Bethesda 2016 E3 showcase

Is the Vault-Tec DLC literally just that stupid mobile game in the Fallout 4 engine? What

People pay for this?

They already have. (season pass)

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meanwhile, prey 2 original concept of bounty hunter interest me than generic human experimentation by some mega corp and then alien invasion.





No fuck that, As a fan of Prey one i'm pretty pissed they decided to continue this franchise without having anything of relation to tommy in the first game. The first game left on a cliff hanger and now in this "sequel" that i use the term lightly, We have what appears to be edge lord mcgee trying to kill some random bad alien in the spooker ville aka the alien city.
 
Bethesda will never remaster Fallout 3 or Fallout New Vegas because if they did no one would want to play Fallout 4. Seriously I started playing New Vegas again and just WOW I haven't collected a single ounce of garbage for crafting at all like in FO4. Instead I've been immersed in actual role-playing and dialogue.
 
Bethesda will never remaster Fallout 3 or Fallout New Vegas because if they did no one would want to play Fallout 4. Seriously I started playing New Vegas again and just WOW I haven't collected a single ounce of garbage for crafting at all like in FO4. Instead I've been immersed in actual role-playing and dialogue.
I remember that you had to get a lot of metal for the Dealing with Contreras quest, and the easiest way was to get all the tin cans in the Aerotech Suites :D
That was the closest you'd get to Fallout 4, I think.
 
considering the multiplayer in the new Doom, I'd give a new quake multiplayer game a wide berth until they prove they can actually make an arena shooter where player aim/skill pays off and time to kill is reasonably short and punitive.
 
I'm no expert on VR, but it seems to me like VR stuff should either be A. immersive or B. easy on the movement.

DOOM fails the latter, which isn't necessarily bad; it just makes it unfit for VR. I don't think I have to even mention Fallout 4; it's an incredibly token effort.
From the wording it sounds like it won't be the base DOOM game but something else, they said a "Tour through Hell" and while I haven't played the game it sounds like it will be something more suited to VR than the actiony base game. You can just wear the goggles and use a controller/KB&M to play, using the goggles as a monitor replacement but the issues Fallout 4 have won't make it very appealing for VR.
 
Bethesda will never remaster Fallout 3 or Fallout New Vegas because if they did no one would want to play Fallout 4.
From the Steam stats only a few months after the release of Fallout 4 and it has around the amount of players as Skyrim(PC of course) but at this point not many people are even playing it so it's not like it would matter. Besides with newer games releasing more people are going to lose interest, maybe people should tell Bethesda to stop making boring hiking simulator popamole garbage and people would enjoy the game.
 
Bethesda will never remaster Fallout 3 or Fallout New Vegas because if they did no one would want to play Fallout 4. Seriously I started playing New Vegas again and just WOW I haven't collected a single ounce of garbage for crafting at all like in FO4. Instead I've been immersed in actual role-playing and dialogue.

Really? I always collect as much scrap metal, electronics, wrenches, duct tape and glue in NV. Why be 7000 caps less rich when you need to repair your anti-material rifle?
 
Bethesda will never remaster Fallout 3 or Fallout New Vegas because if they did no one would want to play Fallout 4. Seriously I started playing New Vegas again and just WOW I haven't collected a single ounce of garbage for crafting at all like in FO4. Instead I've been immersed in actual role-playing and dialogue.

Really? I always collect as much scrap metal, electronics, wrenches, duct tape and glue in NV. Why be 7000 caps less rich when you need to repair your anti-material rifle?
To be honest I just sell the anti-material rifle :P I usually play with a melee/unarmed muscle bound closet shaped character (High Strength, High Endurance, High Luck, Low Charisma, Low Intelligence, Low Perception) :roffle:.

But yeah I like how we can craft weapon repair kits in FNV. :postviper:
 
Bethesda will never remaster Fallout 3 or Fallout New Vegas because if they did no one would want to play Fallout 4. Seriously I started playing New Vegas again and just WOW I haven't collected a single ounce of garbage for crafting at all like in FO4. Instead I've been immersed in actual role-playing and dialogue.

Really? I always collect as much scrap metal, electronics, wrenches, duct tape and glue in NV. Why be 7000 caps less rich when you need to repair your anti-material rifle?

pfft, wasn't THAT bad :lmao:, with out weapon degradation worked, you would probably just need 20 of the damn kits until you had enough money to become the new Trumpinator. Honestly, playing FNV and F4 in comparison, even the Survival mode of F4 has fucked up. Yes, you can get diseases and all of that shit, but the crafting mechanic is tied DIRECTLY to your weapon effectiveness and UPGRADES. Like seriously, jesus christ. Because of this, you're forced to grab junk everywhere, and go to every local workshop region that has a weapon workbench and upgrade your crap to the next best thing. In NV, your weapon was just as badass as you get it, besides 3 weapon mods that will be available at ANY vendor in the game. This means your traveling and survival is never really hindered. Oh yes, and the healing mechanics were better in NV, at least you could tell what certain foods did to your hunger and thirst, F4 is just AG+1, CARRY CAPACITY+15.

