Bethesda announces another E3 press conference

They gave Fallout 3 Game of the Year and a Best Writing Award. These people are in Howard's pocket.

The guy's 44 years old. What business does he have winning a Lifetime Achievement Award? And for what, making Terminator Future Shock over and over again?
 
They gave Fallout 3 Game of the Year and a Best Writing Award. These people are in Howard's pocket.
Fallout 3 won the writing award because GTA 4 was pretty run of the mill and MGS4 was to weird.
The guy's 44 years old. What business does he have winning a Lifetime Achievement Award?
What does age have to do with Lifetime achievement awards?
And for what, making Terminator Future Shock over and over again?
he did direct the early TES games which I understand are liked by most people on NMA.
 
So, completely unrelated to the original topic but Todd Howard's going to win a lifetime achievement award from GDC for his work on the TES and Fallout series.
Like any video game related award means anything. Game design and marketing are too intertwined for any artistic discussion. It is the equivalent of setting Transformers as the paragon of films.
 
I wonder what the reason is why Todd gets a lifetime award? I would probably have to look into what qualifies a person for such an award but it can not be creativity.
Todd did not create the Elder Scrolls series, the Fallout series, or the Terminator franchise, he just worked on them. Plus most of the work and the design was probably not done by him, but other members of the design team, he was probably more of a director.
What exactly has he contributed to these games? (perhaps he was more involved in the older Elder Scrolls games and early Terminator game before he took on more management work for running a design team). Has he played an important role in working out the gameplay? Did he work on coding the engine? Has he worked on the storyline or dialogue (I am speaking of Oblivion, Skyrim, Fallout 3, and Fallout 4 now)

So far it seems that Howard mostly gets an award for running a development team during its last four titles. Sure someone needs to run it and oversee day to day work and deal with the problems when they arise, and perhaps he has earned some kind of acknowledgment for managing.
But he is not a creative source.
 
Fallout 3 won the writing award because GTA 4 was pretty run of the mill and MGS4 was too weird.

What does age have to do with Lifetime achievement awards?

he did direct the early TES games which I understand are liked by most people on NMA.

That should not have made it a victor of the writing award. In fact, having a story that's easiest to comprehend is not called having a well-written story. Plus, GTA IV's writing was pretty good for a video game, even if uninspired. It was only mucked down in a dull game, which is why it keeps getting overlooked.

Lifetime Achievement Awards are usually given at the end of one's career, to mark the fact that they've achieved many career-related things over the course of their life. So either Fallout 4 has made Todd Howard enough to make an unscheduled early retirement or these awards are being given too prematurely.

Not really...? I guess quite a lot of the newer people on NMA, yes, but I would rather assume that most of the older members that were here from the beginning or somewhere along the lines of that only seem to like complex RPGs, and some of the other older members whom I won't name outright dislike first-person games in general with few exceptions.

And for what, making Terminator Future Shock over and over again?

Wait, was that a bad game, or do the older members here just hate shooters that much? Wasn't that a pretty good game for its time?
 
Wait, was that a bad game, or do the older members here just hate shooters that much? Wasn't that a pretty good game for its time?

From what I recall, it used to be adequate for its time (but buggy), but it was quickly overshadowed by other First Person Shooters (I don't recall if Quake was already released then).
Half Life pretty much buried it.
 
it used to be adequate for its time (but buggy)

was quickly overshadowed

[a better game] pretty much buried it.

Well, nice to see Todd Howard is consistent with his development strategy. :smug:

His games are pretty good stepping stones for casual gamers to enter into more complex games, though. I appreciate that part of his work. The most (and one of the only) positive things I've ever seen about the Elder Scrolls and Fallout 3 and 4 is that they tend to be the first serious games a lot of people have played, which has opened the door for them to explore better games in the same genre.

My rough summary - A lot of people who liked Skyrim's combat but felt it could've been much better went onto Dark Souls. The ones who wished for a more linear, direct RPG with better writing pretty much went to The Witcher. The ones thinking "This game made me realise I like RPGs, I wish they were a lot more complex" probably went all over stuff like Divinity: Original Sin and Pillars of Eternity. And finally, those who liked Skyrim's repetitive structure and character creation for what it is went on to MMORPGs.

