xboxone

Pointless argument until all the details are out for both and even then like I said ps3 was supposed to be so superior to 360 and it was found wanting. Also really interested in how and what exactly the XBO can continue to evolve using the cloud stuff could be promising.
 
Renegadexss said:
Pointless argument until all the details are out for both

We know enough already.

http://www.eurogamer.net/articles/digitalfoundry-spec-analysis-xbox-one

"the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console."

http://kotaku.com/the-five-possible-states-of-xbox-one-games-are-strangel-509597078

"1) Running: The game is loaded in memory and is fully running. The game has full access to the reserved system resources, which are six CPU cores, 90 percent of GPU processing power, and 5 GB of memory"

and even then like I said ps3 was supposed to be so superior to 360 and it was found wanting.

Apples and oranges. PS3 and X360 had vastly different architectures and the PS3 was notoriously difficult to work with. The PS4 and the XB1 instead use the same architecture, but one console has simply more resources than the other.

Also really interested in how and what exactly the XBO can continue to evolve using the cloud stuff could be promising.

That's PR bullshit. They can't offload latency sensitive stuff on the cloud and they would have to program games to handle things with the possibility that gamers don't have good connections or aren't connected ATM/lose connection. Remember all the games that used Bezier's curves on the PS2? Yeah, neither do I.
 
HOLEY SHEET!

Xbone: Will Kinect 2 Use Visual DRM?

Source: IGN

http://www.ign.com/articles/2013/05/24/xbox-one-will-kinect-2-use-visual-drm

ExtremeTech discovered the filing back in November, which is labelled as covering "content distribution regulation by viewing user." Theoretically, if the Kinect establishes there are more people in the room than is permitted according to the licence that users agree to when renting of purchasing content, the movie won't play.

"The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken," it reads.

According to unverified "industry sources" spoken to by MCV within the last month, this is a real thing Microsoft is planning to implement on Xbox One using Kinect 2.

http://www.mcvuk.com/news/read/the-extent-of-kinect-2-s-visual-drm-is-beginning-to-emerge/0116138

To address the question of the age of the patent. Yes, the patent is old. But we have been told by UK industry sources within the last month that this system will be implemented on Xbox One.

Hilarious if true. [spoiler:5279b3783f]I'm sure it is at this point.[/spoiler:5279b3783f]
 
gosh if all of this is really true ... it would be a new low for the industry as whole.

I mean ... com on ... visual DRM ... I mean ... its already bad enough that you cant give the game YOU PAYED FOR to a friend so he can play it.
 
This is way too hilarious. If they really do this... people will totally accept it, I am sure.


I would make a photo with one dude on it and put it in front of the camera.
 
imagine somone back then in the mid/late 1990s when you enjoyed Counter Strike, Unreal tournament and that stuff, told you about the "future" of gaming.
 
Stanislao Moulinsky said:
TheWesDude said:
kyuu

the PS4 will be able to do blu-ray 1080 native, but for games it will be half that

Killzone:Shadow Fall is 1080 native.


TheWesDude said:
kyuu

because their hardware cant handle it.

The PS3 had games in native 1080 resolution but the PS4 can't? You make no sense.

You weren't serious, right? Right?

the PS3 had no games that ran in 1080 native. the PS3 could output a 1080 picture. the PS3 could output a 720 picture. the xbox360elite could output a 720 picture. the xbox360elite could output a 1080 picture.

none of it was native. anyone who told you it was native was wrong. their hardware could not handle it native.

the new ps4 can output a 1080 picture. the new ps4 can output a 720 picture. the only native picture will be blu-ray disc media.

and all these consoles are only doing this at 30 FPS ( 29.6 FPS which is the blu-ray standard ).

if the xboxone will have lower hardware specs than the PS4, then it would not be possible for it to play a blu-ray movie at 1080 native. it would have to do what the PS3 did which is draw it smaller, and then blow it up to the larger resolution.

these are the limitations of what they can do with the hardware. anyone who tells you something different is not telling you the truth.

again, these are the limitations of the hardware they are using.
 
TheWesDude said:
the PS3 had no games that ran in 1080 native.

Ehi, what's this?

http://www.joystiq.com/2008/09/29/how-wipeout-maintains-60fps-and-1080p/

http://www.eurogamer.net/articles/wipeout-hds-1080p-sleight-of-hand

http://www.eurogamer.net/articles/digitalfoundry-rr7-the-1080p-dream-blog-entry

http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis?page=3

http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-of-the-colossus-hd-collection

none of it was native. anyone who told you it was native was wrong. their hardware could not handle it native.

