That is not true: "Don't worry, we're trying something a little different with all of our upcoming content so there will be plenty of the morally gray, multiple path quest lines everyone loves the franchise for." Ok, they failed at implementing that in Fallout 3, but they are definitely making it right now. /endsarcasmtaag said:....
Funny how they're improving only combat and not other RPG aspects of the game. Fallout as a RPG is on its way to extinction
Kashrlyyk said:That is not true: "Don't worry, we're trying something a little different with all of our upcoming content so there will be plenty of the morally gray, multiple path quest lines everyone loves the franchise for." Ok, they failed at implementing that in Fallout 3, but they are definitely making it right now. /endsarcasm
But I cant say that this aditional "paths" were that impressive either. I mean we are talking here about a handfull of quests that have most of the time a pretty mediocre outcome and paths. Either oasis, tenn penny or replicated men. Surprisingly replicated men is prety much next to Tenn Peny somewhat the only outstanding quest. But nothing in comparesion to other games particularly some from Interplay and Troika. Frankly compared to what we get of games at the moment this is "good" ... but I still think its compared to what it should have been its a very low standart and I find my self almost skip any announcement of new RPGs since what most of them if not even all do is only a update in visuals.Brother None said:I wouldn't say they failed. They didn't succeed, but when it comes to multiple path quest lines they certainly made a good effort of it. Moral grayness is indeed not their strong point.
I'm not worried about the RPG implications of having a combat-dedicated area. Plenty of good to great RPGs have pure combat areas (Bloodlines anyone?).
I'm - as I said - more worried about the fact that this proves, once again, that Bethesda gives priority to "fun" and "cool" over what makes sense for the franchise. That puts a big bad "doomed" sign over the setting, let alone the gameplay.
Brother None said:I wouldn't say they failed. They didn't succeed, but when it comes to multiple path quest lines they certainly made a good effort of it. Moral grayness is indeed not their strong point.
Brother None said:I'm not worried about the RPG implications of having a combat-dedicated area. Plenty of good to great RPGs have pure combat areas (Bloodlines anyone?).
taag said:I was hoping their DLC would "enhance" areas where they failed before such as dialog, interesting NPCs, holodisks worth reading... but I'm obviously expecting too much.
Bethesda, I want a good RPG story for a change.
Degas said:What exactly is the problem?
I get the people complaining about the bloom, but there really is not that much to judge as of yet. All we really have is a few pictures but already you guys start screaming. Got to stick with the frontpage, where things are presented objectively, though skepticaly, unlike here.
MrBumble said:The problem is : WOW THE DESIGN IS SO FALLOUTY ! You know, the fact that it takes place before the war does not excuse the generic futuristic design which has nothing to do with Fallout. I mean did you see the vehicule ? How does it make sense in the Fallout world ? Other than this, it's an action oriented pack ( what a surprise coming from Bethsoft ) and judging by the quality of the action and AI in FO3 i'd say that it's going to fail epically...
MrBumble said:The problem is : WOW THE DESIGN IS SO FALLOUTY ! You know, the fact that it takes place before the war does not excuse the generic futuristic design which has nothing to do with Fallout. I mean did you see the vehicule ? How does it make sense in the Fallout world ?