Nope. Your character is a pre-defined character. You can make tiny deviations here and there "hmm, do I want to say yes, yes sarcastically, or no" but that's it.
That is actually false. Sure, your backstory is always being a vet/lawyer with a child, but it's not always about whether you say yes or not, but rather
how you say. A no isn't always a jerkass response, and a yes isn't always a diplomatic response. The way you respond to characters actually affect the way they look at you, like for instance, if you talked about how you enjoyed killing Kellog, Nick dislikes it.
Also I woud like to point out that the
This is also incorrect. Fallout 4 has one of the most streamlined and uncustomizable system bethesda has made yet.
true, but DnD elements aren't everything.
There are no skill trees (hell, there are no skills!),
The perk trees are the new skill trees unfortunatly, but it's still a tree. And again, DnD elements aren't everything
theres no speech checks for thinks like intelligence or perception and theres very little time any of those attributes that do, do anything actually matter.
I assume that last statement was a question without a question mark, so I'll just add this: Do you think the Frozen One(nickname for sole survivor) could handle fighting a group of raiders with a pool cue if he/she had 1 strength? Or how is the Frozen One with an agility of 1 gonna sneak past those super mutants? Yeah it's the bare minimum, but it still counts.
Besides occasionally getting a couple of more caps honestly what use is there for charisma?
To by cheaper and sell deeper, to be able to make wasteland creatures not attack you, to convince Maxson not to kill Danse, and to convince your companions not to leave you when you continue to act against their wishes.
Settlement construction? That half baked mess is the dribbling inbred brother of a much better mod for Fallout 3/New Vegas and you can go the whole game never even bothering with that window dressing feature.
I know that, because Howard at e3 himself said it was optional, and I don't bother with it anyway.
So all it takes to be an RPG is to have missions you can do? I'll refer you back to my first point.
If I ever said that was the
sole requirement for it being an RPG, could you please point out where I said that?
Oh you can choose one of the few poorly written cookie cutter endings if you want. None of which involve you actually failing the quest of course. God forbid theres any actual challenge.
Well at least I can see the outcomes of those endings. I prefer that to a slideshow telling me those outcomes.
Anyways I'm going to bed for now. I'm graduating from high school tomorrow(inb4 'lulz that explains it!") and I need the rest. I hope you all have a good night and I'll respond to the large amount of replies I will inevitably get.