Why does this website dislike Fallout 3 so much?

I personally didn't dislike Fallout 3 as a game, but I can see why people do and see it as a betrayal to what Fallout is supposed to be. Boring, cartoony characters; random, faceless "Raiders" make up the bulk of enemies; barely any roleplaying aside from your profession and how that job goes (even then the profession itself is according to the GOAT); total disrespect for lore; EAST. COAST.; shitty FPS gameplay that makes VATS the necessary way to play instead of an optional way to play; etc.

My case FOR FO3? I found it fun. I didn't know any better when I first played it, and the 50s aesthetic combined with the uniqueness of the VATS system made it my favorite game for a while. Then I discovered New Vegas and never looked back.
 
Here I am to once again post about detail in FO3 and FNV. I have to make this short since i only have 5 minutes, so I will come back later if I remember.

Let's get two shacks, one on each game. They are both shacks where people live/lived and let0s see the details (images will not be as small, i have no time to shrink them):
Agatha's Shack. A shack that Agatha's Husband built for them to spend their "golden days". It was built as a nice little retirement house for two people:
AcwNRlZ.png

It is dark, mostly empty, it has a fridge not depicted but no food preparation area and still has a lot of tin cans and paper rubbish on the floor, even if we can see Agatha's wiping the floor from time to time.

Now let's look at Fallout New Vegas. Victor's Shack:
fv0QPgD.jpg

It's clean, has a food preparation area, has shelves, has nice light, has plates and cups, etc. It looks like people can actually live there.
 
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What is weird is that you have to manually place those tin cans in the cell using your game engine kit for them to be there in the game. So someone in Bethesda actually thought it would make sense for those tin cans and garbage papers to be there, in a shack where an old lady lives and apparently cleans.

It's just like the rubble piles that appear in places they shouldn't, it is because someone thought they would look nice, being there for some reason... It's a post-apocalyptic place, so it has to be in ruins and full of trash, right? :roll:

EDIT: I just checked to make sure. Agatha's does have a fridge and a broken dresser too that is not shown in that picture though, so it improves the interior a bit. I edited my other post to mention the fridge.
 
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How many people join this site to 'complain' about people not liking 3? This is like the... 4th new member joining this site recently with a post like this (correct me if I'm wrong here).

Wow, ban me because my opinion is different? This is how an echochamber is created. You have yet to argue against me. Who's more of a troll? Someone who's trying to create actual discussion or a shitposter who's butthurt that someone disagrees with him so he resorts to childish insults? I'd say the latter. Please, learn to actually contribute to a conversation rather than incessantly shitposting.
On this forum, we get trolls frequently who rather than discuss 3's merits & flaws while engaging in proper debate, fall apart upon encountering discourse and begin hurling insults while misrepresenting facts and pushing forward falsehoods as truths. Plus many arguments raised on 3's merits have been recycled constantly and many posters here knows each of them and how to deconstruct them.

In addition, said trolls have been known to create alts and raise the same points over and over again (posters like Helloitme, Someguy37,AccountNameM etc.). Creating alts is bannable, hence why some posters clamored for the banhammer here, probably thinking you're another one of those alts.

As for the topic, I don't care about people liking Fallout 3. I don't like 3 much but I don't despise it and I certainly don't go on other forums to ask and whine about why people like 3 over NV and the classics.

Plus these facts remains; NV is superior to 3 in so many ways (writing, quest design, gameplay etc.). EDIT: Also I feel that trying to make 3 look good by throwing NV under the bus rather than presenting its merits on its own kinda ruins said attempt.

Bonus: Now to share yet another video on Fallout to add onto the videos here
 
I feel like we are living in a time when "RPG" is a watered down concept these days where you hardly "role play" anything and merely "upgrade a character with power-ups and better weapons/armor." That's not roleplaying IMO but hey, they are probably experts on this so what do I know?

Now, FO3 certainly wasn't the first to water down the art of roleplaying nor was it its main contributor, but if you look back at Bethesda history of making games that ultimately led to the travesty that's FO4, a far bigger insult to the Fallout universe than FO3 ever was, then it's safe to say that Bethesda did at least play a significant role in contributing to "roleplaying" being distorted into "upgrading." To "role play" a character means to play out a role in a universe, and what this means in the context of video games means to have fun playing out different roles in a universe. In modern video games, however, this aspect has become pale and non-existent. Most of the 'roles' you play are forced upon you and you have very little choice in what kind of role you want to play, and when you do get a role, it's often a very linear role where your actions have very little impact upon the world.

