Will Fallout 3 be remembered?

Discussion in 'Fallout 3 Discussion' started by Tagaziel, Nov 18, 2008.

Will Fallout 3 be remembered in 10 years' time?

  1. Absolutely. It will leave a lasting impression.

    81.0%
  2. Yes, it's a great game.

    3.1%
  3. Propably, yes. Look at the sales numbers.

    6.7%
  4. Maybe. I don't really know.

    0.9%
  5. Rather not, it's a mediocre game that's fun, but forgettable.

    4.0%
  6. No, the gamers will grow up and it will be forgotten.

    2.1%
  7. What, Fallout 3 exists?

    2.0%
  8. Yes but for the wrong reasons.

    0.1%
  1. TheOtherManInTheRoom

    TheOtherManInTheRoom Watchman

    134
    Mar 28, 2018
    It will be remembered sadly, given its preservation on clickbait youtube lists as a gaming masterpiece. Internet discourse creates opinions held by those who sometimes never even played the games- see Far Cry 3 automatically being assumed to be the best Far Cry (brushing over the controversies surrounding its questionably racist story or the fact that others did the formula better) , or that Arkham Knight had Tank Battles guys so it automatically sucks! I'm not saying these opinions are wrong (even though they are but you can disagree) I'm saying that these opinions and others, such as Bethesda's Fallout games are great aside from 76 and featured brilliant storytelling with rich open worlds (neither of which are true,) are trotted out so much as to be gospel, and were especially so before 76 came out and Bethesda can do no wrong.

    As for us, I would hope people here still dislike it. Harbinger of Decline of gaming, of RPG standards especially, and the portent of everything to come next for most Fallout games bar NV. What's the difference really between nuking Megaton and nuking Appalachia., for example. Same problems prevalent throughout all of Bethesda Fallout.

    And it all started with 3. The moment apologetics of it become the majority here, I think perhaps the point of these boards will be lost (excuse the melodrama.)
     
    • [Rad] [Rad] x 3
  2. TorontoReign

    TorontoReign Precious Fluids of The Order Staff Member Moderator Orderite

    Apr 1, 2005
    I still remember Fallout 3.
     
  3. Millim

    Millim The Big Straight Orderite

    Oct 13, 2010
    I remember it so you don't have to
     
  4. Proletären

    Proletären A Smooth-Skin

    647
    Mar 15, 2012
    I hate played Fallout 3. Unfortunately I still remember
     
  5. The Dutch Ghost

    The Dutch Ghost Grouchy old man of NMA Moderator

    Jan 11, 2004
    From time to time I think about going through Fallout 3 again as I did finish it and its DLCs once, but every time after a few hours of playing it I become so incredibly bored with the game as the traveling around the map feels so absolutely pointless unless you are a collector.

    So many places that could have had some damn inhabitants with quests.
    But no it is just piles of crap along with wildlife, raiders, robots, mutants, and later on Enclave.

    Obsidian showed that you can still make a somewhat decent game with all of these assets but it is all just wasted here.

    Edit:

    I added another poll option I felt was missing.
    This poll is twelve years old so who cares that I made a slight change and this is not a for Lulz option.
     
    • [Rad] [Rad] x 1
  6. Hoplite

    Hoplite Worth 1/5th of 100 grams of tea

    287
    Oct 4, 2019
    I mean, I felt like my actions mattered more in Fallout 3 than in Fallout 1. Also, it's the one fallout game to lack a meta
     
  7. Norzan

    Norzan Vault Senior Citizen

    Apr 7, 2017
    None of the actions you do in Fallout 3 matters (making your dad dissapointed that you blew up an entire town of innocent people and the game goes out of its way to make a character tied to a quest somehow survive Megaton's explosion, because otherwise you would miss out on the gloriously written Survival Guide questline), so how the fuck do its choices matter more than arguably with the game that has the most choice and consequences in the series?

    I swear you claim the dumbest, most baseless shit.
     
  8. Hoplite

    Hoplite Worth 1/5th of 100 grams of tea

    287
    Oct 4, 2019
    If you poison the GECK, you poison the water and drinking it enough kills you. Fucking with Moira and bullshitting the (actually really fun) Survival Guide quest leads to people commenting on how shit it is. Convincing Tenpenny to allow the murderous ghouls in his hotel leads to the natural aftermath of letting psychopaths share your home. Doing the Guide quest as usual leads to Three Dog (awoooo) talking about how it's not a shit purchase, and going above and beyond with the guide unlocks a few encounters and Three Dog (awoooo) tells the whole world that you need to read it eventually.

    Trouble on The Homefront can be influenced by a variety of things. Killing the Overseer at the very beginning leads to a police state rising while you're away, and if you overload the reactor then you come across survivors of the irradiation in 101. Bombing Megaton actually closes several quests and kills multiple NPCs, as well as every single trader at Megaton at the time. Sending Sarah Lyons into Project Purity pretty much kills her.

    All 1 gave me was Ron Perlman's sexy voice in an ending slide and set up the intro to Fallout 2.

    Sorry if I felt differently about how engaged in the story I was
     
  9. Alphons

    Alphons National Beholder

    755
    Aug 9, 2017
    Yeah, Fallout 1 has less interactions like that (I can only remember Decker's reaction depending on how you've completed Gizmo/Killian quest and faster invasions if you killed Supermutants/bought water for Vault), but it has way more comprehensive endings.

    Well, aside from Moira. Megaton is a pretty poor example overall. In Fallout 1 nothing stops me from killing everyone in Shady Sands, Junktown, Hub, Necropolis or Boneyard and losing traders/failing all quests. You don't need a silly quest.

    And is the only way to kill her. In Fallout 1 you can kill everyone but Overseer the moment you meet them. I understand plot-critical characters, but 3 goes overboard with essentials for vendors and side characters, while leaving a plot-critical NPC unprotected (if Vargas dies before Take it back! your game can't be completed without cheats).
     
  10. TheOtherManInTheRoom

    TheOtherManInTheRoom Watchman

    134
    Mar 28, 2018
    I mean, it really only does not have one because combat is so damn easy pre Broken Steel. Every raider for instance can be one hit from a hunting rifle, which is satisfying the first time but eventually it becomes clear there is little challenge beyond VATS and headshot. Even after broken steel, the enemies are not hard in that they take skill to defeat- the problem is that they have damage that takes off your hp which you cannot lessen or block, and huge amounts of hp that it becomes tedious. Compare that to F1's simple but routinely satisfying combat,in which character skills and stats play a large part, and there is no contest.


    And even then, there is no reason to get skills such as medicine over Speech or Small guns.


    The nice thing is as soon as someone says 'but fallout 1 is turnbased and not an fps' well half life 1, 2 etc. and so many other shooters are far superior and released before, as we have said in other threads.
     
  11. TorontoReign

    TorontoReign Precious Fluids of The Order Staff Member Moderator Orderite

    Apr 1, 2005
    Poor Hoplite.