Why Mothership Zeta is awesome

What made Fallout unique is that is a rising new world in an alternate universe. With a Wild West feel accompanied by Sci-Fi
Realistically, people come together either for cowardice, the opposite or simply to not be alone.
Unlike 95% of all Post-Apoc games, be it TloU, Metro, RE, TWD, [every zombie survival game ever]. Gee, TWD the TV show must be totally like Fallout then.

And Anarchism isn't fuck everything yay, but the theory that a society can be formed without a government or a veery loose one.
And anyway, it hasn't been proved that it can really last for long. Having no oppression is nice and all, but you eventually get tired of fuckers stealing your crops and filthy men burning down churches.
 
The Power Rangers fight a super-potent/lethal strain of syphilis that's threatening the world.
Hmm... With such a season in mind, it could teach the kids about the importance of safe sex and puts the Power Rangers in a unique position of power over the world with whatever mumbo jumbo tech/magic they use to bring up moral quandaries over such dominance for adult audiences.

:aiee: This could work...
 
Well according to CT Phipps, this is very serious.

Well in the context of being that I don't think Fallout is such a deadly serious topic that you can't insert a bunch of aliens to shoot in a cool shooting galley.

But this makes me a heretic on par with Horus and the Chaos marines apparently.

And Anarchism isn't fuck everything yay, but the theory that a society can be formed without a government or a veery loose one.
And anyway, it hasn't been proved that it can really last for long. Having no oppression is nice and all, but you eventually get tired of fuckers stealing your crops and filthy men burning down churches.

Eh, that's one branch of anarchism. Another is that it's important to regularly tear down existing social structures on the view that when you do, something new and better will replace them because they'll be formed by people who are better aware of their needs and moral justifications.

In short, there's anarchists who believe in no government but actually anarchists who believe in diffused government or a hypothetical better government which just can't exist now because of inertia and inequalities.
 
Naw, it just means that you have no taste and that you're kinda 'dumb' - I mean that in the best possible way :P. But that's ok. Todays society is made for people like you. Some even make it as far as the president of the United States.
 
Naw, it just means that you have no taste and that you're kinda 'dumb' - I mean that in the best possible way :P. But that's ok. Todays society is made for people like you. Some even make it as far as the president of the United States.

Do you know how much power I'd have to give up to be President of the United States?
 
I can't stand Mothership Zeta for its linearity. If I had to pick a DLC of FO3's I actually enjoyed because it wasn't super straightfoward/forcing you through a million different hoops, it'd have to be Point Lookout. And that's mostly because I'm from the South and it reminded me of the swamps around here, aka it made me feel like I was home. Just irradiated home.
 
I can't stand Mothership Zeta for its linearity. If I had to pick a DLC of FO3's I actually enjoyed because it wasn't super straightfoward/forcing you through a million different hoops, it'd have to be Point Lookout. And that's mostly because I'm from the South and it reminded me of the swamps around here, aka it made me feel like I was home. Just irradiated home.

Speaking of a Southerner, I'm genuinely confused why they went with a Deep South vibe for something even more North than DC (which is historically part of Virginia). Point Lookout had a lot going for it but I was annoyed they didn't do much for lore (like explaining why the Hillbillies are Super Mutants) and the lack of a strong central plot.

Still Mothership Zeta was fun unlike Operation: Anchorage.
 
What's the difference? In one you fight red Chinese and in the other you fight green Aliens.

Operation: Anchorage was a gross disappointment as a shooting gallery for numerous reasons.

1. It's entirely virtual so there's no "stakes" in the DLC. You're in a video game playing a video game.

2. The environments are boring and unimaginative. There's snow, ice, and a military camp or two. It feels very much like a level of Call of Duty rather than Fallout.

3. I feel the depiction of the Chinese soldiery verges on the racist and that's only because they don't talk much because if they did, I imagine they'd really be racist.

4. Unlike Mothership Zeta, there's no options to explore the area or learn about the environment.

5. There's no supporting characters of note.

6. The DLC is utterly humorless. Where's the trademark Fallout laughs?

7. The enemies are completely unimaginative being Chinese soldiers and Chinese Ninjas (I withdraw my statement about it not being racist)

8. Being abducted is an out there statement. The Brotherhood Outcasts can't get a Pip Boy
from a corpse is an even bigger one. It even becomes weirder that a Pip Boy is needed to use a non-Vault Virtual Reality program.

9. The massive amount of loot you get at the end has no lore justification.

10. There's a lot of wasted potential in the Alaska campaign which is utterly unaddressed.

It's a boring, racist, humorless, story-less slugfest across unimaginative maps with an excuse plot that makes no sense.
 
Operation: Anchorage was a gross disappointment as a shooting gallery for numerous reasons.

1. It's entirely virtual so there's no "stakes" in the DLC. You're in a video game playing a video game.

2. The environments are boring and unimaginative. There's snow, ice, and a military camp or two. It feels very much like a level of Call of Duty rather than Fallout.

3. I feel the depiction of the Chinese soldiery verges on the racist and that's only because they don't talk much because if they did, I imagine they'd really be racist.

4. Unlike Mothership Zeta, there's no options to explore the area or learn about the environment.

5. There's no supporting characters of note.

6. The DLC is utterly humorless. Where's the trademark Fallout laughs?

7. The enemies are completely unimaginative being Chinese soldiers and Chinese Ninjas (I withdraw my statement about it not being racist)

8. Being abducted is an out there statement. The Brotherhood Outcasts can't get a Pip Boy
from a corpse is an even bigger one. It even becomes weirder that a Pip Boy is needed to use a non-Vault Virtual Reality program.

9. The massive amount of loot you get at the end has no lore justification.

10. There's a lot of wasted potential in the Alaska campaign which is utterly unaddressed.

It's a boring, racist, humorless, story-less slugfest across unimaginative maps with an excuse plot that makes no sense.

Actually, the whole thing with Chinese being racist is actually a pretty good bit of world building, whether it was intentional or not.

I'm going to take the point from Hbomberguy, but it shows just how insane and militaristic whoever created the VR was.
 
Actually, the whole thing with Chinese being racist is actually a pretty good bit of world building, whether it was intentional or not.

I'm going to take the point from Hbomberguy, but it shows just how insane and militaristic whoever created the VR was.

Oh, I don't disagree but I'm still being the one asked to play it. :)
 
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