Bethesda's games are important for that reason, I suppose - they're what bridges the gaps between what the Internet refers to as "casual" games and "hardcore" games, which I feel are inaccurate and vague terms that should not be used but in this case are pretty appropriate. They're not simplistic enough to be enjoyable time-wasters but they're not complex enough to be a multi-layered, well-developed game. They're right between - a position which I feel is sorely underappreciated.

Of course, this is in no way in any defense of Bethesda Softworks's bullshit, which I still believe is the real reason for Fallout 4's negative state, and not Todd Howard and his BGS team. Well, maybe also Emil Pagliarulo, because that guy is a hack.
 
Fallout 3 won the writing award because GTA 4 was pretty run of the mill and MGS4 was to weird.

What does age have to do with Lifetime achievement awards?

he did direct the early TES games which I understand are liked by most people on NMA.
And also criticised. As much as I love Morrowind, it is not without it's flaws. It is basically Oblivion and Skyrim. Just with a lot more unique art assets, which give the game its own quality. But a deep RPG? Morrowind is not! Again. I love Morrowind. But I don't pretend that it is doing something well, just beacause I like the game.

Thing is, when you talk about Todd, it is obviously a bit more to the story than just that. You have to look at his track record. His own, I mean his really completely own project, was future shock. And even that was made with a licence. We have absolutely no clue how deep his own creativity actually goes. If he could come up with something completely unique that is his own baby to speak so.
So he never really worked on a project that he came up with. And what he did since Dagerfall and Morrowind, was always to modify the Elder Scrolls (and now Fallout ...) to fit this Future-Shock-Shooter concept. Infact, you could almost say that Fallout 4 is, in many ways, pretty much the Sequel to Terminator Future Schock ...

In my opinion, either this is what Todd wanted to make always from the start, but he had to face to much resistance from his peers, but those that fought his ideas, are now gone and/or pushed out. And the result is Skyrim and Fallout 4.
OR, he gave up any resistance years ago, becoming the perfect corporate drone, and is now doing everything to please the marketing department.
Which of course, demands shooters and simplified games above anything else, that can be sold to the masses.
 
I wonder what the reason is why Todd gets a lifetime award? I would probably have to look into what qualifies a person for such an award but it can not be creativity.
Who else won this award? Did John Carmack, Miyamoto, or Will Wright win this award? Or is based on trending faces?
 
Who else won this award? Did John Carmack, Miyamoto, or Will Wright win this award? Or is based on trending faces?

Yes, they did.

Wikipedia said:
The Lifetime Achievement Award recognizes the achievements of a developer who has impacted games and game development.

2015: Hironobu Sakaguchi (Final Fantasy series)
2014: Ken Kutaragi
2013: Ray Muzyka and Greg Zeschuk (Bioware)
2012: Warren Spector (Deus Ex, System Shock, Thief: The Dark Project)
2011: Peter Molyneux (God games)
2010: John Carmack (Doom series)
2009: Hideo Kojima (Metal Gear series)
2008: Sid Meier (Civilization series and many different simulators)
2007: Shigeru Miyamoto (creator of Mario, Donkey Kong and The Legend of Zelda)
2006: Richard Garriott (Ultima)
2005: Eugene Jarvis (Defender and Robotron: 2084)
2004: Mark Cerny (Crash Bandicoot and Spyro the Dragon)
2003: Gunpei Yokoi (1941–1997) (Game Boy, Super Mario Land series, Metroid series)
2002: Yuji Naka (Sonic the Hedgehog)
2001: Will Wright (Sim games)

I'm the only person on this forum that likes Todd Howard's works, aren't I? Sure, he's am occasional liar and is an achiever of less than advertised, but so am I, and that's appropriate. :-P


I want to skip to the part where Todd Howard quits Bethesda and starts up his own indie studio and makes his own game. Just to see what would happen. Most of the people on this forum think the product will be absolute crap. I think it would be excellent.
 