There's also a certain misconception abound today that "open-world games" are roleplaying games. While many open-world games do have roleplaying ELEMENTS in them, I would hardly label them as true roleplaying games either, as their focus is more on the exploration aspect rather than the character aspect. FO3, for example, has a lot more focus on the exploration element than the "how does your character affect the world around you" element. In particular, the factions SUCK. New Vegas curb-stomps FO3 all over the place with its upgraded faction system, where whom you join actually has a dramatic impact on the gameplay and the story. In FO3, Bethesda merely scratched the surface.

And now Bethesda want to scratch New Vegas out forever like some boil on their asscrack that they need to remove? "We might not continue with New Vegas in the future"? F*** you, Bethesda. Obsidian shits all over you, and you know it. KotOR2 and NV > FO3 and FO4. Just saying.

Oh, and one more thing: SUPER MUTANTS SUCK! In FO3, that is. They were supposed to be intelligent creatures! F*** you, Bethesda! NMA was right. You dumbed them down from sinister and cunning villains into generic ogre grunts. Jesus Christ, and don't get me f-ing started with the Deathclaws.
 
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Fallout 3 is a bit like going to a brothel and having sex with a prostitute. It's fun for a bit, you get the surface level of sex and you come out feeling satisfied.

New Vegas is more like an in-depth relationship where you have levels and understand each other on a more human basis. Plus the sex is better as New Vegas treats you like a bitch and pulls your hair and calls you 'Santa'.
 
Also New Vegas locations are full of details even places you won't see at the start, like Jacobstown (which the player will usually only reach late in the game). Or the NCR memorial on Boulder City (again another location where the player will usually reach several hours into the game):
CdAMtlX.jpg

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I found out a few months ago that if you actually shoot the memorial, the nearby NCR Private gets understandably pissed off and if you insult his dead brother he attacks you. I thought that was a cool bit of detail to add.
 
Also, things in New Vegas didn't always have clear cut choices and consequences. I know people usually like those because they're playing a game all about their character and if you flip the script on them, it can feel bad. But I really prefer when I think I do something right and it turns out to be pretty bad and it's something I could have predicted.
I always use Veronica's companion quest as a good example in New Vegas, I know the game's old as hell now but still spoilers (if you haven't done her quest and like New Vegas, go do it just for the ending)
Pretty much you spend the whole quest doing things with Veronica of course which is nothing too special but at the end you seemingly have two decisions to make
You either tell her to stay with the Brotherhood of Steel who has always been her family and she seems not too satisfied but listens.
Or, you suggest she leaves and finds somewhere new to go and she will mention that she'd like to be with the Followers of the Apocalypse. When you get there, you ask if your friend could join but the person in charge of that is gone. Come back the next day and the Followers of the Apocalypse were all killed by the Brotherhood of Steel Paladins. And of course, Veronica blames it all on herself making you feel even worse about your decision.
It's not that extravagant or anything but when I was happy to recruit a companion I liked decently enough to the Followers, I jumped on the idea and it turned out to be a very bad one. One that ended in a way that I wasn't anticipating because I was used to games not throwing me curveballs like that.

Also, so many people have written or made videos on why they dislike Fallout 3 so much and I could go on and on but you could just find those materials. While Fallout 3 was my introduction to Fallout, when I found New Vegas I was blown away and it made me consider older RPG games I had missed out on and I started to feel more sour about Fallout 3.
My big beef with 3 was the karma. I know it exists in Fallout 1 and 2. But in 3 the reliance on most of the game being karma based was annoying and shallow. I've never played Fable but from what I know of Fable, it sounds like Fableout 3. Black and white decisions and they ultimately don't matter at the end.
So what if I blew up Megaton for the lulz and an apartment and a few caps? My dad still loves me but he just feels disappointed. That's all.
I can't side with the Enclave, all I can do is inject some weird virus aimed to kill mutated and radiated people in Project Purity? Did that even happen if you chose to do that? I don't remember that.
Ah wait, here's what the wiki says
In the add-on Broken Steel, if the Lone Wanderer chose to contaminate the Purifier with the modified FEV, the medical facility of nearly every major settlement in the Capital Wasteland (except Tenpenny Tower and Paradise Falls) has at least two or three newly arrived sick patients lying on the beds, dying from modified FEV infection.

The patients hold their stomachs and moan that "it burns on the inside." Doctor Preston from Rivet City states that he is fairly certain that 'the condition' is not contagious to his knowledge. However, he does state that Rivet City is burning the corpses of the infected dead just to be safe, out of fearful precaution that drinking the water might indeed transmit or otherwise result in a contagious plague of some kind developing as a result.[3]

Furthermore, Doctor Preston states that the Modified FEV causes the patient's immune system to begin attacking the body, killing them in the process.[4]

And in Megaton, Doc Church postulates: "it'd be damned ironic if we were so used to the crap we had been drinking that actual pure water was killing us."

