Fallout 4 coming out on November 10, free mobile spin-off out now

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Enemy scaling is described as "rubberbanding" from area to area. So one area might have enemies that scale within a certain low range, while another area would have enemies that start at a much higher level.
 
Well, thing is, some of the posts here are so dumb, other websites / blogs are cherrypicking them and presend them as facts about "this is what NMA is". Just remember this stupid shit and there was way more back in the Fo3 days.. with even more stupid posts. So yeah, everyone should stay a little bit more cool and stop throwing around death threats or other insults unless it is very justified (for example if Hitler starts posting again).
I don't really care what the codex or anyone else think about us, and I actually enjoy reading the banter and trashing on the order, its great to have a place where people can get off some steam, without taking themselves too seriously... Its actually threads like this that makes me cringe and feel old.


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Enemy scaling is described as "rubberbanding" from area to area. So one area might have enemies that scale within a certain low range, while another area would have enemies that start at a much higher level.

It is pretty common mechanic now days, used in many RPGs (not just aRPGs) iirc Pillars of Eternity has this as well.
 
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Those features are not what the problem with FO4 is. Actually if it wasn't for the shit they have pulled with the Dialogue system and skills they would be more than welcomed I presume.

I know but judging from the audience at E3 its clear who they want to play this game. Don't get me wrong, I'm all for welcoming new gamers but God that FUCKING DIALOGUE WHEEL!!! :evil::evil::evil: Thinking about that stupid wheel is giving me the rage of a thousand suns!
 
Well, honest game trailers released pretty much how I feel about Fallout 3 yesterday, though I disagree a bit about what they say about Fallout 4.

 
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The airship that is destroyed in the footage shown is named Prydwen. Sounds like the BoS from Fallout 3.
 

[Sets behaviour to "aggressive" and combat range to "close"]

Dog attacks giant supermutant with gatling rifle, player hides for 30 min. supermutant dies. Player collects gatling rifle.

Dog attacks giant radscorpion, player hides for 15 min. Radscorpion dies. Player collects crafting materials.

Dog attacks mother deathclaw, player hides for 30 min. Deathclaw dies. Player collect crafting materials.

Yeah... this won't a problem or immersive breaking in any way. If this is the way they're going Fallout 4 is going to feel like a "safe simulation" of a videogame.
 

[Sets behaviour to "aggressive" and combat range to "close"]

Dog attacks giant supermutant with gatling rifle, player hides for 30 min. supermutant dies. Player collects gatling rifle.

Dog attacks giant radscorpion, player hides for 15 min. Radscorpion dies. Player collects crafting materials.

Dog attacks mother deathclaw, player hides for 30 min. Deathclaw dies. Player collect crafting materials.

Yeah... this won't a problem or immersive breaking in any way. If this is the way they're going Fallout 4 is going to feel like a "safe simulation" of a videogame.

People don't want hard games anymore. They want the devs to hold their hands and not get frustrated or think when playing their games. I mean, its not like games like Bloodbourne or Dark Souls, which are advertises meaning for how hard they are, are popular with the masses, right? :ugly:
 

[Sets behaviour to "aggressive" and combat range to "close"]

Dog attacks giant supermutant with gatling rifle, player hides for 30 min. supermutant dies. Player collects gatling rifle.

Dog attacks giant radscorpion, player hides for 15 min. Radscorpion dies. Player collects crafting materials.

Dog attacks mother deathclaw, player hides for 30 min. Deathclaw dies. Player collect crafting materials.

Yeah... this won't a problem or immersive breaking in any way. If this is the way they're going Fallout 4 is going to feel like a "safe simulation" of a videogame.

People don't want hard games anymore. They want the devs to hold their hands and not get frustrated or think when playing their games. I mean, its not like games like Bloodbourne or Dark Souls, which are advertises meaning for how hard they are, are popular with the masses, right? :ugly:

Witcher 3 has 9.2 average user rating on metacritic right now. If you pick certain choices a very central and important character dies towards the end, if you pick certain choices the "evil empires" wins, if you pick certain choices one faction will burn and torture people that are different. All this just happens without any warning, it's just pure consequence and without any "right or wrong", "bad or good" applied. Some characters will even lie straight to your face to get things their way. It's downright glorious and I haven't played a more well crafted RPG since Baldur's Gate 2.

