Can we honestly say Fallout 4 is better than Fallout 3?

the pipboy screen for inventory management looks like it was ported from a smart phone

Given that Bethesda is particularly proud of the Pipboy app for smartphones, you may not be too far off here.



The laser musket is probably the most ridiculous weapon ever envisioned

I liked the gameplay aspect, I found it very satisfying as an FPS weapon. In terms of logic and physics, I can't stand it. How does the damn thing even work?

Simple, you duct tape a lava lamp to a stick and pull the trigger


Heh. That's the best line I've read all day.
 
What's the logic behind leaving an exposed laser along the body of the gun.... Gravyman even touches it during conversation animation.... It's retarded....

Why do Melee weapons only have 1 mod slot and usually also only one Mod?
 
What's the logic behind leaving an exposed laser along the body of the gun.... Gravyman even touches it during conversation animation.... It's retarded....

Why do Melee weapons only have 1 mod slot and usually also only one Mod?

It's all about the guns, baby. Ain't that what Fallout is all about?
 
On the laser musket, I just mod away the whole front end. Think it looks better without it.

Back on topic, I think despite Fallout 3's numerous flaws, it is far superior to Fallout 4, even without any handicap provided to it due to its age. Fallout 3 had multiple side quests with branching paths depending on player choices. Your choices, however absurd, tended to have consequences and at least feel like they meant something (with the notable exception of the main quest which Fallout 4 did nothing to improve upon anyways). I can at least call Fallout 3 an RPG. Fallout 4 is just Borderlands or Far Cry in disguise.
 
Fallout 4 is better in all the little ways, like how you pick up loot from containers, the gun play of course, the graphics and the voice acting (not of the player character of course).

Fallout 3 is better in all the big ways, the quests, the silent protagonist, the karma system and ability to make real choices about how your character interacts with the world, these are all better in Fallout 3 and much better in New Vegas.

I knew, I really just knew that Fallout 4 was going to be an action game with RPG elements, I actually wrote that on Youtube or reddit before the release of the game, but I still bought it on launch because of my history with the franchise. While I've had a lot of fun with the game it is ultimately very disappointing for me.
 
I was reading reviews on Metacritic when one of them brought up a good point that has bugged about the player character which I will post here:

Quote:
"The background given to your character if they are male is that there a war veteran, while if your female you're a lawyer, and yet the story progresses exactly the same. Despite most of it involving killing people. Come on since she is voiced and a Lawyer; I expected her to be a little upset after killing somebody the first time, but... nope. She didn't even react to facing a Deathclaw, which also happens in the first 20 min. Why they didn't Just have whoever YOU choose be the ex soldier, I don't know, It would have made more sense. Especially since you get your first power armor within the first 20 minutes, and know how to work it, something a lawyer turned housewife should not know how to do. "

This has always bugged me. There was a good opportunity to roleplay here. For instance the male Sole Survivor will understandably be indifferent to death and killing due to his past in the army but the female Sole Survivor, who up to this point has lead a very cushy and picture perfect life, should have reacted differently to killing and death then the male Sole Survivor which of course could have been up to the player. Like for instance, after killing the raiders for Gravey the female Sole Survivor could have been horrified and disgusted over killing other human beings or she could have indulged over the power she felt in deciding the fate of the raiders. Also she shouldn't know how to use power armor right away and would have to learn how. But NOPE! RPGing in what is suppose to be a RPG would get in the way of the power fantasy and also Tumblr and Anita would be outraged and find the game sexist because the female Sole Survivor would be played differently then the male survivor. :seriouslyno:

As far as I can tell, this is actually a big reason why most of the vocal feminist/progressive/socially-aware community on the Internet dislike the story and setup for this game. Bethesda seems to have designed it around the unspoken assumption that the PC will be a straight white male, and simply threw on the other options as a last-minute "oh shit this is supposed to be an RPG" concession, even when they didn't really make sense within the context of the story. F4's roleplaying is so half-assed that the game would probably have been better if they had just kept it as a straight action-adventure game and freed up the writers to give the protagonist a more distinctive personality and some in-depth dialogue options.
 
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It's just weird because in most RPGs where you can design your own protagonist, the game doesn't alter anything about your backstory save the pronouns or lock out any backgrounds you might like simply because of your choice of gender. That FemShep's narrative in Mass Effect is essentially the same as BroShep's is because either way Shepard is a decorated special forces veteran and that's going to have more to do with how she/he acts than Shepard's gender. Games like New Vegas simply don't make any choices about your backstory, and assumes the minimum about the player that they can (pretty much nothing beyond "you are a Courier who took a job and has been to the Divide before".) Even something like Dragon Age: Inquisition makes choices based on the fantasy race you pick for your character (e.g. the Dwarf inquisitor was always a criminal beforehand) it doesn't divide things along the lines of gender.

I honestly wonder if Fallout 4 was designed, at least part of the way through the process with a canonical white dude protagonist a la Geralt or Adam Jensen (since those folks star in games that people seem to like) then realized fairly late in the process that this would be a very, very bad look what with the history of the Fallout series and the general (positive) trend towards representation of more kinds of people in video games. I mean, "I can play as an idealized version of myself" is part of the core aesthetic appeal of create-a-character RPGs.

Since there's no real reason to dictate "he's a soldier/she's a lawyer", particularly when you could do something like "institute a completely seamless trait system by having you fill out details about your backstory on the Vault-Tec questionnaire in the beginning. Like just have the guy ask you "what you do for a living" and give different modifiers to lawyers, soldiers, construction workers, homemakers, architects, engineers, etc. and maybe have a few lines of dialogue in the game acknowledge your choice.
 
I'd have liked them to cut out the prologue altogether and begin with you being defrosted, maybe by some explorers who ask you who you are and how you came to be there. You'd have plenty of great roleplaying options, and even the chance to describe what the pre-war world was like on your own terms.
 
But than you would miss out on that great, emotionally stronk cinematic that Bethesda meticulously crafted so well in to their game! The love for your son is so real!

"You are a mother who loves her son" is a lot less weird of a thing for a game to assume than "you are a lawyer who isn't bothered by murdering like 50 people within hours of waking from cryogenic sleep".

I mean, if for games the latter is a lot more plausible to assume then that points to a pretty big problem in games.
 
I went directly through the main quest. After my experience with never completing Skyrim's main quest, I decided that rushing the main quest once first would be a good idea, wrongly assuming later playthroughs would be vastly different. I got disappointed with the game faster than any other, as a result. The whole "son" angle goes out the window as soon as you meet Father, at which point you become completely emotionless.

Eventually, I accidently finished Fallout 4 on the Institute ending, because the "final fight" in their quest line felt like a really difficult side quest. Nope! It's the ending. I was very surprised, had no idea that was the final quest. I suppose that was the start of my slippery slope that lead me to NMA.
 
I honestly wonder if Fallout 4 was designed, at least part of the way through the process with a canonical white dude protagonist a la Geralt or Adam Jensen (since those folks star in games that people seem to like) then realized fairly late in the process that this would be a very, very bad look what with the history of the Fallout series and the general (positive) trend towards representation of more kinds of people in video games. I mean, "I can play as an idealized version of myself" is part of the core aesthetic appeal of create-a-character RPGs.
I was discussing this with someone yesterday, in the game i can say at least 3 times your military background is brought up; once when you tell Danse you were in the army, when you come across the USS Constitution, and it mentions your speech on a terminal in the veterans hall. Makes you wonder if all the internet rumors of not being able to play as a woman were true.
 
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