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    Fallout 2 mod Unofficial Fo2 patch thread - problems, reports, suggestions

    Am I late? Also, I'm bumping because three weeks earlier and another from just five hours before I received e-mails from a Korean player mentioning crashing bugs. I'll provide Pastebins and mention @Sduibek as well as whoever is helping out with the FO2 Unofficial Patch (and Restoration Project...
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    The Boneyard Library map doesn't have Heather anywhere, and it still doesn't have the Followers guards like Neil or Jake to start it.
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    Fallout 2 utility What happened to Falltergeist?

    https://github.com/falltergeist/falltergeist It seems as if this has been abandoned, since I haven't seen any work activity in the last two months. What happened?
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    Extracted speech from FO1 runs at 200%

    The ACM extractor needs to be updated to check if the ACM is stereo or mono, extracting based on the source file.
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    Fallout 2 mod EcCo Gameplay Overhaul (new version for RPU)

    Small question, is it possible to expand this into the unofficial patch as well?
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    SFall party member control no longer working?

    Well, I wouldn't mind being able to toggle direct companion control either. Too bad I prefer to keep my buddies alive as though they were Fire Emblem units.
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    I'm with Imgoatlike, Killap, when will the next version of the unofficial patch come out? I also wish for RP 2.3.4 with the new Sfall version included.
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    Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

    It might be more sensible to have the dipping decrease your intelligence a bit, because since the Vault Dweller is a Vault-born human with no radiation it means he would only get somewhat dumber... maybe IN = 4 or 5 if it was 7 or 8? As for mutants running, maybe make a MAMTNTAT.FRM with edited...
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Yes, where could Mash be? If he's nowhere to be found at least his High-Resolution mod lives on in Falltergeist.
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    It's nice to see you back, Killap. Hopefully the unofficial patch also gets an update.
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Oh... okay then, never knew about having the resolution of about 3K though I knew about 4K.
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    Hi-Res Patches for Fallout1&2 & the BIS Mapper

    Why would you want to zoom in so far? It'd be like cramming yer face into the monitor.
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    Changing an NPC's health

    You can also use the FO12 critter editor.
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    Armoured talking heads

    Wow.... I thought RP was abandoned on v 2.3.3. Good thing we were all wrong.
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    Fallout 2 mod vertibird mod cannot open

    You have to make an option in the ddraw.ini point to a patch file, because Modrunner is abandoned.
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    Fallout 1+2 naked nude girl mod

    Fandoms of crossovers, I guess.
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    VC Turret tweak

    The awful thing is those critter protos won't be placable on top of the wall in Vault City, they'd have to be on the ground and make it possible to HtH the things… apparently the turrets only work on targets who aren't obviously raiders, or were hacked to never open fire in the first place by...
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    Ms Punk Girl, a new playable character.

    Dude, those pistol frames were desperately mandatory for Katja whenever she'd be given a laser or even plasma pistol. Her Energy Weapons skill (in vanilla Fallout, at least) becomes void when she lacks appropriate sprites for 'em… thanks for supplying 'em!
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    Mr.Black Dude (A new playable critter for Fallout 2)

    Somehow, this is why we'd need the Fallout engine to have support for various palettes, or colors for various critters. If that was possible we wouldn't need to make seperate graphics for folks with dark skin, instead their skin color and hair gets tinted so we can have any ethnicity and hair...
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