WhatCulture 10 Major Fallout 4 Problems That Fans Won't Admit

I don't want to insult you. Really, but how many RPGs have you actually played in your life so far?
Not a whole lot. The only RPGs I've ever played was:
Baldur's Gate
Baldur's Gate 2
Fallout
Fallout 2
Fallout 3
Fallout New Vegas
Fallout 4
Elder Scrolls: Arena
Elder Scrolls: Daggerfall
Morrowind
Oblivion
Skyrim
Dragon Age 2
Dragon Age: Inquisition
Arcanum: Of Steamworks and Magicka
Pillars of Eternity
Wasteland 1
Mount and Blade: Warband

but yeah not really an avid rpg fan

I feel like reddit is too hardcore of a place to tell you to go back to. I feel like the Facebook Fallout fanpage is more your speed.
AND THERE GOES MY FIRST ACTUAL INSULT!
 
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Not a whole lot. The only RPGs I've ever played was:
Baldur's Gate
Baldur's Gate 2
Fallout
Fallout 2
Fallout 3
Fallout New Vegas
Fallout 4
Elder Scrolls: Arena
Elder Scrolls: Daggerfall
Morrowind
Oblivion
Skyrim
Dragon Age 2
Dragon Age: Inquisition
Arcanum: Of Steamworks and Magicka
Pillars of Eternity
Wasteland 1
Mount and Blade: Warband

but yeah not really an avid rpg fan


AND THERE"S GOES MY FIRST ACTUAL INSULT!

Fallout 4 doesn't belong on that list.
 
Fallout 4 doesn't belong on that list.
Well I mean, it's a game where you can play the role of a character where you can define their personality, there's different ways to customize that character for a certain playstyle, there are quests you can partake in, and you have a choice on how quests and the ending will conclude.
 
Well I mean, it's a game where you can play the role of a character where you can define their personality, there's different ways to customize that character for a certain playstyle, there are quests you can partake in, and you have a choice on how quests and the ending will conclude.

We got different standards that's fine.
 
IMO the term RPG is too broad to not consider Fallout 4 one.

Well if you think that?

Do you consider GTA V an rpg?

If so it's still a superior rpg to fallout 4

There are more endings.
Optional quests/missions
Optional dialogue
Dialogue choices (Michael's therepy)
Better writing
Better characters
Choice and consequence (at the end)
 
Insult? No darling that was a recommendation.
Why is reddit too hardcore for me though? Or why even use the term 'hardcore'? Ia hating Bethesda a requirement for this place? Is my kind not welcome 'round 'hurr?
Well if you think that?

Do you consider GTA V an rpg?

If so it's still a superior rpg to fallout 4

There are more endings.
Optional quests/missions
Optional dialogue
Dialogue choices (Michael's therepy)
Better writing
Better characters
Choice and consequence (at the end)
Actually it's the same amount of endings, but the endings in Fallout 4 have more of an impact beyond you not being able to pick a character.
I personally was not that big of a fan of the characters themselves. Trevor was a strange combo of a manbaby with an Oedipus Complex and a complete psychopath, so it's hard to root for him. Michael has an annoying ass family, and is a backstabber, so again, hard to root for. And Franklin was just boring af.
 
Well I mean, it's a game where you can play the role of a character
By that definition Call of Duty, Donky Kong and bread simulator are RPGs.
you can define their personality,
Nope. Your character is a pre-defined character. You can make tiny deviations here and there "hmm, do I want to say yes, yes sarcastically, or no" but that's it.
there's different ways to customize that character for a certain playstyle,
This is also incorrect. Fallout 4 has one of the most streamlined and uncustomizable system bethesda has made yet. There are no skill trees (hell, there are no skills!), theres no speech checks for thinks like intelligence or perception and theres very little time any of those attributes that do, do anything actually matter. Besides occasionally getting a couple of more caps honestly what use is there for charisma? Companion based perks? They're invincible! Settlement construction? That half baked mess is the dribbling inbred brother of a much better mod for Fallout 3/New Vegas and you can go the whole game never even bothering with that window dressing feature.
there are quests you can partake in
So all it takes to be an RPG is to have missions you can do? I'll refer you back to my first point.
you have a choice on how quests and the ending will conclude.
Oh you can choose one of the few poorly written cookie cutter endings if you want. None of which involve you actually failing the quest of course. God forbid theres any actual challenge.
 
