and in Fallout.
first of all, that gun definitely can fit within the game's futuristic art style. secondly, the point about it not looking real is another fallacy, because power armor doesn't look like real power armor in real life, and we can't honestly guess what looks 'real' in fallout.

What were they? Hancock leaves because he feels like it. Maxon's in the Commonwealth for reasons. The Institute repeatedly dicks over surface dwellers because they can.
Those aren't really great justifications, where's the ideological battle between factions that motivated most of the characters in NV? Where's the reasoning?
this gon be long

companions and their motivations:
don't know much about hancock, maccready x6, strong, or codsworth because i've never had those companions

preston garvey: wants to protect the commonwealth. that's a bit too obvious though
piper wright: wants to expose the institute living in her city
danse: wants to fight for the brotherhood and uphold its values. kinda becomes hard to do that when it becomes known that he's a synth
deacon: save the synths.
cait: just get out the combat zone, get rid of her drug habit, get a friend
curie: to become a great scientist
dogmeat: woof woof

factions:

brotherhood of steel: to eliminate all ghouls, mutants, synths, and anything else that could pose a threat to the citizens of the commonwealth
railroad: to save the arguably sentient synths from slavery. you can see how their ideology would conflict with the brotherhood's xenophobic approach to synths.
minutemen: to protect the commonwealth like the good guys.
institute: to advance humanity to its highest, whether their methods are moral or not.

what i like about the factions is that they all have their ups and downs

although the bos has the best military presence and are the best choice for defending the commonwealth, the citizens would have to give up their freedom, and their xenphobia could cause the death of non feral ghouls

the railroad are good for trying to end slavery, but they aren't focus on human troubles, they are way too small, and are basically the PETA of the fallout universe

the minutemen are morally the best faction because they strive to do good for the commonwealth, but are heavily outgunned and are barely there at all. it's up to the sole survivor to bring them back to speed.

the institute has highly advanced technology but they're too scared of the commonwealth, treats the citizens as guinea pigs, and they created the super mutants all over again.

that's all for now
 
first of all, that gun definitely can fit within the game's futuristic art style. secondly, the point about it not looking real is another fallacy, because power armor doesn't look like real power armor in real life, and we can't honestly guess what looks 'real' in fallout.

I'm sorry, that is a water cooled gun. You can't possibly call that futuristic.It's a creation seemingly created by smashing together a maxim gun and a lewis gun. It's not futuristic, or even retro-futuristic.

Edit: Also, not sure if you are a Non-native English speaker, but you have to capitalize the beginning of sentences.
 
I'm sorry, that is a water cooled gun. You can't possibly call that futuristic.It's a creation seemingly created by smashing together a maxim gun and a lewis gun. It's not futuristic, or even retro-futuristic.

Edit: Also, not sure if you are a Non-native English speaker, but you have to capitalize the beginning of sentences.
what evs

I prefer not capitalizing because that's my style, but I'll do it for you :)
 
For me to poop on.

Seriously though, it's the worst game in the series and an insult even to Fallout 3.

Do you agree?
X: Yes
Y: Maybe
A: Ok
B: HATE NEWSPAPERS
Hey if everyone's lucky maybe they'll allow you to tap a button to engage in a dialogue cutscene where the one and only choice is chosen for you while you can spend time taking a piss and get something to eat while you wait for them to stop talking about how the commies and aliens are fighting for land.
 
Hey if everyone's lucky maybe they'll allow you to tap a button to engage in a dialogue cutscene where the one and only choice is chosen for you while you can spend time taking a piss and get something to eat while you wait for them to stop talking about how the commies and aliens are fighting for land.
Also the "cinematic" camera decides to focus on a Brahmin's anus during the conversation, as often happens in Fallout 4.

This was Bethesda's attempt at Mass Effect and what we get is "yes no sarcastic hate newspapers" and a brahmin's butt to look at while the plastic-looking characters badly voice act their cheesy, cringe-inducing lines.

The game is a great example of "go home and try again" or in Beth's case "let someone else do it."

And this is coming from a Fallout 3 fan.
 
For me to poop on.

Seriously though, it's the worst game in the series and an insult even to Fallout 3.

Do you agree?
X: Yes
Y: Maybe
A: Ok
B: HATE NEWSPAPERS
Actually it would be more like

You think Fallout 4 is a great Fallout game?