Fallout 4's survival mode is basically stating that unless you want to piggyback all the way to Diamond City just to dump your crap in the workshop in order to use it for crafting and upgrading purposes, you'll have to grab the Local Leader perk and one by one, build recruitment settlements that have supply lines all going to Sanctuary. That really kills the flow of gaming and makes the entire moment fucking boring as hell.
 
From the wording it sounds like it won't be the base DOOM game but something else, they said a "Tour through Hell" and while I haven't played the game it sounds like it will be something more suited to VR than the actiony base game. You can just wear the goggles and use a controller/KB&M to play, using the goggles as a monitor replacement but the issues Fallout 4 have won't make it very appealing for VR.
this will force them to use new engine or at least overhauled it to support more than 60 fps.

i believes in id tech skill, their engine is superb very fit of proper AAA material. high FoV, 200 fps cabability. bethesda? what a bunch of lazy programmer.
 
pfft, wasn't THAT bad :lmao:, with out weapon degradation worked, you would probably just need 20 of the damn kits until you had enough money to become the new Trumpinator. Honestly, playing FNV and F4 in comparison, even the Survival mode of F4 has fucked up. Yes, you can get diseases and all of that shit, but the crafting mechanic is tied DIRECTLY to your weapon effectiveness and UPGRADES. Like seriously, jesus christ. Because of this, you're forced to grab junk everywhere, and go to every local workshop region that has a weapon workbench and upgrade your crap to the next best thing. In NV, your weapon was just as badass as you get it, besides 3 weapon mods that will be available at ANY vendor in the game. This means your traveling and survival is never really hindered. Oh yes, and the healing mechanics were better in NV, at least you could tell what certain foods did to your hunger and thirst, F4 is just AG+1, CARRY CAPACITY+15.

yeah, 200 year after the last time a weapon being manufactured and maintained, you'll expect it to break after like 300 worth of shooting.

i honestly never fan of survival or needs mechanic, if there is no indication that we even doing it. animation or something, its very very immersion breaking you just open your pip boy to eating food while battling your opponent :D. beside, the value increase is very absurd. like you need to eat a chop of meat 3 times to satiate yourself every 30 minute.
Huh, most skyrim mod are bette then this. takes Realistic need and disease, it got a proper animation and HUD screwing feature should you consume certain thing. chesko last seed were even better, there is thing like "proper Meal composition". it basically force you to paying attention to your diet. means that you will never do thing like eating 5 roasted meat or 3 slice of bread alone.
 
Once again Bethesda is stealing mods and making DLCs...
Build a Vault mod:
http://www.nexusmods.com/fallout4/mods/10603/?

Ah well, better stolen than lazily imagined, right?

I am glad to discover that my 'wait and see' attitude actually paid off. I have always dissed patience in the past as when there was something I really wanted I wanted it now.
Heck, I have even been considering getting Fallout 4 just so that I could review FO4 material for NMA as some of you know.

But now looking back I feel kind a vindicated, even if just against my own desire.
I could have wasted good money on something I really don't like, money I instead spend on stuff I do like like comics, and other games, and drawing commissions. Stuff that actually makes me happy and does not force me to find an excuse on why it is good.

As for the Bethesda presentation, it honestly feels bare bones and not very exciting. A handful of titles we already knew that were in development. A re release for people who want to play a game at higher definition, have the money to spend, and don't have a PC where they could just get some mods to get the same result. (or don't want to use their PC for this), and the new Fallout 4 DLCs which are just cringe worthy.

I am sorry if it sounds like I am sucking Obsidian's cock, I know their design philosophies also have flaws to but when I compare FO4's DLCs with those of New Vegas (the story ones) I just have to bring up how much more exciting the NV ones are. Breaking into a mythical and long lost casino that is surrounded by a cloud of death that harbors strange inhuman threats, going to a former national park that that is almost an echo of what the world used to be like before the bombs, and exploring two more forbidden places: one a pre war research facility full of scientific and technological marvels, wonders, and terrors, and another place that became a wound in the earth long after the world was destroyed and is now suffering from storms that can flay your skin off, severe radiation, and various mutant horrors that prey on each other.

Sorry for bringing up the past again guys, but compare these or the Pitt to the Fallout 4 story DLCs. I sometimes suffer from a lack of imagination and creativity, something I chastise myself for as I want to be smart and clever and surprise people with fun and good ideas.
But I feel these people are not even trying any more.

