Fallout 3: Operation Anchorage Unveiled

taag said:
....

Funny how they're improving only combat and not other RPG aspects of the game. Fallout as a RPG is on its way to extinction
That is not true: "Don't worry, we're trying something a little different with all of our upcoming content so there will be plenty of the morally gray, multiple path quest lines everyone loves the franchise for." Ok, they failed at implementing that in Fallout 3, but they are definitely making it right now. /endsarcasm
 
What exactly is the problem?
I get the people complaining about the bloom, but there really is not that much to judge as of yet. All we really have is a few pictures but already you guys start screaming. Got to stick with the frontpage, where things are presented objectively, though skepticaly, unlike here.
 
I don't care about the RPG aspects in this downloadable content, what makes it funny is that they are doing FPS based content...

Your foes and allies sliding around, constantly getting stuck, making retarted decisions, limbs falling off all around for no reason and all this in a massive scale!!!!

I'm eagerly awaiting for youtube videos of this stuff :)
 
Kashrlyyk said:
That is not true: "Don't worry, we're trying something a little different with all of our upcoming content so there will be plenty of the morally gray, multiple path quest lines everyone loves the franchise for." Ok, they failed at implementing that in Fallout 3, but they are definitely making it right now. /endsarcasm

I wouldn't say they failed. They didn't succeed, but when it comes to multiple path quest lines they certainly made a good effort of it. Moral grayness is indeed not their strong point.

I'm not worried about the RPG implications of having a combat-dedicated area. Plenty of good to great RPGs have pure combat areas (Bloodlines anyone?).

I'm - as I said - more worried about the fact that this proves, once again, that Bethesda gives priority to "fun" and "cool" over what makes sense for the franchise. That puts a big bad "doomed" sign over the setting, let alone the gameplay.
 
The problem is : WOW THE DESIGN IS SO FALLOUTY ! You know, the fact that it takes place before the war does not excuse the generic futuristic design which has nothing to do with Fallout. I mean did you see the vehicule ? How does it make sense in the Fallout world ? Other than this, it's an action oriented pack ( what a surprise coming from Bethsoft ) and judging by the quality of the action and AI in FO3 i'd say that it's going to fail epically...
 
I'm actually looking forward to this. As long as you know what you're getting you won't be disappointed and instead will get new background on one of the biggest battles in Fallout Lore.

I guess this will be the Fallout Tactics of Bethesda Fallout
 
Brother None said:
I wouldn't say they failed. They didn't succeed, but when it comes to multiple path quest lines they certainly made a good effort of it. Moral grayness is indeed not their strong point.

I'm not worried about the RPG implications of having a combat-dedicated area. Plenty of good to great RPGs have pure combat areas (Bloodlines anyone?).

I'm - as I said - more worried about the fact that this proves, once again, that Bethesda gives priority to "fun" and "cool" over what makes sense for the franchise. That puts a big bad "doomed" sign over the setting, let alone the gameplay.
But I cant say that this aditional "paths" were that impressive either. I mean we are talking here about a handfull of quests that have most of the time a pretty mediocre outcome and paths. Either oasis, tenn penny or replicated men. Surprisingly replicated men is prety much next to Tenn Peny somewhat the only outstanding quest. But nothing in comparesion to other games particularly some from Interplay and Troika. Frankly compared to what we get of games at the moment this is "good" ... but I still think its compared to what it should have been its a very low standart and I find my self almost skip any announcement of new RPGs since what most of them if not even all do is only a update in visuals.

That canon is raped already since day one that was pretty clear though ... and I do not expect from this to really become better over time only worse. If one took his time to follow the TES setting its the exact same there and no one at Bethesda cared about that Oblivion looked like a rip off from Tolkiens Lotr books/movies or the other inconsistency and the world was as far away from the TES setting as it can get.

*sorry if this sounds overly cynically ... kinda not a good day.
 
Brother None said:
I wouldn't say they failed. They didn't succeed, but when it comes to multiple path quest lines they certainly made a good effort of it. Moral grayness is indeed not their strong point.

Yes, they made an effort but what bothers me is that Fallout 3's replayability is non-fulfilling except for maybe Megaton/Tenpenny Tower which is surprisingly good with all that twists. Everything else feels like a simple content filler.