X: Hell yeah!
Y: I really don't have an opinion on this
A: What's Fallout?
B: Hell naw

Which then B leads to four more options

Why not?
X: I feel it doesn't really capture the spirit of the series
Y: Just my opinion
A: [sarcasm] What's not to love about a voiced protagonist?! I just love my bland white guy voice!
B: Because fucking $hithesda made it for fucking console fuckers BRING BACK GODSIDIAN


Honestly the worst thing about the dialogue wheel (besides the fact that no one asked for it) is that it makes it look as though you don't have a lot to talk about.
 
Also the "cinematic" camera decides to focus on a Brahmin's anus during the conversation, as often happens in Fallout 4.
You'll have to wait for a Lover's Lab Brahmin anus HD mod to view it in all its glory.

This was Bethesda's attempt at Mass Effect and what we get is "yes no sarcastic hate newspapers" and a brahmin's butt to look at while the plastic-looking characters badly voice act their lines.

The game is a great example of "go home and try again."
They didn't do a very good job at being Mass Effect when it comes to the wheel and that's funny considering how much Mass Effect was a dumbed down modern Bioware production.

I would've said a "Go home and don't bother", at this point Fallout has become essentially

who_cares_anymore.jpg
 
Pretty much MercenarySnake, I want to let go as I am sick of feeling hurt about what condition it is now in and remembering how I once felt about it.
Perhaps I will eventually also emigrate to the RPG Codex and try to focus more on RPGs in general though I will probably never be a fantasy setting fan.
 
Pretty much MercenarySnake, I want to let go as I am sick of feeling hurt about what condition it is now in and remembering how I once felt about it.
Perhaps I will eventually also emigrate to the RPG Codex and try to focus more on RPGs in general though I will probably never be a fantasy setting fan.
I post here and there(here more though) but yeah they're not bad people. Codex is a place full of pretty cool people once you settle in. Took my mind right off of the Beth/Fallout shit.
Nice thing is they talk about more than just RPGs, all kinds of stuff.

At this point raging on about NuFallout has gotten..dull and boring, I mean I still do it here and there but lately watching the codex rag on NuDoom is hilarious amoung other things. I still love Fallout 1 and 2 but I mean what can we do about all this decline at Bethesda besides saying things like their game is bad and the lore has been run into the ground?
 
It is pretty much what you just wrote MercenarySnake, there is not much we can do and I am pretty much sick and tired of being pissed at Bethesda for what they did to the Fallout franchise and thinking about what could have been (Van Buren). Pretty much all that could be said has been said.
It doesn't mean I forgive Bethesda, I simply want to move on and forget them and their lousy products while trying to find new things to like.

There are a lot of people on the Codex who feel the same like me regarding certain games and genres such as the FPS genre you just mentioned.
 
Honestly the worst thing about the dialogue wheel (besides the fact that no one asked for it) is that it makes it look as though you don't have a lot to talk about.
It doesn't make it look like it, it's the reality. You DO not have much to talk about in the game. You can not tell me that Fallout 4 has even one character that is as remotely interesting like the talking heads from Fallout 1, or characters like Lynette from F2, and most of them offered you a lot more conversations that actually felt like conversations. I mean seriously now, how often do you talk in real life like the character in Fallout 4?

Hey! How have you been these days?

X: Hell yeah!
Y: I really don't have an opinion on this
A: What's days?
B: Hell naw


And 90% of the time, when you have choices, it comes down to, squezing out more caps from the NPCs ... and the only way to deal with quests is to either do them, or to ... do them later. I don't want to insult you. Really, but how many RPGs have you actually played in your life so far?
 
There's plenty of screenshots showing what the dialog wheel options actually say. In some cases only one or two words is different and the sentence still means "Yes."

They could have eliminated the 4 options and just made 2: "Yes" and "sarcastic yes" although they failed at even writing sarcastic dialogue in a lot of cases. As in, they failed to write dialogue that fit the definition of the word "sarcastic."

If Fallout 4 had one option that was "press A to move forward in the conversation" there wouldn't be much difference from what we have now, and I would not be surprised if that is what happens with Elder Scrolls VI.
 
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There's plenty of screenshots showing what the dialog wheel options actually say. In some cases only one or two words is different and the sentence still means "Yes."

They could have eliminated the 4 options and just made 2: "Yes" and "sarcastic yes" although they failed at even writing sarcastic dialogue in a lot of cases..

Here's a screenshot with the old dialogue box and full responses.
RZpo44V.jpg
 
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