Uh, what about Morrowind? Where you play the Nerevarine, reincarnation of Indoril Nerevar, destined to end the Blight and kill a living god (who was also one of the coolest villains in video game history)?
I think the best game we can hope for is to Fo3 what Skyrim was to Oblivion. Until a spinoff gets made.
I think Skyrim was pretty unique in many ways. It's the only bethesda game I can remember in which you truly played someone special. You were just not a random guy who happend upon adventure and fame and fortune, but you were actually the "legendary dragonborn" and destined to great things.
Really? I'm sure they said that Tactics is non-canon before F3 was out. But it's cool if we can expect some references to FT, I guess.Actually, they consider it semi-canon, not non-canon
Rex is pretty different, he even has a quest related to him. Also he is not just a generic dog like Dogmeat is.
The problem here is laziness on Bethesda's part and their poor understanding of lore. They just cling to some rather generic things to put in every Fallout game, like the BOS, Enclave and Dogmeat and they just sem to transplant them without reason or cause. Why can't they just make up new factions or companions? Codworth is actually a more interesting character there, but they focused on the Dog, people seem to think there can't be a Fallout game without Dogmeat (Fo3 fans mostly) and they even made him immortal. It's just kind of an additional gripe I have on top of what they did to the core systems.
It's obviously not the same dogmeat. The problem is that Bethesda seems to think that they have to crowbar in a dog called Dogmeat in every game just because he existed in the first Fallout.
It's obviously not the same dogmeat. The problem is that Bethesda seems to think that they have to crowbar in a dog called Dogmeat in every game just because he existed in the first Fallout.
It's like with one of those Comic book continuations of tv shows, they just love quoting the show ad nauseum just to show how much like the show they are....
Does even the Codex like us? Last time I went there someone said that we got hijacked by FO3 fans.
In F3 your father is kinda special
Does even the Codex like us?
emil, the lead writer
emil, the lead writer
emil, the lead writer
emil, the lead writer
That's not what he said. He said that scenario "reminds you how fun a Fallout game can be," which is very different and accurate in my opinion. Running around the wasteland to the Ink Spots killing Super Mutants is pretty fun."You are having a quiet moment with your dog, then th right song comes in your pipboy and action breaks out, that's what Fallout is"
So, to Howard Fallout is just killing people to the tune of 50's music...... great....
It's obviously not the same dogmeat. The problem is that Bethesda seems to think that they have to crowbar in a dog called Dogmeat in every game just because he existed in the first Fallout.
Beth made a conscious decision to bring all elements of its new IP to its West coast, FPP, open-world reboot. Deal with it, there is no point rehashing this with every single one of them..
So there is a Synth with a trenchcoat on, do you guys think they finally fixed the rig so the lower part of coats and capes actually flow an move like what they are, or do you think they are still rigged to the Leg bones so they move like just extra layered pants or weird gelatinous membranes?
Does even the Codex like us?
A long as you understand that decision and that Bethesda made it cannon, then go ahead...