In my mind the success of Witcher 3 is proof that people DON'T want the devs to hold their hand, people want to be challenged and treated as adults. At least in RPGs. Candy Crush might be a different story. No - it's not people that want to have the devs hold their hand, it's lazy devs that want to hold the players hands because they're afraid that some sweaty palmed teenager in a basement somewhere might make a bad choice and complain that he didn't have a good experience. These days everyone knows what a RPG is, and 90% of those RPG players have functioning frontal lobes. Making a game that caters to the 10% is a mistake.

The word "happiness" would lose its meaning were it not balanced by sadness. - Carl Jung
 
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"Witcher 3 has 9.2 average user rating on metacritic right now. If you pick certain choices a very central and important character dies towards the end, if you pick certain choices the "evil empires" wins, if you pick certain choices one faction will burn and torture people that are different. All this just happens without any warning, it's just pure consequence and without any "right or wrong", "bad or good" applied. Some characters will even lie straight to your face to get things their way. It's downright glorious and I haven't played a more well crafted RPG since Baldur's Gate 2.

In my mind the success of Witcher 3 is proof that people DON'T want the devs to hold their hand, people want to be challenged and treated as adults. At least in RPGs. Candy Crush might be a different story. No - it's not people that want to have the devs hold their hand, it's lazy devs that want to hold the players hands because they're afraid that some sweaty palmed teenager in a basement somewhere might make a bad choice and complain that he didn't have a good experience. These days everyone knows what a RPG is, and 90% of those RPG players have functioning frontal lobes. Making a game that caters to the 10% is a mistake."



I know, I was being sarcastic. I am also sick of devs and publisher who treat gamers like children. I notice this a lot with movies were they have to spell out everything to the audience because they think their that dumb. I wish that these devs and publishers would start respecting their audience and treat them as adults or someone with a working brain.
 
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LOL, Emil started out as an elementary school teacher who needed a part time job... That explains a lot

Kinda reminds me of how Mack (The Hack) Walters was a fan fiction writer before becoming the lead writer for the Mass Effect series. Dear devs and publishers, stop hiring hack writers and hire writers worth their weight in ink! Is that too much to ask?:evil:
 
I guess that's why we are posting on a Fallout fan-website-forum-community ... because we don't care about the franchise. Not. One. Inch.

I think most people here are realistic enough to know that we will never see the Fallout from Bethesda that deserves its name. Doesn't mean we can't or should not discuss it. The great thing about it is, that you can always ignore the stuff you don't like to read.

Sure - discuss all you want, I don't mind. All I'm saying is that it might be benefical for some of you guys mental health if you accept this Fallout 4 game (the Toddapocalypse game) for what it is, rather than bashing it for what it can never be.

If it wasn't called *Fallout* specifically I think you guys would be thrilled that *someone* was making a Triple-A post apocalyptic game. But because they've picked up the Fallout name... well, there seems to be a problem.

I say just forget about the Fallout name... pretend it's called something else. When the game comes out take it for what is. Imagine it's a new franchise inspired by Fallout if you will.

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Indeed! You are again correct, you are pretty smart. Because as we all know there is no user here which is actually capable of seperating Fallout from the basic game/story mechanics and critizing it merely as a Role Playing Game instead of a Fallout Game. In other words, no one here is capable of forming objective opinions! Absolutely. No. One!

I thought you knew this community? From the way you talk it sure sounds like it. Because at least I can remember that there have been enough cases where people discussed for example Fallout 3 as Role Playing Game like Fallout 1 and 2 never existed and coming to the conclussion that Fallout 3 is (in their opinion, mine too by the way) a "bad", at best a very very mediocre role playing game. Because there are many many other games out there that you can use as standart, like Plansecape Torment if you want so. Hell even Morrowind, if it has to be a Bethesda title. Even if it would have been released as Elder Scrolls with Gunz instead of Fallout 3. Seriously the hilarously bad dialogues, quest design and nonsensical world (little lamplight ...) don't magically improve just because you give the game a different name.

I am not attacking you, just saying, we have been over this countless of times ... but yeah, it MUST be the fault of this community ... because we simply don't get it.
 