Brother None said:
I'm not worried about the RPG implications of having a combat-dedicated area. Plenty of good to great RPGs have pure combat areas (Bloodlines anyone?).

Well one thing's true, you can't have an invasion without a war. :revolution:

I was hoping their DLC would "enhance" areas where they failed before such as dialog, interesting NPCs, holodisks worth reading... but I'm obviously expecting too much.

Bethesda, I want a good RPG story for a change.
 
taag said:
I was hoping their DLC would "enhance" areas where they failed before such as dialog, interesting NPCs, holodisks worth reading... but I'm obviously expecting too much.

Bethesda, I want a good RPG story for a change.

I believe that's what the next two DLC are. Operation Anchorage is obviously going to be combat-oriented, it's a simulation of a battlefield!
 
Degas said:
What exactly is the problem?
I get the people complaining about the bloom, but there really is not that much to judge as of yet. All we really have is a few pictures but already you guys start screaming. Got to stick with the frontpage, where things are presented objectively, though skepticaly, unlike here.


to not feed possible trolls im not going to answer it, but just quote it to get the reference.

Once again we are wrong to say it will suck, but we would be right to say it will rule. Mankind again has not learned from former experiences. What an achievement.

Besides that, ... crap... this might be before the war, but theres enough known about the technological level and the war for Alaska to not come up with such shit...
I mean... combat armor was standard military armor, earily Power Armor replaced tanks because there was simply not enough fuel, ... and one power armor was enough to wipe out a complete village... etc... and i can so see them screw once again...

but i put Beth on my deathlist after they ported Harold over to the east cost anyway... that was simply unforgivable
 
Wasn't me, I was planning on modelling one and then holding the world to ransom with it.

Must... buy (cough cough)... shiny DLC... so shiny.
 
MrBumble said:
The problem is : WOW THE DESIGN IS SO FALLOUTY ! You know, the fact that it takes place before the war does not excuse the generic futuristic design which has nothing to do with Fallout. I mean did you see the vehicule ? How does it make sense in the Fallout world ? Other than this, it's an action oriented pack ( what a surprise coming from Bethsoft ) and judging by the quality of the action and AI in FO3 i'd say that it's going to fail epically...

It's a hover tank with a particle cannon. Remember Wasteland? It had hovertanks too, or rather, one, wrecked M3 Regan All Terrain Hover Tank (RATT) in Needles.

I, for one, like the screenies. While I doubt the gameplay, writing or overall design will be good, the style feels good for me. Especially the Power Armour maintenance bay.

EDIT: And someone explain to me how to make the below feel retrofuturistic:

windblownsnowfieldal0.jpg
 
Argh, my head hurts. This should be a free add-on, doesn't really add anything to the game (supposedly an RPG) just some "oh wow cool!" crap.
 
Never know, the pack is focusing so much on the FPS element that they may spruce up the A.I so combat isn't just both sides shooting their own teamates in the back before running into walls.
Wishfull thinking I know.

Also I think that's a big gattling laser rather than a particle cannon. The tank looks sorta cool but it also looks like something the Soviets would have in Red Alert 3.
 
It really reminds me of the front part of the Shagohod in Metal Gear Solid 3 Snake Eater.

I wonder what the orange part is, an intake?
 
Well, i can happily say that i am not buying ANY dlc. The vehicle looked something from C&C. Particle tanks. :shock:

And the fact that combat in f3 was easy and simple,lacking tactical elements, makes the entire idea of fighting an entire battle with that system idiotic. :evil:
 
Color me uninterested. Considering I got 0 Fallout vibe out of Fallout 3, it's already crossed off my list of Fallout games. Don't care for what's, at best, a mediocre new area to an already mediocre game which isn't Fallout.
 
MrBumble said:
The problem is : WOW THE DESIGN IS SO FALLOUTY ! You know, the fact that it takes place before the war does not excuse the generic futuristic design which has nothing to do with Fallout. I mean did you see the vehicule ? How does it make sense in the Fallout world ?

Becuase in a game where people shoot lasers and wear power armour, a Hover tank is out of the question.
 
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