Maybe. To be honest? I have no clue. But I think some people are very good with selling and marketing - that seems to be Todd, I mean since he took over, each Bethesda game sold more and more units, you have to give them that! While other people are good with working on new stuff, and coming up with new franchises. See Obsidian. Bethesda with Todd pretty much made the same kind of game, with the same formula. Over and over again. Like Mc Donalds, or Tacco Bell. Obsidian though, has a lot of different genres with diverse gameplay concepts. They made top down, third person, first person and turn based games. And now even a multi player tank-vs-tank game. I feel Todd is first and foremost a salesman, and a game designer last. His skills are selling 30 million of games to a very broad audience. Where someone like Timothy Cain is a game designer first, and a salesman later. While he sure want's to see a lot of people play his games, I guess it doesn't matter for him if it sells 300 000 or 30 000 000 units. As long as it makes a profit, and is fun to play.

I'm the only person on this forum that likes Todd Howard's works, aren't I? Sure, he's am occasional liar and is an achiever of less than advertised, but so am I, and that's appropriate.
Heh, Brian Fargo saw quite some heavy criticism by us here as well. Basically for all the bugs and limited gameplay he offered with Wasteland 2. Even the new version, hasn't fixed some of the more glaring flaws. We are simply lucky to be in the position as consumers, this of course makes it a lot easier to bitch about something.
But hey! They ask for our money. Not the other way. So I see no reason to handle them with kids gloves. And not just a few have been dissapointed by W2, since well, some had the idea that it would offer at least as many gameplay options like Jagged Alliance 2. And not less.
 
Last edited:
Be honest, do you come to this place for any reason other than to bitch about it?
Nah. I don't like to look at myself as someone who bitches about things. I much rather prefer the term, roasting. Has some positive connotations to it, like roasting that beef jerky on a nice, sunny Sunday afternoon.
 
Dammit Crni, you basically said what I was gonna say: that TES and Fallout have been made to fit the more streamlined Terminator Future Shock template.

ZigZag, on the point about you being the only guy who likes Todd's work, what work? From my angle all I see is a businessman, and the world has enough of those already. You want to praise Morrowind, or Oblivion, or Fallout 3? Praise the actual people who built the game, not the poster boy liar Todd Howard.

Izak: Yes, in my opinion Lifetime Achievement Award should be reserved for people at an older age. People who, without any doubts, have made an impact on the medium they've been a part of. In my opinion, Todd Howard has done nothing revolutionary, at least not yet.
 
ZigZag, on the point about you being the only guy who likes Todd's work, what work? From my angle all I see is a businessman, and the world has enough of those already. You want to praise Morrowind, or Oblivion, or Fallout 3? Praise the actual people who built the game, not the poster boy liar Todd Howard.
But if it wasn't for Toddie Boy whipping them then those games never would've sold as well as they did!
 
ZigZag, on the point about you being the only guy who likes Todd's work, what work? From my angle all I see is a businessman, and the world has enough of those already. You want to praise Morrowind, or Oblivion, or Fallout 3? Praise the actual people who built the game, not the poster boy liar Todd Howard.

Could I maybe see some proof that Todd Howard is a complete corporate drone that does nothing but market crap to the lowest denominator? So far, I just see Todd Howard as being one of these "actual people who built the game", and that his constant habit of feeding misinformation is what makes people mistake him for being a business-only marketer.

And even if you did bring up proof, companies have a habit of using developers as shields for their own decisions. I blame Bethesda Softworks for most of Fallout 4 and not much of Bethesda Game Studios. How do we know Todd is at blame for the entire debacle?

Call me naive if you wish, but I don't like to end up having blamed the wrong person, even if who I blame has no meaning on the overall outcome anyways. Too many developers get caught up in taking all the shit for the stuff the publishers pull and if Todd Howard's another one of those then we would just be doing the same thing by giving him all the hostilities.
 
I have no idea whether Todd is a shill or not. He seems pretty genuine whenever he's blathering about all the things his games will supposedly do, so perhaps he believes what he says. What I do know is that, either way, it's under his directorship that Bethesda's games have become a steady trickle of lazy cash grabs. He gets paid a six or seven figure salary to take responsibility for this shit, so when it comes out reeking, so does he. I'm not going to feel sorry for him.
 
Back
Top