Well a pre war theme park as background setting could work but it requires writers who are creative and clever and see this as an opportunity to do something special. And in that department Bethesda has only shown to be full of shortcomings.
Basic Fallout 4 and its DLCs so far have only been rehashes of what has already been done before. Boston itself is an even more intact version of Washington DC instead of something like the Boneyard, the Glowing Sea is a rip off of the Glow and the Divide, the swamp areas and Far Harbor are Point Lookout all over again. the Atom cats are basically the Kings ripoffs and where as they had a motive and philosophy of why they dressed and acted they way they did the Atom Cats don't even seem to have an idea of why they act like 50s greasers.

The only thing I somewhat like from Fallout 4 are the Institute though I still consider them a Big MT/West Tek rip off, and the androids/synths. (though I think they need to be rewritten somewhat in order to fit better into the Fallout world, especially the Gen 3 synths are a bit difficult to fit in. I know the Institute has been working at the project for two hundred years but they have little relationship to the previous generations with the exception of some artificial components but full Blade Runner replicants feel to high tech, especially if made by a group that has limited resources and no massive industrial infrastructure to back them up)

What would I have done with Nuka World? It would be easy to do another Sierra Madre and go with the idea that the founder of the park actually build a preservation shelter of his own for himself and his friends and family beneath the park which is either still occupied or full of long dead people.

But it has been done and I don't want to repeat what has already been done.
Hell, perhaps I would go with the idea that the government implemented some of their social experiments at this place long before the Vaults were taken in use, and as you explore the place you discover a sinister secret behind it, one that is still active after all these decades, one that could ruin thousands of lives.

Well as Risewild pointed out. The Vault Tec one is basically a stolen mod with probably some additions the mod maker has not been able to implement yet.
Lore wise it does not make sense as you can't just build a Vault from scrap material and the whole Social Experiment angle has been played out to death, especially because Bethesda and the majority of FO4 players don't even know what the goals behind them were. Note: they weren't about creating super soldiers.

The contraptions one. I liked how one of the posters here compared it to the old Mousetrap board game, that is a pretty accurate description.
Basically it is a joke gone to far. If it actually had practical purposes (heck if the settlement building had practical purpose other than additional raw material and workshops to build crap) it would not have been such a bad thing but then I still think it should have been a freebie.
Right now Bethesda is just trying to justify why people spend so much on a Season Pass.


The Prey reboot might be of interest as I am always looking for new Sci Fi themed titles though I really want to see more of this game before I consider if it is worth my money.
Sadly it is not a new title but a reboot so points of for that. In fact I am not even sure if it is a reboot as it seems to have nothing in common with the original game, it is just a game with the same name.

Dishonored 2. Well I liked Dishonored 1 so I might check this out, but if I buy it it will be on discount as I did not think Dishonored 1 was that great. (reminds me that I still need to play Thief 1 and 2)
 
Not E3 but still:
http://www.gameinformer.com/b/news/...ajor-projects-before-the-elder-scrolls-6.aspx

Bethesda's Todd Howard Says The Studio Has Two Major Projects Before The Elder Scrolls 6
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Todd Howard of Bethesda Game Studios has confirmed that fans of the Elder Scrolls series will need to wait a bit more before we see the next numbered entry in the series.

Speaking to Geoff Keighley on YouTube Live, Howard said that the studio has two more major projects planned prior to us seeing The Elder Scrolls 6.

The last numbered entry in The Elder Scrolls was The Elder Scrolls V: Skyrim. The game garnered universal critical acclaim and was yesterday announced to be receiving the remaster treatment. In the meantime, fans can experience The Elder Scrolls series through MMO The Elder Scrolls Online and the upcoming CCG game The Elder Scrolls: Legends.
Two major projects? What constitutes a "major project" exactly? I mean, is Skyrim Remastered a "major project"? Could it be a spin-off Fallout that they'll have a hand in?

More articles:

http://kotaku.com/todd-howard-says-elder-scrolls-vi-is-a-very-long-way-of-1781902765
Todd Howard Says Elder Scrolls VI Is 'A Very Long Way Off'
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Bethesda’s chief game creator, Todd Howard, knows what Elder Scrolls VIshould be like, but his team needs more time and perhaps better technology to make it.

Howard spoke about the ever-anticipated next chapter of Elder Scrolls during a YouTube Live At E3 conversation with friend of Kotaku Geoff Keighley in Los Angeles today. Here’s the exchange, emphasis added:

Geoff Keighley: Are you guys going to do an Elder Scrolls VI?

Todd Howard: That’s kind of like the elephant in the room always when we talk about anything. And I think it’s good in these moments to tell our fans, ‘Yes, of course we are. It’s something we love.’ But it is–you know, I have to be careful what I say–it’s a very long way off.

I could sit here and explain the game to you, and you would say, ‘That sounds like you don’t even have the technology–how long is that going to take?’ And so is is something that is going to take a lot of time what we have in mind for that game.

