Kilgore Trout
Gyro Captain
Considering the western wastelands have been considerably settled by 2281, agreed. The Brotherhood looks more like a clan of kooks hiding in the hills next to organized nation-states, and citizens of those nation-states tend to grouse at their position in the pecking order, suggesting they don't think of themselves as "dirt-kicking peasants."I do not think that anyone really thinks of the Brotherhood in this way, except for those who are playing or played a Brotherhood character.
If you occupy a privileged position in one of the emerging nation-states, then certainly, that is how the Brotherhood probably appear to you. On the other hand, if you are just a wasteland wanderer or a poor scavenger, the opportunity to join a powerful gang with an Old World arsenal might be rather tempting, especially if you've got a grudge against the NCR... Different people likely have different views of the Brotherhood based on their background, ranging from hatred to disdain to envy to admiration (The game shows the range of these opinions based on the dialogue choices it gives you with Veronica, the first time you meet her). Moreover, those opinions might change based on your interactions with them in the game world. Most of the Couriers I've played in New Vegas have been hostile to the Brotherhood by endgame for one reason or another, but I've also played characters who joined them and sincerely identified with their cause.
Anyway, my main point (which seems to have been lost) was simply that picking a faction or making any kind of decision can be justified from a roleplaying perspective (even the decision to join The Unity in FO1) and that as a roleplayer, I go with what makes the most sense to my character, rather than how I regard the decision from outside the gameworld. Although New Vegas has a huge number of different endings, I still wish there were additional endings or at least additional slides for some of the decisions that your character makes.
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