Fallout 4 DLC revealed

The minute I encountered that cunt Desmond I hated him and wanted to shoot him. So I did. He didn't die though because he was immortal. He knew it, too. He also knew that if I didn't do his job I'd have nothing more to do in the DLC but turn around and leave. Then I had to get my brain mutilated and have an acid trip during which the game insulted me repeatedly for doing things it had forced me to do through lack of choice. That DLC was basically a series of middle fingers. Fuck Bethesda.
You also just described the Dragonborn DLC. All of Bethesda DLC have been middle fingers to gamers that want choice as of late. The latest one was the Dragonborn DLC. "Oh you want choice? Sorry but you have to work with and give your soul to this evil Cthulhu monster in order to progress the quest cause fuck you! Haha we win!":evil:
 
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But didn't you already promised your "soul" or "ghost" or what ever to the hidden godess of the thief-guild - if you chose to play that shitty questline?

Bethesda and consquences to your choices I guess :S
 
But didn't you already promised your "soul" or "ghost" or what ever to the hidden godess of the thief-guild - if you chose to play that shitty questline?

Bethesda and consquences to your choices I guess :S
What do you mean by choose? Bethesda made you do that shitty quest or else!
 
The sheer number of essential NPCs in Fallout 4 is enough to understand that linear story and lack of player agency and choice is the new direction for these games including Elder Scrolls.

I tried to wipe out Preston Gravy and his entire entourage in the beginning of the game and guess what? They're all essential. Because Mama Murphy is sooooooo important....
 
The sheer number of essential NPCs in Fallout 4 is enough to understand that linear story and lack of player agency and choice is the new direction for these games including Elder Scrolls.

I tried to wipe out Preston Gravy and his entire entourage in the beginning of the game and guess what? They're all essential. Because Mama Murphy is sooooooo important....
Also makes a lot of sense putting needs in a game where people don't need food or water, can't die when 50 nukes are dropped on them. I fought a Gunner once, she had a Fatboy and she killed me. Out of curiosity, I god modded the fight again but resisted shooting her. She spammed mini-nukes into Nate with a different face's face at point blank range. She took no damage while being blasted with her own nukes. I tested again by leaving god mod and setting other face Nate's health to 99999, same results. Why would one need to eat or drink when no one else does and when the people there can take bombs to the face. The whole thing is a farce.
 
Too much too much too much! Okay:

Well he got terrible place right but brutal? I was swimming in so much ammo and medicine that I didn't use since I had death claw/Mirelurk steak that I had to drop it off. "It's so brutal out here--oh look a power armor suit sitting there for me! Time to engage popamole mode!"

What?! Those orcs are everywhere you go, they don't need to go
anywhere if they're already there. They can't pillage and terrorize with all of their stupidity, like when I run around then head to sneak more not only do they not find me but they give up a few seconds later.

"Merrily vicious world"? More like a wacky themepark. "Absolute joy"? It's boring as hell.

You put overhauled instead of gutted. Drastic additions? No I don't recall any that were noteworthy. Old Fallout doesn't lie within this garbage it's dead. Bethesda change is really bad.


Okay I can't address any more of this drivel, too hard for me but I wanted to atleast address some of those points.

EDIT: Well after going back to that Bethesda thread I found this:
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Ah delusional thinking will only keep you for the truth for so long, I bet that was there even before the patch unless I'm wrong but after the paid mods backlash it's not too surprising.
I think Bethesda wants to go the EA-Ubisoft route.


When I was reading those quotes I thought it was from a Bethesda promo for the game. Didn't realise you were responding to the Jimquisition article. Jesus.
 
Also makes a lot of sense putting needs in a game where people don't need food or water, can't die when 50 nukes are dropped on them. I fought a Gunner once, she had a Fatboy and she killed me. Out of curiosity, I god modded the fight again but resisted shooting her. She spammed mini-nukes into Nate with a different face's face at point blank range. She took no damage while being blasted with her own nukes. I tested again by leaving god mod and setting other face Nate's health to 99999, same results. Why would one need to eat or drink when no one else does and when the people there can take bombs to the face. The whole thing is a farce.
Kid in a fridge didn't need to either so why would anybody else. I wonder where the hell the hulks get their meat sacks, I mean where the hell are they getting it all from? Regular NPCs are like 10% of the population if that, not like they need them though this is a Bethesda game.
 
I also found this on the "Official" Fallout 4 forum which sort of infuriated me:
image.jpeg

The fuck is this guy going on about?

"The map is 1 million times better than FNV's vanilla map"

"The map is 1 million times better than FNV's vanilla map"

image.gif
 
I haven't played Fallout 4. Is it just like Fallout 3 where everything's a clusterfuck of crap thrown into random places? I'll take New Vegas's map where location placements made sense over Fallout 3's junkyard any day.
 
I haven't played Fallout 4. Is it just like Fallout 3 where everything's a clusterfuck of crap thrown into random places? I'll take New Vegas's map where location placements made sense over Fallout 3's junkyard any day.

Basically they improved a lot when compared to Fallout 3 but the enemy/faction placements are still random as hell. Downtown Boston does have a lot of vertical movement to it, which is nice, but it is mainly raiders, mutants, and synths with little to do but kill and loot.
 
Basically they improved a lot when compared to Fallout 3 but the enemy/faction placements are still random as hell. Downtown Boston does have a lot of vertical movement to it, which is nice, but it is mainly raiders, mutants, and synths with little to do but kill and loot.

Being an improvement over Fallout 3 isn't difficult though.
 
I haven't played Fallout 4. Is it just like Fallout 3 where everything's a clusterfuck of crap thrown into random places? I'll take New Vegas's map where location placements made sense over Fallout 3's junkyard any day.
They seem to have attempted to make the map make more sense but it's still sort of BLEH and the only real Hub city is Diamond City which makes very empty. The map is the least of Fallout 4's "problems", which I now refer to as "insults to the player."

I liked Fallout 3. I think Fallout 4 is dumbed down immensely and is an insult to the franchise. So what I am saying is, Fallout 4 is too dumbed down even for someone like me who enjoyed Fallout 3.
 
I mean where the hell are they getting it all from? Regular NPCs are like 10% of the population if that.
I second this, I feel like I ranted on this before, but I forget or I worded it poorly. The point I tried to make before was that if Ghouls, Supermutants, Raiders, Gunners, Synths (missing people) all come from the population and the population only accounts for <10%. The world is unbalanced, but that is likely due to them cutting future DLC, there must be 10 times the amount of non hostile humans in Far Point Lookout.
 
I second this, I feel like I ranted on this before, but I forget or I worded it poorly. The point I tried to make before was that if Ghouls, Supermutants, Raiders, Gunners, Synths (missing people) all come from the population and the population only accounts for <10%. The world is unbalanced, but that is likely due to them cutting future DLC, there must be 10 times the amount of non hostile humans in Far Point Lookout.
It's a possibility if what they're boasting about with the map size is true..I feel it'll have a couple friendly NPCs with even more cannon fodder. The current dialogue wheel setup doesn't leave much choice for any good stories or NPC interaction when all you have is "yes, fuck you yes, SARCASTIC yes, and neutral yes".
 
Dumbfuck said:
The map is 1 million times better than FNV's vanilla map and I don't see how it's even possible to argue against that. My reasoning for that isn't graphics or size, it's about random encounters.
Yeah, I was just blown away by incredible encounters like Preston Garvey Impersonator, Gassy Settler and Two Men Arguing About Sandwiches.
 
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