IMO the term RPG is too broad to not consider Fallout 4 one.
This point of contention of how broadly do you define the definition of an RPG has lead to few definitive answers. Perhaps to settle this, there could be a defined standard such as 50+% of quests (a task, however you call it) must have multiple outcomes for a game to be classified as an RPG.
 
This point of contention of how broadly do you define the definition of an RPG has lead to few definitive answers. Perhaps to settle this, there could be a defined standard such as 50+% of quests (a task, however you call it) must have multiple outcomes for a game to be classified as an RPG.
I find that far, far too loose. I think that in order to be an RPG you have to also have the proper gameplay mechanics to back it up as well. Not just having each quest have a couple of different tacked on endings.
 
Guys an rpg is a game where you talk and level up. Because both pokemon and fallout 4 are categorized as rpgs.:facepalm:

That's real life.
 
Nope. Your character is a pre-defined character. You can make tiny deviations here and there "hmm, do I want to say yes, yes sarcastically, or no" but that's it.
That is actually false. Sure, your backstory is always being a vet/lawyer with a child, but it's not always about whether you say yes or not, but rather how you say. A no isn't always a jerkass response, and a yes isn't always a diplomatic response. The way you respond to characters actually affect the way they look at you, like for instance, if you talked about how you enjoyed killing Kellog, Nick dislikes it.

Also I woud like to point out that the

This is also incorrect. Fallout 4 has one of the most streamlined and uncustomizable system bethesda has made yet.
true, but DnD elements aren't everything.

There are no skill trees (hell, there are no skills!),
The perk trees are the new skill trees unfortunatly, but it's still a tree. And again, DnD elements aren't everything

theres no speech checks for thinks like intelligence or perception and theres very little time any of those attributes that do, do anything actually matter.
I assume that last statement was a question without a question mark, so I'll just add this: Do you think the Frozen One(nickname for sole survivor) could handle fighting a group of raiders with a pool cue if he/she had 1 strength? Or how is the Frozen One with an agility of 1 gonna sneak past those super mutants? Yeah it's the bare minimum, but it still counts.

Besides occasionally getting a couple of more caps honestly what use is there for charisma?
To by cheaper and sell deeper, to be able to make wasteland creatures not attack you, to convince Maxson not to kill Danse, and to convince your companions not to leave you when you continue to act against their wishes.

Settlement construction? That half baked mess is the dribbling inbred brother of a much better mod for Fallout 3/New Vegas and you can go the whole game never even bothering with that window dressing feature.
I know that, because Howard at e3 himself said it was optional, and I don't bother with it anyway.

So all it takes to be an RPG is to have missions you can do? I'll refer you back to my first point.
If I ever said that was the sole requirement for it being an RPG, could you please point out where I said that?

Oh you can choose one of the few poorly written cookie cutter endings if you want. None of which involve you actually failing the quest of course. God forbid theres any actual challenge.
Well at least I can see the outcomes of those endings. I prefer that to a slideshow telling me those outcomes.

Anyways I'm going to bed for now. I'm graduating from high school tomorrow(inb4 'lulz that explains it!") and I need the rest. I hope you all have a good night and I'll respond to the large amount of replies I will inevitably get.
 
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I find that far, far too loose. I think that in order to be an RPG you have to also have the proper gameplay mechanics to back it up as well. Not just having each quest have a couple of different tacked on endings.
Should have mentioned, there must be a character system, too in order for the game to respond to the player's abilities by affecting the outcome of quests, besides just providing rewards such as better combat skills or lower prices.
 
I'm sorry iltt, I'm usually not very suspicious of people but you seem to share a lot of opinions with a member that has a history of creating additional accounts, you're not AccountnameM/AnotherUser/Superman are you?
Well at least I can see the outcomes of those endings. I prefer that to a slideshow telling me those outcomes.
Those slideshows have the effect of informing you of the outcome of your choice, all Fallout 4 gives you is a couple of robots standing around a flag in Diamond City, without anyone acknowledging their existence (even that lady that's afraid of synths has nothing to say!). I know which one I prefer (the one that actually has an effect on the world).
 
true, but DnD elements aren't everything.

The perk trees are the new skill trees unfortunatly, but it's still a tree. And again, DnD elements aren't everything
Actually D&D elements ARE everything, since D&D was the first RPG, if it wasn't for it there wouldn't be any RPGs, hell even jRPGS were based on D&D.
The first of a genre defines what that genre is and pen and paper is what the true RPGs are.

