Lucas9
Still Mildly Glowing
Honestly, Fallout 4 feels like about as an incomplete a game as Knights of the Old Republic 2.
Except KOTOR2 felt like it would have been awesome (and was) if it had been completed.
The only decent things in Fallout 4 are the graphics, the Glowing Sea, the return of the Capital Wasteland Brotherhood, and the Institute's Raygun Gothic look.
I was going to make an edit of my post to add more things as I read the replies of this thread, but I'll say it now since I'm at it.
Bethesda had no reason at all to introduce people to the "lore of Fallout" by mashing things from the previous games together. The best way to experiment the originals is to play the originals. The Force Awakens is a terribly film, IMO, and I'm no Star Wars fans, but I notice a plot mash-up from previous films when I see one. When the new "Death Star" was revealed, I was choking back laughs because I couldn't believe the writers didn't come up with anything better.
These are 40-year old films we are talking about. Forty. If people can't bring themselves to watch three old films and three relatively new films, then I should kill myself for having to watch a 5-hour long silent film from 1927 just because college tells me to (Napoléon from Abel Gance). If you don't like the originals, then most likely you won't like the new ones either (this is my case, I think Star Wars is the most overrated film franchise of all time and its binary display of "good" vs "evil" is enough for me to dislike it). And it makes sense to me that the people who don't like the original games are also the ones that LOVE Fallout 3 and Fallout 4, and dislike New Vegas. Because they don't care about the lore or the roleplaying, they just want to explore and shoot at things. FO3 is not a replacement for FO1 and FO2, in the same way The Force Awakens is not a replacement for the six films that came before it. It would work if it was a reboot, but it wasn't.
Assuming your train of thought is correct, Bethesda did all these things on purpose, but the issue is, for what purpose? Nothing stopped them from creating new factions. They could have expanded on the lore and it would have not made a difference to the new players, because again, mashing up lore elements in no way constitutes "telling the player the stories of the previous games". I've watched The Force Awakens, and it doesn't tell me the story of Anakin, Darth Vader, Obi-Wan Kenobi, and Luke Skywalker. Same with Fallout 3: it doesn't tell me the story of the Vault Dweller and the Chosen One.
My conclusion: Fallout 3 drew on aspects of FO1 and FO2 for two possible reasons:
1) To appeal to older fans, in which case they definitely failed.
2) Because they didn't have the creativity to come up with new things, in which case, it shows (since they even butchered the portrayal of the BoS, Super Mutants, and the wasteland).
I wish Fallout 3 was a reboot, that way, the originals would act as a completely different universe where everything makes sense. And thus FO3 and FO4 wouldn't have the terrible continuity issues they have.
And then, maybe, Obsidian could have been able to make New Vegas exactly how they would have wanted to: a game that belongs to the universe of the first two Fallouts, that follows their design philosophy, completely free from the shackles of Fallout 3's lore.