Your "WTF" moments in NV playthroughs

I remembered one.
I was completing Birds of a Feather, I had the assigment of meeting some guy near one of the houses south of the sharecrooper, pretty simple. I was walking towards the map amrker and the green dot, then about 5 red dots appear, I had ED-E with me so I tought they were a good distance away, but then I see the green dot moving around and the red dots moving towards it, then PUM YOU FAILED BIRDS OF A FEATHER!!!! I had to rush there and kill the Golden Geckos that killed the guy, and of course reloda another file and try another path to get to the guy.
 
I was in Nipton, I approached through a small opening between houses. I introduced the Legion to 2 sticks of dynamite and my trusty Varmint Rifle, and then I went in the General Store and went to bed for 9 hours.

I threw down the controller with a phew! and relaxed.

then, the screen brightens to show some dude standing over me screaming,

"YEAH!!!!! WHO WON THE LOTTERY?!? I DID!!!!"

I screamed, pissed my pants, then he just ran away O.o
 
On my last playthrough, some time after after I'd completed Legend of the Star/A Valuable Lesson, I returned to the Sunset Sarsaparilla headquarters to find an agitated nightkin beating on Festus. Of course, I blew the Nightkin away, but after the incident, I could no longer speak with/interact with Festus. I still have no idea how this happened... I was under the impression that Festus was supposed to be unkillable.
 
Yamu said:
On my last playthrough, some time after after I'd completed Legend of the Star... ... I was under the impression that Festus was supposed to be unkillable.
If I remember correctly, Festus stops interacting with you after you complete that quest.

This reminds of a big WTF moment for me. Getting the Pew Pew. The damage numbers were pretty good, but it used 15 e cells per shot and each clip could only hold 30, so you had to reload after only 2 shots?!? And i thought, "I scoured the wasteland for 50 star caps, just to get this hunk of junk...WTF!!!"
 
In my first playthrough, after going to Nipton, I just said "Screw it, I wanna play Blackjack in Vegas" and was on the path north of the 188. The only companion I had at the time was ED-E, and all of a sudden a pack of Deathclaws appears in front of me! The beat weapon I had at the time was the Single Shotgun, so my ass got handed to me. It was kind of like the game was saying "Oh, you don't want to go to Novac? Screw you! Choke on Deathclaws!"
 
I think that's an experience everyone has on their first playthrough. Rushing to Vegas can really ruin the game. :roll:
 
AWildmann said:
DexterMorgan said:
outofthegamer said:
and the nightkin who tries to sell you tumbleweed.

He appears even if you don't have WW. Which reminds me, that was another WTF moment. I came across the farm, looked around the place, went into the building, came out, not a soul in sight. So I turn to leave and this fucker appears out of nowhere right in front of me and nearly gives me a heart attack. I jumped in my chair IRL.
That happened to me too once, was yours during night too? Cause that doubled the effect :(

Daytime in-game but I do believe I was playing at night when it happened. Earphones and all.

Plus I relied on ED-E sensing perk a lot and I don't think that sucker showed when he was cloaked.
 
I meant that everyone tries to rush to Vegas on their first playthrough, ignoring a lot of stuff along the way.
 
Nope, not me. I tried to stay away from NV as long as possible. After around 30 hours of playing and being at least level 20+, I finally started to search for more quests, which led me to the city.
 
Same here. I like how there was no urgency to the opening story, or rather, it was as urgent as you wanted it to be. Sure, I was going to get my pint of blood from that asshole that shot me eventually but it was up to me when I would go after him. This is in stark contrast with O's OMG DEADRIC INVASION OMG oh well let's go picking flowers and exploring the countryside or F(ino)3 WHERE'S MY DADDY yeah I'll go step on a mine now so that crazy chick can examine my wounds.
 
Dudes, I am on my first play through, I have logged in about 150 hours into the game at least, and I haven't finished Ring-a-Ding yet.
I am running out of things to do.....

Just had a WTF moment. I finish up Ed-E my love, and get the note that he's over in Primm as I am going to old lady Gibson to get Reys brain. So I swing by Primm, and see Ed-E.

Sadly, I can't add ED-E because I got Rex with me, so I stop and off goes ED-E to God knows where?

I quickly dialogue Rex and discharge him- back to Lucky 38 I think, then chase after ED-E (who is a fast little fucker) and recruit him. Cool so I am moving through the Mohave, not really rushing, stop by Old Lady Gibson, buy the brain, "Come here Rey, Mommy has got something for ya," Whack yipe yipe!!!

Continue traveling, not rushing. Get to Lucky 38 to reconnect with Rex and finish up the quest. No Rex. Fuck me.

I figure, maybe he went back to the Kings. I go, he's not there either, I swing back to the Lucky 38 and on the way up the stairs,

There's Rex running right in front of me up the stairs and past Victor!
 
Yeah, the companions can take a while to walk to the Lucky 38. I figured this out with Boone. For a second I thought I had done something to piss him off and he left, but then he came walking out of the elevator until the Lucky 38 suite.
 
But since one of the last patches, the companions should teleport automatically to the destination. Walking was way too buggy, so they changed it.
 
It seems like Rex still has problems. I've sent him home to the .38 multiple times in multiple playthroughs, only to show up and find he'd gone fishin'. He doesn't seem to turn up in any consistent location, either... I've found him spazzing out in The King's school, had to chase him down in Freeside and outside of the .38, and I've seen my girlfriend and many close friends who play the game go through the same routine. All post-patch, too.
 
Companions cause so many WTF moments; I remember trying to do ED-E's side-quest and just getting random recordings that did not seem to mean anything for the most part.

And then trying to trigger Arcade Gannon's side-quest is so ambiguous. There is no cut-and-dry method that I know of. It just takes time and is pretty "WTF" annoying.

That's why I usually stick with Raul, and just use him as a pack-mule. No side-quests to worry about, and he doesn't talk too much, except when I make him crouch walk.
 
outofthegamer said:
That's why I usually stick with Raul, and just use him as a pack-mule. No side-quests to worry about, and he doesn't talk too much, except when I make him crouch walk.

Raul does have quest, it's just unmarked.
 
outofthegamer said:
WelcomeToNewReno said:
Raul does have quest, it's just unmarked.
Really?
Tell me more...
How does one trigger it and what do you have to do?
There are certain events that trigger him to talk to you about his former life. Talking to Ranger Andy, for example.
There's not much to do in his quest except finding those trigger events and hearing Raul out on what he says. In the end, you can decide what he should do with his life.
 
Look for old vets that've continued to serve despite the mounting hardships of age. The Vault Wiki has more info, if you were interested in spoilers.
 
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