Considering it was a lot of young console players first time in a quasi-RPG sandbox and if it wasn't, it was probably Oblivion before F3 or Skyrim before F4. They're going to love it. The games are accessible, they aren't too hard, they're clear in what your decisions lead to (good/bad karma as a MAJOR focus in 3), hard to really fuck up your character build as well. After that, it makes sense. They're only mad at 76 because it's multiplayer, not much else. Eh, I'd say just about anything a company of Bethesda's stature is a "cashgrab." They don't care so much about the artistic integrity as they do money. Same goes probably for most in this industry, we just usually appreciate it when someone is allowed to use their visions a bit more than others. I think the 90s were a great time for that because a lot of different games could sell so artistic ideas had more flexing room and could still bring the studios the money they wanted. There is some datamined info about 76 that implies some more ideas and stuff for the game. One of them is Team Deathmatch events/arenas/something. I don't know how well that will fly, but they're not seemingly just going throw this game out and not update it. It has an in-game shop that has real money as an option. They're gonna probably update it with at least something somewhat meaningful to the playerbase if the revenue says it's worth it. I mean, mostly yeah. It's that brand hype and brand recognition I've always told others about with it. Mario doesn't have to be consistent for most things. Fallout doesn't either. Give them Enclave, Supermutants, Brotherhood of Steel, and 50s music. And apparently as long as it's singleplayer, most of the fanbase will buy it without question.