Walpknut
This ghoul has seen it all
But it's real time travel on the context of running away, how would you do that with crippled legs or overencumbered? That would be like complaining that you need to eat in hardcore mode. Kind of the point of it is to make the mechanics less permissive and punishing.You said it yourself, an abstraction for real time travel, which in a sense you agreed with Gizmo that it's also re-traversing the old grounds, so there's really no reason at all to prevent players from using the mechanics in case of overloaded with items or having crippled legs. They just need to make it so that time passes by accordingly as a consequence of using the features under such state, which may or may not lead to less than optimal outcome when tasked with timed quests (if there's any in this game, I've forgotten much about it and I doubt they put any considering target audience).
But yeah, I also dislike the game's implementation of fast travel as if it's some kind of teleportation. Would prefer if there exist Fallout 1&2's overworld map travel and/or caravan running to accommodate instant travel from one settlement to another, complete with random encounters to protect the caravan from raiders and wildlife.
If you would move at the speed of overencumbered or broken legs when you also have meters for hunger, sleep and dehydration you would probably die from those after calculating time accordingly to new movement speed and then you would have a feature that allows you to kill yourself in a menu when traveling.
Also OVerencumbered players can't fast travel even in Regular mode.
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