So a few sick people show up in camps and one doctor seems to know something's wrong. But if it truly attacked radiated and mutated beings, wouldn't EVERYONE that isn't the Enclave or from the Vault be dying after drinking the water?

I always felt like my decisions in Fallout 3 were cheap and one sided. Either you be a decent human being or you play it for the lulz and act like the devil incarnate with no larger scheme to being mean than being mean itself. I'm not saying being evil is better in other games, but they don't pretend like it's a big choice to make an evil character when there's little motivation to being an evil character. I need motive, evil people think they're doing something right or doing something evil but in the grand scheme for the greater good. They don't blow up towns because they're eyesores or kick puppies for fun. Even evil people would question a human who does those things for no reason.

Sure you can be neutral but that's like saying yeah you blew up a town but you also gave a homeless guy like 3 months worth of purified water so you're okay I guess?
 
but Bison Hotel is a shithole with pre war skeletons.
Yeah... I didn't get that either. It was like no one ever went in there before they captured the Deputy yet there was a lady running it up until a few months before October 2281. The Courier wakes up on October 19, 2281 by the way. So it's been a few months without anyone in there?
 
The way I see it, the Steve Bison Hotel is in ruins. I have the feeling that no one actually stayed at the proper rooms. Most of the rooms are collapsed, boarded-up or locked, that plus how the elevator is broken make me doubt that she really rented rooms. She also doesn't seem to have any staff besides herself.

I would have believed it more if the lady renting out "rooms" was only using the ground floor for her "guests".

Since that is the only floor that is not collapsing. I think there is only like 1 or two rooms that are not locked and are usable in the whole hotel area that is accessible.

Maybe she was using all the mattresses in the large room where the escaped convicts have their "fortified" area as "rooms".

But Nash mentions rooms, so what do I know? :lmao:
 
Wasn't Primm an unfinished location? Been some time since I read about all the stuff that didn't get implemented.
 
Wasn't Primm an unfinished location?
Probably because there were so many things in New Vegas that they never got to finish up. I wish they had time to complete things how they wanted to. I already love the game and I cannot imagine how much better it would have been had they more time for refining content and allowing it in the game.
 
Probably because there were so many things in New Vegas that they never got to finish up. I wish they had time to complete things how they wanted to. I already love the game and I cannot imagine how much better it would have been had they more time for refining content and allowing it in the game.

What would be the odds for some guy just to hire up original devs to create a modification to add unfinished stuff in their game? I would assume it would be close to thousands dollars, but I would be willing to buy that off, just to show off my support, and cause I'm wealthy bitch.
 
What would be the odds for some guy just to hire up original devs to create a modification to add unfinished stuff in their game? I would assume it would be close to thousands dollars, but I would be willing to buy that off, just to show off my support, and cause I'm wealthy bitch.
That would be a dream come true to me. I don't even need the voice acting, just give us the dialogue and working scripts and whatnot for the quests that are missing. There was a lot of planned Caesar's Legion content that never made it into the game but I'm wondering if any of what was actually started?
 
Wasn't Primm an unfinished location? Been some time since I read about all the stuff that didn't get implemented.
Primm does strike me as a rushed settlement. Like I mentioned, Bison Steve's Hotel has most of it's "areas" blocked off, most of it's rooms are all collapsed with tons of debris or boarded up, you can only access the first two floors. The elevator only takes you between the ground floor and the first floor, while the second floor can only be accessed by climbing some debris and it's cut off in almost half, with a broken door (that can't be opened) and a corridor obstructed by a wall made by some debris and a desk blocking access to the rest of the floor.
Always seemed rushed to me, and that they just blocked doors and put debris as a way of not have to make rooms or entire areas. Which is very uncharacteristic by Obsidian standards in the rest of Fallout New Vegas.

Primm in the game also feels rushed and quite empty, with a lot of empty space between the buildings and not much inside their "walls", while the surrounds are pretty much non-existent. We can see how Obsidian loved to make copies of (or some that are not copies but are definitely inspired by) iconic places in the real Mojave and place them in the game. But there are quite a few "iconic" or "unique architecture" buildings they would probably have wanted to use. For example, the "castle like" building (which I assume it's called Whiskey Pete's because of the name in it), specially since the escaped convicts are kinda in a siege situation (like in medieval times).
x7QJG17.png
Even though FNV is supposed to be a post-apocalypse and be much emptier than real life Mojave, I think they would have wanted to make a few more unique looking buildings there, or at least unique looking rubble:lmao:. This is how real life Primm looks like:
cKIhSNY.png

Also, I still do not see the OP so I was right! Damn trolls...
I guess she did came by and probably had a peek:
Jethro was last seen: Yesterday at 7:42 PM
 
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