Fallout 4 coming out on November 10, free mobile spin-off out now

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Nope. Nothing related to that.[/QUOTE]

How is that not related? Obsidian did say that Beth gave them a shorter dev time(less then a year) then what they wanted. NV was sadly a game that didn't realize its full potential. A shame because I love the game and it would have been a masterpiece if Obsidian had a little more time.
 
Right..... Walpknut "You are having a quiet moment with your dog, then the right song comes in your pipboy and action breaks out, that's what Fallout is"
So, to Howard Fallout is just killing people to the tune of 50's music...... great....
That right there should have been confirmation of gameplay, storyline.


There is a time when everything has to die.. And Fallout has been dead for a long time.
If Bethesda was really as "sophisticated and smart" as some say..Well why did they not consult Tim Cain for Fallout??
As much as Todd and Pete claim to love and be fans of Fallout... (they never give solid example that they actually played Fallout)
It would be like working with George Lucas or Gene Roddenberry.


Hope can be a bad thing...it keeps you in Denial of the Truth.
"hoping it will be good" "hoping it will play okay" "hoping you can tolerate it" "maybe Bethesda hired competent people" "maybe todd suicide himself"
At the end of the DAY Fallout is Not "Fallout" without Tim Cain and Original Crew...Not Obsidian
No matter how you say it, describe it, argue it......it's still Not Fallout


All that nonsense about Bethesda doing decent or not having at all = Fail
And if you don't think, did you forget?? They could have done a 3D Fallout fps/3rd/OpenWorld
Then look at
Vampire: The Masquerade – Bloodlines is a 2004 action role-playing game set in White Wolf's World of Darkness; it was developed by Troika Game The game is presented from first- and third-person perspectives. It offers an open world structure, allowing the player to complete side missions away from the primary storyline by moving freely between the available hubs.
Troika Games key people= Tim Cain, Leonard Boyarsky & Jason Anderson



Fallout 3 did not have Traits, Reputation and Skills were already streamlined.
Some of the problem is Josh Sawyer streamlined them even more in New Vegas. (saying something about there being too many choices) And watching other players "playing wrong" and being confused. see pillars of eternity...

Saying anything added from Skyrim is a good thing just nonsense.. either you did not play Skyrim or you work for Bethesda.
 
I heard somewhere that Legion was supposed to be a faction equal to other options, not just straight-evil villain, but Obsidian was given too little time to develop it.
 
Reminder that fan-favourite antagonists the Aliens return in Fallout 4.

I'm not allowed to post the concept art directly in the thread because I'm a new user, apparently.
 

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Oh nevermind, ignore that last line.

Still, who else is looking forward to visiting the crash site of the Mothership Zeta mothership /s
 
I heard somewhere that Legion was supposed to be a faction equal to other options, not just straight-evil villain, but Obsidian was given too little time to develop it.

I heard that to. They were supposed to be several mission on the other side of the Colorado where the player would see that life for normal and non tribal wastelanders was not bad. With little crime and safety for people living in Legion controlled settlements which would have backed Raul and Cass comments.
 
New Vegas didn't streamlined Skills, they reintroduced Skill and strength requirements for weapons, added in a lot of skill checks in dialogue options for alternate solutions to Quests, had 4 main endings with a lot of unique endings for each settlement that would get a permutation with the main one you chose and giving you a completely different one. THey weren't worried about too many choices, they just optimized it so it would work with the FPS style they had to settle for.
 
To be honest, the idea of playing as an android that doesn't know they're an android makes me feel all gooey inside.
 
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Oh shit, are those aliens in that concept art? Fuck, they will just keep piling on the shit won't they?
 
We don't know they'll be anything beyond a random encounter or a one-off level with no influence on the plot. I didn't mind the aliens on the periphery in Fo3... then Mothership Zeta came out.
 
All of that related to Gamebryo except graphics. All PS3/X360 games are forced to run at ultra low IIRC. And it doesn't change the fact that Obsidian did not manage to make it run acceptably on consoles.

Do you think that any other developer could have make it work with THAT engine and with the time available? Serious question.
 
Nope. Nothing related to that.[/QUOTE]

How is that not related? Obsidian did say that Beth gave them a shorter dev time(less then a year) then what they wanted. NV was sadly a game that didn't realize its full potential. A shame because I love the game and it would have been a masterpiece if Obsidian had a little more time.[/QUOTE]

I am not sure you actually understood me.

The main issue with the deadline was programming and writing. Modelling too, but that's another story.

Graphics had nothing to do with it, which is what the Freeside/Strip issue is about.
 
All of that related to Gamebryo except graphics. All PS3/X360 games are forced to run at ultra low IIRC. And it doesn't change the fact that Obsidian did not manage to make it run acceptably on consoles.

Do you think that any other developer could have make it work with THAT engine and with the time available? Serious question.

Gamebryo isn't that bad per se, it's been used in tons of games. But I guess the version modified by Bethesda is particularly unstable, although that's Bethesda's fault, not Gamebryo. And New Vegas was a bit more demanding than Fallout 3, it would have taken a lot optimisation to get it to run properly on the old consoles.
 
All of that related to Gamebryo except graphics. All PS3/X360 games are forced to run at ultra low IIRC. And it doesn't change the fact that Obsidian did not manage to make it run acceptably on consoles.

Do you think that any other developer could have make it work with THAT engine and with the time available? Serious question.

If you actually read what I corrected, then you'd notice I did not mean that.

He said that Obsidian managed to make it work on consoles, I said not really.
 
All of that related to Gamebryo except graphics. All PS3/X360 games are forced to run at ultra low IIRC. And it doesn't change the fact that Obsidian did not manage to make it run acceptably on consoles.

Do you think that any other developer could have make it work with THAT engine and with the time available? Serious question.

If you actually read what I corrected, then you'd notice I did not mean that.

He said that Obsidian managed to make it work on consoles, I said not really.

The way you worded it made you me think you meant that actually. Maybe it's because english is not my first language and yadda yadda.
 
Vault 34 is now a metaphor for the state of the Fallout Franchise, Rusted over, destroyed internally by a group of gun obssesed idiots, with the ones who still hold love for it dying a slow death inside admist the puddles of radiocative goo and broken systems.
 
Vault 34 is now a metaphor for the state of the Fallout Franchise, Rusted over, destroyed internally by a group of gun obssesed idiots, with the ones who still hold love for it dying a slow death inside admist the puddles of radiocative goo and broken systems.

That maybe the best description for the current state of the Fallout franchise I have come across.
 
Vault 34 is now a metaphor for the state of the Fallout Franchise, Rusted over, destroyed internally by a group of gun obssesed idiots, with the ones who still hold love for it dying a slow death inside admist the puddles of radiocative goo and broken systems.

There are people who want realism and nice stuff.

And people who want EXPLOSIONS

COOLNESS

HOTNESS

GUNZ

In the end, both sides fight till ones escape [NMA?] and leave the Vault ruined.

Truly the best metaphor ever.
 
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