And we actually have two other large projects we’re also doing that are bigger than anything we’ve done. People will probably hear about those probably even before Elder Scrolls VI. And that’ll make sense many years from now.

Keighley: So that’s amazing. You have a vision in your mind of what you want Elder Scrolls VI to be.

Howard: We think very long term. We’re not a developer that’s going to, like, rush something like this out [or do that] with any of our games. When you think of the future of that kind of game, we have a pretty good idea of what it’s going to be and it’s just going to take technology and time that really we don’t have necessarily right now.

The previous Elder Scrolls, Skyrim, was released in 2011 and is beingremastered for Xbox One, PS4 and PC later this year.


No word from Howard on what those two other big Bethesda games will be, but it sure sounds like they’re keeping busy. Howard noted that Bethesda continues to expand so even if this all sounds ambitious for them, perhaps they can pull it all off.

This one's from february so I suppose it is kind of old news but now that we know what the DLC's are we know that the big projects aren't the DLC's at least:
https://www.vg247.com/2016/02/18/be...projects-different-from-what-its-done-before/
Bethesda working on “three long-term” projects “different” from what it’s done before

Thursday, 18 February 2016 21:04 GMT By Stephany Nunneley

Bethesda is currently working on three titles which Todd Howard said are “long term projects.”


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Speaking at DICE, Howard wouldn’t elaborate on what these games were, or the contents, but he did say each were “different” than what the studio has done before.

They are definitely Bethesda-style games, he said, as they are “big and crazy” much like Fallout and The Elder Scrolls, but still “different.”

There’s over 100 people on the Fallout 4 team, and once the extra content and Creation Kit have been released, Howard said maybe more will be discussed on these new games. But for now, as one can expect, the focus is on Fallout 4.

“We are busier now than we have ever been. We have all the DLC going for Fallout, we are overhauling the Survival Mode, and that’s some of the most fun I’ve ever had when playing the game. It really changes it,” said Howard. “It’s harder, but it is more than that, it just makes it different.


“We actually have three kind of longer term projects we’re doing that are all – we’ll talk about them at a future date – but they’re different than anything we’ve done before, while also being a Btehesda-style game.

“Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time.”

During Howard’s chat session, Howard mentioned the team likes to keep as much close as possible despite the heavy feeling of “holding back and not talking about” Bethesda’s upcoming games. He said with Fallout 4, it “played out really well by not talking,” as with Skyrim. This gives the player a bit of a blank canvas when going into the games.

Bethesda is usually rather quiet when it comes to game announcements. The studio tends to be more tight lipped than Blizzard. But that’s okay.

Three different downloadable add-ons are in the works for Fallout 4 with more on the way, and changes are coming to the games Survival Mode as well. The Season Pass price will also change soon, so if you want to get it at the current price, do so soon.

So anyway, with that said, you know how Fallout 4 felt rushed, like it was incomplete? Could this be why? Could this be why they've crapped out these kinds of FO4 DLC's? Because they're more invested in the other big projects than they ever were in Fallout 4?
 
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this will force them to use new engine or at least overhauled it to support more than 60 fps.

i believes in id tech skill, their engine is superb very fit of proper AAA material. high FoV, 200 fps cabability. bethesda? what a bunch of lazy programmer.
I don't think Bethesda will ever switch engines and if they do it will be one extremely similar. Why? Well first off the modding is simple as can be, sure the tools are janky as high hell but they work for the most part. I do agree that they need an engine that supports over 60 fps or at least separate the physics and the frames otherwise you get some pretty weird shit, stuff flying everywhere and making tons of noise because it keeps bouncing on the thing it is set on.

iD tech 6 can definitely handle VR, easily. iD Software was and still is a great engine designer on top of the studio that made the FPS genre. I have faith that DOOM will have some good looking VR due to the fact that it will have steady framerates unlike a certain shitty game.
 
Green are for properties Bethesda doesn't own but publish and Red are for properties Bethesda owns, regardless of who develops it.

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Only one's that seem to be doing really well are Dishonored and Skyrim Remastered.
 
Green are for properties Bethesda doesn't own but publish and Red are for properties Bethesda owns, regardless of who develops it.

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Only one's that seem to be doing really well are Dishonored and Skyrim Remastered.

Jesus, I didn't realize Breath of the Wild was that popular. I suppose Nintendo isn't as witless as they seem.

I really try not to get angry at Bethesda, to remain positive and balanced about them, but they've done nothing but disappoint me since Oblivion.
 
Green are for properties Bethesda doesn't own but publish and Red are for properties Bethesda owns, regardless of who develops it.

View attachment 3864

Only one's that seem to be doing really well are Dishonored and Skyrim Remastered.
Yeah but how much out of those bars are just people talking bad about them as opposed to good? Skyrim 2 could just be talked about badly 75% out of the total of that bar.
 
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