Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

Discussion in 'Fallout General Modding' started by killap, Jul 5, 2014.

  1. The_Proletarian

    The_Proletarian Vault Fossil
    Staff Member Admin

    Mar 15, 2012
    Someone should just do it!
     
  2. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    This is a journey for a talented scriptor...just do it you lazy bastards.

    :flameon:
     
    • [Rad] [Rad] x 1
  3. stchoe951

    stchoe951 First time out of the vault

    1
    Nov 7, 2016
    I need help with a trouble I am having with Restoration Project 2.3.3 with sfall 4.1.7.
    I tried to install newer version of sfall after I installed Restoration Project 2.3.3 in order to use the highlight object function.
    IDK what is was but I installed something that allowed to highlight basically every interactive objects, like purple color for entrances, yellow for containers and corpses with
    items.
    With the sfall 4.1.7 going, "Revert your ddraw.ini before it's too late" in red, I am fed up with updating sfall.
    So is there any mod with highlighting objects instead of sfall?
     
  4. NovaRain

    NovaRain Casual Modder Modder Moderator

    Mar 10, 2007
    I think it's fo2tweak.
    You should only overwrite ddraw.dll and keep the original ddraw.ini by the instruction in sfall readme.
     
  5. John Cassidy Joestar

    John Cassidy Joestar First time out of the vault

    46
    Aug 22, 2017
    I heard about the armor mods for companions (the one you see through dialogues), will it be added in the RP ? Also will you add the punk girl ?
     
  6. burn

    burn A Smooth-Skin
    Modder

    645
    Apr 22, 2012
    who are you asking?
     
  7. John Cassidy Joestar

    John Cassidy Joestar First time out of the vault

    46
    Aug 22, 2017
    RP team, or anyone willing to answer.
     
  8. .Pixote.

    .Pixote. Antediluvian as Feck
    Modder

    Sep 14, 2009
    I think we need someone to step up and just take over from Killap, and continue working on the project. " (the one you see through dialogues) "...i think that is the mod with the armored talking heads. Many cool features can be added to the mod, including the red head chick, just make it an option in the installer.

    If no programmer/scriptor is willing to do it, then the mod will just remain as is, bugs and all, and we might as well lock this thread.
     
  9. Lancet

    Lancet wandering ghoul

    9
    Jan 1, 2013
    Hope dies last...don't lock it please. I feel that Bear Dude is there somewhere, lurking in the shadows ;-)
     
  10. BigDuke66

    BigDuke66 First time out of the vault

    58
    Feb 8, 2005
    We should not divert from Killap's path, because of that I would already be glad if the remaining bugs could be fixed instead of adding stuff that was never meant to be part of this mod.
     
    Last edited: Jun 19, 2019
  11. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I hope that's a metaphor, because Killap is in his right of dropping the ball. He gave us a lot, it's time for someone else to pick up his work. Or don't, the mod is pretty great as it is anyway.
    If several (at least two) months from now nobody else decides to resume the effort, I *might* give it a shot. I have no experience at all, tho.

    On locking the thread, I think it can later be unlocked if somebody decides to work on this, it's mostly the means to avoid unnecessary noise.
     
  12. BigDuke66

    BigDuke66 First time out of the vault

    58
    Feb 8, 2005
  13. burn

    burn A Smooth-Skin
    Modder

    645
    Apr 22, 2012
    Ah, whatever. Here you go. You can submit bugs, but only personally tested. No copy-paste from wiki.
    (Even better is to submit pull requests with corrections, of course.)
     
    Last edited: Jun 21, 2019
    • [Rad] [Rad] x 1
  14. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    Wow, so that mean the Restoration project can continue??
    if so awesome news! :D
     
  15. burn

    burn A Smooth-Skin
    Modder

    645
    Apr 22, 2012
    I'm not sure what do you mean by "continue". RP is pretty much finished, most likely the only changes it will ever see is bug fixes.
     
  16. Oracle

    Oracle Vault Senior Citizen

    May 19, 2003
    That's all I would wish for, really.
     
