it's a bit laborious but i'll do that for you
Thanks, It makes replying to posts easier.
do the settlements not have farms? i could sworn they had farms.
They do, they produce a surplus of about 3 food. Do the raiders live off of that small surplus? The raiders that outnumber the farmers by about ∞:1.
how are the guns indistinguishable from one another?
They all feel the same; the major difference between weapons is their stats, slight changes aren't enough to differentiate the weapons. Meanwhile New Vegas (and to a lesser extent 3) had Bolt-Actions, Machine Guns and, BB-Guns that all felt different, while fitting into the same categories.
I really don't understand how they 'feel' the same because different types of guns fire in different types of ways and are advantageous in certain situations.
All laser guns, regardless of stats, play the same. All Ballistics, regardless of stats, play the same. All plasma guns, regardless of stats, play the same. All explosives, regardless of stats, play the same. Etc.
that last point about them looking like turds is completely subjective btw.
Tell me that this looks good.
This is an assault rifle, objectively speaking it looks nothing like an assault rifle, both in real life and in Fallout.
y'know, except for the companions, and the faction leaders, some npc quest givers, and the main character themselves.
What were they? Hancock leaves because he feels like it. Maxon's in the Commonwealth for reasons. The Institute repeatedly dicks over surface dwellers because they can.
Those aren't really great justifications, where's the ideological battle between factions that motivated most of the characters in NV? Where's the reasoning?