Sure, buddy, sure.

and all these consoles are only doing this at 30 FPS ( 29.6 FPS which is the blu-ray standard ).

29.6 is the bitrate. Framerate of movies have nothing to do with framerate of programs/games.

if the xboxone will have lower hardware specs than the PS4, then it would not be possible for it to play a blu-ray movie at 1080 native. it would have to do what the PS3 did which is draw it smaller, and then blow it up to the larger resolution.

Oh, wow. You need powerful specs to REPRODUCE A VIDEO? And PS3 only upscales videos?

Wow, just wow.

anyone who tells you something different is not telling you the truth.

Yeah, you on the other hand...

Get a clue, seriously.
 
The trick in an Xbox vs Play Station war, is not to pick your side. The trick is, to know which one is the bigger evil.

Go on guys. This is pretty fun
s-nahrung-popcorn03.gif
 
frame rates for blu-ray format are:

interlaced:
29.97
25

progressive:
24
23.976
50
59.94

the 23/24/25 and 29 frame rates are what most things are done at. the other frame rates for for specially created discs, not normal frame rates



and those games are not maintaining or doing true 1080 HD native.

during post-processing they upscale the image and apply filters to clean up the pixels which can result in having an independant pixel count of 1080, but it is not running that in a pure native mode.

even the 360 has problems. it takes the native input, then applies a hybrid of 4xAA without shrinking it down at pre-processing and then passes that on to the main gpu for the main processing which further adjusts the resolution to maintain frame-rates along with all the image processing, and then during post-processing scales the image to the display resolution.

the PS3 has its image scalar after post processing because when playing a blu-ray movie, it bypasses pre and main, and goes to post processing for image smoothing then to the image scalar which upscales the movie to the display resolution of 1080.

both consoles employ image smoothing in the post-process which developers can use to create fake pixels to give the appearance of higher pixel count with their low texture resolutions employed on the consoles.

to be a native HD resolution, it has to be a HD image going into pre-processing, and stay the same resolution through main and even post, and then the image scalar cant be used.

those sites/articles are all talking about display resolution, not the native resolution.
 
TheWesDude said:
and those games are not maintaining or doing true 1080 HD native.

[...]

to be a native HD resolution, it has to be a HD image going into pre-processing, and stay the same resolution through main and even post, and then the image scalar cant be used.

those sites/articles are all talking about display resolution, not the native resolution.

Really?

http://www.eurogamer.net/articles/digitalfoundry-ico-shadow-of-the-colossus-hd-collection

With Display Settings at 1080p, Ico delights with a native full HD framebuffer, again with MLAA applied - making it the first full 1920x1080 title we've seen to be running the computationally expensive post-process

http://www.eurogamer.net/articles/wipeout-hds-1080p-sleight-of-hand

Namco's Ridge Racer 7 has been the standard bearer for true 1920×1080p on PlayStation 3 since the system launched, and to this day nothing gets close to what this game is achieving at full raster 1080p

Sony Liverpool's WipEout HD is the first big game for a while to be touting true 1080p credentials

If they are talking of display resolution why in games like...I don't know...Resistance 3 they say that the game runs at 960x704? According to you they should only talk of 720p or 1080p since those are the resolutions you can set the output of your console.

I know what upscaling is but you are dead wrong if you think that the PS360 don't have games running at native 1080p or that simply can't run at those resolution (which was your initial argument). The fact that some (not even all) of them have to rely on dynamic framebuffers that change dynamically the resolution when the engine is too stressed is irrelevant. The current generation consoles are already capable of true HD and so are the next ones (even more so). Next gen consoles will be able to run games only at half of 1080p? Riiiiight.
 
Yeah, i think im gonna stick with the PC for now, got too badly burned last time with the 500€ ps3 that YLOD after 2 years and 2 months (2 year warranty). Im being optimistic here and hope for better physics, AI and larger maps/ more enemies for the eventual PC ports we will get from these consoles.

Oh and that visual DRM stuff sounds hilarious, but i just dont have it in me to believe microsoft is that stupid to implement something like limiting of players/viewers with that stuff, even average consumer has his/her limits.
 
Crni Vuk said:
I would not be so sure about that. I mean greed has virtually no limits.
They can be greedy all they want, if the customers don't buy into this bullshit, Microsoft is boned.
If the XBone comes with mandatory visual DRM, it will probably hurt their sales a whole lot, especially if Sony play their cards right.
 
thats what people said about always online DRM as well. And now look at where we are already ...

Anyway! I am not saying this HAS to happen. Just that It would not surprise me.
 
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