First of all an RPG game depends on the character's skills, strengths and abilities, not the player's.
Fallout 4 depends on the player's abilities only. Sure you can deal more damage with perks you pick, but it doesn't matter if you have 0 or all the lockpick perks, your character can't unlock any door if you, the player doesn't play a minigame, even if the minigame gets easier with each lockpick perk the players still have to unlock it themselves. Same for Hacking computers, same for hitting enemies (would be more of a RPG if all combat was inside VATS, that relies on character's skill, not players). Using your character's strengths and weakness is a fundamental part of any RPG and doesn't matter if people forgot about it, it is still one of the things that a Roleplaying game needs to have (you assume the role of a character that can do things no matter if the player can't (and can't do things no matter if the player can), if I play a character with intelligence 1, it doesn't matter if I as a player understand things and can find the solution for a puzzle, my character would never be able to do it, so it would fail at it... That is what roleplaying is).

Roleplaying is all about DnD and other pen and paper RPGs because even if they use different systems and rules, they all follow the same principle, the player can play with whatever type of character they want to, even if the player is blind in real life in the game universe they can play with a character that can see and that character can do things the player can't in the real world. The examples are endless.
 
but yeah not really an avid rpg fan


AND THERE GOES MY FIRST ACTUAL INSULT!
*Shrugs* It just looked like you had no experience with RGPs, as in my opinion liking dialogue wheels in RPGs is akin to using motor-driven bicycles on a cycling tour in the mountains, and explaining everyone else who's not using it, how awesome it is. Would you be surprised if people gave you strange looks?

If you directly compare some of the really story driven RPGs, like Plansecape or Fallout with games like Mass Effect, Dragon Age or well Fallout 4, you realize that trough the fully voiced player and the dialogue wheel a lot of options are lost. It is simply a huge limitation to the design. The dialog wheel by design is a limitation, and the voiced protagonist means that you are constraint by resources and how much you can pay for the voice actor. Writing it down, is simply cheaper and it takes less space, which gives you more options to show nuances in the dialog. I am not entirely against the cinematic approach, as we saw it in Mass Effect and Dragon Age. Particularly Mass Effect was a good game. But it really isn't the approach the works for ALL RPGs. And you have to actually understand the appeal of it. Fallout 4, is a poor mans Mass Effect in that sense ...
 
How shallow would someone have to be to call that a proper dialog.
"I normally hate RPGs and don't like Fallout but I love Fallout 4!"

The number of times I have seen this or heard it on the youtubes is too high. So about that shallow.

If you hate RPGs and never liked Fallout but somehow find yourself liking Fallout 4, it's probably because Fallout 4 is neither an RPG nor a Fallout game.
 
Alright! I am baack!!! That was a long day.

I'm sorry iltt, I'm usually not very suspicious of people but you seem to share a lot of opinions with a member that has a history of creating additional accounts, you're not AccountnameM/AnotherUser/Superman are you?
...No? I once tried to make an account back in November 2015 but I messed up trying to send the authorization code, but this is otherwise my first legit account.

Those slideshows have the effect of informing you of the outcome of your choice, all Fallout 4 gives you is a couple of robots standing around a flag in Diamond City.
That, and checkpoints across the Commonwealth roads, radio stations talking about it, and if you find out that Mayor Mcdonald is a synth, that lady does say something about it. And technically, the main quest ending isn't really an ending to the game itself.

Personally I believe Bethesda's gonna do that thing Bioware did with Dragon Age: Inquisition and have a final DLC that ends the game.
Actually D&D elements ARE everything, since D&D was the first RPG, if it wasn't for it there wouldn't be any RPGs
Dude, RPGs have been around for hundreds of years https://en.wikipedia.org/wiki/History_of_role-playing_games

First of all an RPG game depends on the character's skills, strengths and abilities, not the player's.
Fallout 4 depends on the player's abilities only. Sure you can deal more damage with perks you pick, but it doesn't matter if you have 0 or all the lockpick perks, your character can't unlock any door if you, the player doesn't play a minigame, even if the minigame gets easier with each lockpick perk the players still have to unlock it themselves.
I dunno, you sound like you want the game to be a different type of game. If they removed the minigame for high level characters, people would be complaining about it being too easy. Then again, people already complain about it being too easy. Also why call it lockpicking if you don't actually lockpick?

(would be more of a RPG if all combat was inside VATS, that relies on character's skill, not players)
Again, it sounds like you want this game be a different type of game. Fallout 4 is an action-RPG, not a turn-based RPG.

Because RPGs have evolved over the years, they have splitted up into many sub-genres, just as most genres do. It would be unwise to limit what an RPG is based on a very strict set of rules.
 
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