CerberusGate
I should save my game in a whole new slot
Of course it was. Why else would we be discussing post-apocalyptic scenarios and Power Rangers here?Oh boy. Please someone tell me that this topic was meant to be sarcastic.
Of course it was. Why else would we be discussing post-apocalyptic scenarios and Power Rangers here?Oh boy. Please someone tell me that this topic was meant to be sarcastic.
Well according to CT Phipps, this is very serious.Thank god! And I thought someone seriously would think Mothership Zeta was actually a good thing for Fallout.
The Power Rangers fight a super-potent/lethal strain of syphilis that's threatening the world.what other post-apocalyptic scenario can people here foresee being done in Power Rangers if they had the budget and competent writers?
Hmm... With such a season in mind, it could teach the kids about the importance of safe sex and puts the Power Rangers in a unique position of power over the world with whatever mumbo jumbo tech/magic they use to bring up moral quandaries over such dominance for adult audiences.The Power Rangers fight a super-potent/lethal strain of syphilis that's threatening the world.
Well according to CT Phipps, this is very serious.
And Anarchism isn't fuck everything yay, but the theory that a society can be formed without a government or a veery loose one.
And anyway, it hasn't been proved that it can really last for long. Having no oppression is nice and all, but you eventually get tired of fuckers stealing your crops and filthy men burning down churches.
Naw, it just means that you have no taste and that you're kinda 'dumb' - I mean that in the best possible way . But that's ok. Todays society is made for people like you. Some even make it as far as the president of the United States.
I can't stand Mothership Zeta for its linearity. If I had to pick a DLC of FO3's I actually enjoyed because it wasn't super straightfoward/forcing you through a million different hoops, it'd have to be Point Lookout. And that's mostly because I'm from the South and it reminded me of the swamps around here, aka it made me feel like I was home. Just irradiated home.
What's the difference? In one you fight red Chinese and in the other you fight green Aliens.Still Mothership Zeta was fun unlike Operation: Anchorage.
What's the difference? In one you fight red Chinese and in the other you fight green Aliens.
Operation: Anchorage was a gross disappointment as a shooting gallery for numerous reasons.
1. It's entirely virtual so there's no "stakes" in the DLC. You're in a video game playing a video game.
2. The environments are boring and unimaginative. There's snow, ice, and a military camp or two. It feels very much like a level of Call of Duty rather than Fallout.
3. I feel the depiction of the Chinese soldiery verges on the racist and that's only because they don't talk much because if they did, I imagine they'd really be racist.
4. Unlike Mothership Zeta, there's no options to explore the area or learn about the environment.
5. There's no supporting characters of note.
6. The DLC is utterly humorless. Where's the trademark Fallout laughs?
7. The enemies are completely unimaginative being Chinese soldiers and Chinese Ninjas (I withdraw my statement about it not being racist)
8. Being abducted is an out there statement. The Brotherhood Outcasts can't get a Pip Boy
from a corpse is an even bigger one. It even becomes weirder that a Pip Boy is needed to use a non-Vault Virtual Reality program.
9. The massive amount of loot you get at the end has no lore justification.
10. There's a lot of wasted potential in the Alaska campaign which is utterly unaddressed.
It's a boring, racist, humorless, story-less slugfest across unimaginative maps with an excuse plot that makes no sense.
Actually, the whole thing with Chinese being racist is actually a pretty good bit of world building, whether it was intentional or not.
I'm going to take the point from Hbomberguy, but it shows just how insane and militaristic whoever created the VR was.
Knowing Bethesda, it's going to be goofy humor.6. The DLC is utterly humorless. Where's the trademark Fallout laughs?
Knowing Bethesda, it's going to be goofy humor.
The Pitt was great because it lacked humor. And a lot of other things (like deconstructing power fantasy playthroughs, well it tried anyway).The Pitt lacked it as well, though it was understandable there.
The Pitt was great because it lacked humor. And a lot of other things (like deconstructing power fantasy playthroughs, well it tried anyway).
It tried, it tried.Bah, I am the Lord of the Pitt now.