Fallout 4 coming out on November 10, free mobile spin-off out now

IrradiatedGarlic said:
We haven't seen anything definitive about skills yet, right?
Right, but we can safely assume that they don't affect combat ability too much. In F3 and NV it didn't matter at all, you could have 1 agility and 10% small guns and still kill a super mutant with a 10mm pistol with ease. The skills only affected chance to hit in VATS (and weapon's damage, but I didn't feel any difference at all), which most sane people don't use, at least not commonly. And now, given the trailer and gameplay cuts, the game is even more focused on first-person perspective combat.
Yes, skills might affect shooting abilities (although they didn't in F3), but surely not as much as in F1/2, when with low weapon skill you couldn't hit a giant super mutant one meter from you. If you hadn't trained your energy weapons skill at all, you were completely defenseless and unable to fight with a plasma rifle. That wasn't the case in F3 and most certainly won't be in F4, therefore I said that early companions would be more useful in F1/2.

IrradiatedGarlic said:
Also why won't you get them?
I just don't like companions

(and in F3/NV I don't like them even more, because they make stealth impossible)
 
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Lol, yeah I just watched a rant video on that a few minutes ago and I told myself this is why I don't pre-order anything.
 
I was already not gonna even bother wit hArkham Knight because of their Preorder scehemes and Day 1 DLC so shameless it would make EA blush, but now the PC version seems to have been coded by monkeys so now I am just laughing.
 
I pre ordered Bayman Arkham Knight for the PS4 long ago. Didn't get the game because I refuse to get games that treat PC like crap.
I'm pretty much done pre ordering games anyways.

Anyways, we should stick to the thread topic.
 
I was already not gonna even bother wit hArkham Knight because of their Preorder scehemes and Day 1 DLC so shameless it would make EA blush, but now the PC version seems to have been coded by monkeys so now I am just laughing.

I read that they hired a company that ports games for consoles to port Arkham Knight for PC. WTF were they thinking? I have a feeling that Fallout 4 well be pretty bug and maybe even broken on launch. Remember the disaster that was Skyrim on PS3?
 
But that was because the PS3 is a lower pwoered machine. Bethesda usually has good PC ports, they tend to be bugged as hell on release but they tend to at least be competent PC ports.
 
skills might affect shooting abilities (although they didn't in F3), but surely not as much as in F1/2, when with low weapon skill you couldn't hit a giant super mutant one meter from you.
That worked well in the abstraction of top down games. But when you actually control you aim, missing a point blank shot to a center mass of a big ass mutant is stupefying.

Personally, I am pretty sure that many combat perks will involve new animations\moves. So that anyone can point the weapon and squeeze the trigger, but for only someone with perk can excute specific moves that takes more skill\fineness\agility\strength\etc for example takedown perk will allow to sneak behind and silently kill it.
 
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But that was because the PS3 is a lower pwoered machine. Bethesda usually has good PC ports, they tend to be bugged as hell on release but they tend to at least be competent PC ports.
Actually, the PS3 uses a Linux kernel, Something bethesda didn't know or take the time to study how to program for. You can see the results. The funny thing is, Bethesda actually contracted out oblivion to a third party for PS3 porting to avoid that sort of problem so why in the hell didn't they just do the same for Skyrim?
 
Are you sure, as far as I know, pretty much everyone develop for one platform and sub contract the ports to a third party. (Also Bethesda is using a cross platform engine, so if they wanted they could even get a linux port )
 
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Are you sure, as far as I know, pretty much everyone develop for one platform and sub contract the ports to a third party. (Also Bethesda is using a cross platform engine, so if they wanted they could even get a linux port )
Eh, this is second hand information, but I did read the reason the ps3 ports of NV and Skyrim were bad were because bethesda had no idea how to code for ps3.
 
That worked well in the abstraction of top down games. But when you actually control you aim, missing a point blank shot to a center mass of a big ass mutant is stupefying.
I wasn't saying it was good
 
I've read that the modding tools won't be out till 2016, so I'll probably wait until the GECK or some crap gets released and then get the game.

(the GECK ain't got shit on the FOnline Mapper)
 
But that was because the PS3 is a lower pwoered machine. Bethesda usually has good PC ports, they tend to be bugged as hell on release but they tend to at least be competent PC ports.

With the shitty UI and third person gameplay they offer? Eh. Sure, you can "play" Bethesda games on the PC, but it takes a ton of mods to make it a "real" PC game as far as the visuals goes, like the UI for example. Playing Skyrim without SkyUI? Much fun!

I mean the UI in Oblivion was already absolute crap, but they somehow managed to make that even WORSE with Skyrim ... but at least it all looked pretty.

I don't see Bethesda as a company that makes decent ports. The console is their main base.
 
Are you sure, as far as I know, pretty much everyone develop for one platform and sub contract the ports to a third party. (Also Bethesda is using a cross platform engine, so if they wanted they could even get a linux port )
Eh, this is second hand information, but I did read the reason the ps3 ports of NV and Skyrim were bad were because bethesda had no idea how to code for ps3.

"Eh, this is second hand information, but I did read the reason the ps3 ports of NV and Skyrim were bad were because bethesda had no idea how to code."

Fixed. They really aren't a good developer as far as programming skills go.
 
IrradiatedGarlic said:
Also why won't you get them?
I just don't like companions

(and in F3/NV I don't like them even more, because they make stealth impossible)
I started continuing FNV (not really my game and completely skipped FO3) after watching the Fallout 4 E3 reveal, so I hadn't realized that. That's a pretty awesome feature:facepalm:, though I'm not surprised.

skills might affect shooting abilities (although they didn't in F3), but surely not as much as in F1/2, when with low weapon skill you couldn't hit a giant super mutant one meter from you.
That worked well in the abstraction of top down games. But when you actually control you aim, missing a point blank shot to a center mass of a big ass mutant is stupefying.

Personally, I am pretty sure that many combat perks will involve new animations\moves. So that anyone can point the weapon and squeeze the trigger, but for only someone with perk can excute specific moves that takes more skill\fineness\agility\strength\etc for example takedown perk will allow to sneak behind and silently kill it.

The best thing Bethesda can do for their combat is too look at good, tight first-person shooters and try to emulate them. Yes, it becomes more player skill than character skill but that's the nature of a FPS and it's best to acknowledge and embrace it. Skill level lock items if you want but don't make the controls feel sloppy. After playing New Vegas I can rebuke my earlier comments that Fallout 3 had mediocre combat and replace that with it having crap combat. Alleviating that is ideal.

If they want to have combat related perks they can still have perks which increase mobility, reload speed, firing speed, accuracy while spraying, accuracy while running, and a host of other things.

On the subject of combat, the apparent increased pace of combat looks promising but the brief glimpses at the mechanics make it appear that it's still loose and the AI doesn't appear to be much improved.

Are you sure, as far as I know, pretty much everyone develop for one platform and sub contract the ports to a third party. (Also Bethesda is using a cross platform engine, so if they wanted they could even get a linux port )

I remember Fallout 3 having three teams, one for the 360 version, one to port to PC, and one to port to PS3.
 
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I don't see Bethesda as a company that makes decent ports. The console is their main base.

Because there are more casual gamers who have consoles then PC's. Console gamers outnumber PC gamers big time. Also it seems that console gamers have a much younger demographic. So you know who Beth is making this game for. Its going to be dumb down to hell more then Fallout 3 and Skyrim were in terms of everything(gameplay, story, dialogue, ect.). :irked:
 
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