  17. burn

    burn A Smooth-Skin
    Modder

    645
    Apr 22, 2012
    I'll leave it here for reference: RP update.
     
  18. gaveitatry

    gaveitatry First time out of the vault

    9
    Jul 13, 2019
    @Sduibek @killap

    Hello. I am having trouble with Fallout 2's initial window size.

    About me. I never played any of the Fallout games before and I never watched them being played. So I really don't know anything about them. I downloaded Fallout 1 and 2 just now.

    When I first installed Fallout 1, even though I set the resolution to 1600x900, the game window still opened up to what was probably around 640x480. I used a macro to resize the window to my liking. But after I installed the 0.81a Fixt from this 'No Mutants Allowed' website, Fallout 1 now opens up to the desired window size so I no longer need to use the macro to resize the window.

    Then I installed Fallout 2. I installed the Restoration Project on top of it. I have the game resolution set to 1600x900. But for some reason, the game always opens up to what is probably around 640x480. So I'm being forced to use the aforementioned macro to resize the window. I know that I could probably use DxWnd to make the window open up a certain size, but if Fallout 1 always opens up to the right window size I just feel that Fallout 2 should too.

    I have not yet even watched the intros or created a new character or game. I'm just trying to figure out this window size business for now. I could just play Fallout 1 and worry about the Fallout 2 window size later on. But I'd like to get to get this out of the way as soon as possible? Could you guys help and come up with a fix for this? Thanks in advance.

    How Fallout 1 appears as soon as I start it up:


    How Fallout 2 appears as soon as I start it up:

    Note: I purposely brought up the Screen Settings to show that the resolution is already set to 1600x900. Also, that is a white notepad document behind the game because I didn't want to share my cluttery desktop screen.

    And this is probably REALLY important, so I will give this additional information:
    My desired window size and position is 1600x894, at x=0 and y=-24. Even though I have Fallout 1 set to 1600x900, it still opens up the window to my desired size of 1600x894 and even at y=-24. So that lets me know that Fallout 1 is remembering "last window size and position", probably due to something in Fixt 0.81a. So what I am thinking is that Fixt 0.81a has some mod or code that makes the game remember "last window size and position". I'd like to know what this mod might be so I can install it for Fallout 2 in addition to the Restoration Project, or maybe the Restoration Project can be modified to behave like Fixt 0.81a when it comes to remembering "last window size and position".
     
  19. gaveitatry

    gaveitatry First time out of the vault

    9
    Jul 13, 2019
    Concerning the above post, I saw a user named NovaRain report the same issue on Fandom back in 2015-2016:

    "Fallout 2 US, Restoration Project 2.3.3, Hi-Res 4.1.8, Win2000 Pro/Server/Advanced Server SP4 with official updates and hotfixes. When using the windowed mode and changing the window size/position, the data gets saved in WIN_DATA. But every time the game is launched it still stays in the default 640x480 windows, I have to adjust the size/position again. It seems the WIN_DATA string doesn't get loaded by Hi-Res for unknown reason. --NovaRain (talk) 14:03, April 29, 2015 (UTC) (BTW, the OSes are tested on a real old machine.)"

    "Fallout 2 US, Restoration Project 2.3.3, Hi-Res 4.1.8, Win10 Pro x64. Status update: the windowed mode issue above also happened in Win10. --NovaRain (talk) 04:49, February 3, 2016 (UTC)"

    EDIT: By the way, it doesn't matter which exe I use. FALLOUT2 or fallout2HR. Both won't remember last window size and position. The guy NovaRain might have been under the impression that this only affected fallout2HR, I think, so I wanted to point out that it affects both exes.
     
    Last edited: Jul 13, 2019
  20. Foxx

    Foxx Russian Modder

    224
    Oct 31, 2017
    Implemented via sFall. Open ddraw.ini

    [Graphics]
    ;Set to 0 for 8 bit fullscreen
    ;Set to 4 for DX9 fullscreen
    ;Set to 5 for DX9 windowed
    ;A DX9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
    ;Modes 1, 2 and 3 are no longer supported
    Mode=5

    ;If using a DX9 mode, this changes the resolution
    ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
    ;If set to 0, use Fallout's native resolution
    GraphicsWidth=1280
    GraphicsHeight=720