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The word "happiness" would lose its meaning were it not balanced by sadness. - Carl Jung

True. Choices need to have consequenses. A lot of games today make the mistake of making playing a good guy an empty choice because there is no negative blowback or risk. You become the toast of the town, fuck the mayors daughter and get a great reward. The reason why a lot of people today IRL are not being good guys is because being a lying, stealing lowlife can be much more rewarding for them. Imagine there is no society like in Fallout, and those problems are probably magnified by 1000 times. If you are the hero, the Vault Dweller, the one who rises above the masses, that sure should come at a cost.

Interestingly perma-death games like DayZ (not a player myself) seem to make people behave more realistically in that regard, ie homicidial maniacs who shoot people on sight, because, you know, they might have some baked beans in their backpack. This might not be right for Fallout, but you shouldn't cuddle up the player.
 
Behold, the Glory of TODD HOWARD'S Dialogue system

Expected, unfortunately. I haven't played Mass Effect, but if it's anything like L.A Noire, sometimes your character goes off on a completely different tangent than you expect. That always broke any sort of immersion for me.

You know what would have been nice about this 'dynamic' dialog they're so proud of? Bringing back the "Ask about" option from the original. Keep it optional, of course, but it'd fit in with all the mobile features Walpknut identified as well as making the dialog wheel feel less restrictive.

Type in your dialog, and have the NPC respond dynamically. Done well enough, a determined player may be able to even get around having their character speak for them.

Hell, most mobile phones and Windows 10 are pretty far advanced in this area to begin with. With all the dialog options they recorded (including the 10,000 or whatever names) it would conceivably work.

They could even sell it as an Xbox 'feature' using the microphone... and it'd be a nice nod to the original.

The airship that is destroyed in the footage shown is named Prydwen. Sounds like the BoS from Fallout 3.

There's a positive. They'll have to either retcon Tactics or Fallout 3 to make that work. My money's on Tactics.
 
Am I the only one who thinks the discussions in here can get way too heated? I mean, I know we all have different opinions about things, and even I have my criticisms about Fallout 3 and I do not believe it's a perfect game; but things just can get way too tense in here sometimes.
 
Am I the only one who thinks the discussions in here can get way too heated? I mean, I know we all have different opinions about things, and even I have my criticisms about Fallout 3 and I do not believe it's a perfect game; but things just can get way too tense in here sometimes.
Considering the influx of new members here becuase of Fallout 4, of which I am one, I am sure a lot of people actually come here because they want to have a debate about it. I would guess many people feel as conflicted about it as me. And I think people have been quite civil so far, normal internet discussion protocol usually means attacking people directly rather than their points or arguments. So far there has been a lot of both reasons it might be good and reasons it might be horrible.
 
Expected, unfortunately. I haven't played Mass Effect, but if it's anything like L.A Noire, sometimes your character goes off on a completely different tangent than you expect. That always broke any sort of immersion for me.
It sometimes happens in Mass Effect games, not too often, but still. And sometimes all options come down to the same thing (like when the pilot jokes about some planet being blown up). Deus Ex HR did this perfectly - there is an ME-style dialogue wheel, but you can actually see what is Adam going to say.
http://www.ben-evans.co.nz/wp-content/uploads/2012/06/human-revolution.jpg
http://i1-news.softpedia-static.com...ry-Battle-of-the-Detroit-Police-Station-2.jpg
(it also has voiced dialogue in first-person perspective and it doesn't feel weird, don't know why it has been mentioned be someone here)

I really can't understand why won't they do it? I know most players don't want to read too much, especially read and then listen to the same thing spoken, but no one forces you to read, right?
 
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Am I the only one who thinks the discussions in here can get way too heated? I mean, I know we all have different opinions about things, and even I have my criticisms about Fallout 3 and I do not believe it's a perfect game; but things just can get way too tense in here sometimes.
Considering the influx of new members here becuase of Fallout 4, of which I am one, I am sure a lot of people actually come here because they want to have a debate about it. I would guess many people feel as conflicted about it as me. And I think people have been quite civil so far, normal internet discussion protocol usually means attacking people directly rather than their points or arguments. So far there has been a lot of both reasons it might be good and reasons it might be horrible.

Very true, but sometimes it seems the insult slinging and attacking of people can get a bit out of hand; but I may be just grasping at straws here.
 
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