Considering this the career I'm currently on the track for, I guess I'm remarkably insane in that regard too.
Man, my lack of bitterness is really clashing with the whole theme you've got going on here in NMA, isn't it?
More like naive, maybe. The thing is, it's almost the same in every creative business. No matter if graphic design, game development, music or special effects/movies. People see the ones that create this incredible designs and music, watching the awesome movies, and believe this would be some kind of standard. And you often hear from people that want to work in those industries,
hey! I don't care so much about money, I want to do what I love! And I don't mind working all the time, because I am not doing a job anymore!.
And the sad part is, those industries do EVERYTHING to keep that idea. For obvious reasons. I am not telling you what to do, really, if you feel this is your one and true passion, go for it. But don't fall in to that romantic idea that so many have about
design jobs. Like, that you're telling stories and selling ideas. Because often enough, it really is just soul crushing work. And maybe 10 or 20% of what you think is great, is ACTUALLY the stuff you will do.
I just think you should know what you're geting your self in to. That's all I am saying. And the reality is, that many game designers actually stop to work in their buisness after a couple of years to chose a more secure work with better conditions. Simply because it is such a sick and inhuman environment. For those which are on the lower end of the food chain. At some point I wanted to get in to it as well, but I pretty much gave up on it. Not only is it very expensive (as far as the education goes), but it is also a very unsteady branch and with very small benefits. Once you're getting into your 30s you have to ask your self if you want to continue in a job where your company could close down or terminate your contract at any point. Pretty awesome for family planing too if you're spending 10 or 11 hours on your job. Friends? Family? Forget about that. And this is sadly the standard for many creative jobs.
Yeah, maybe, you might end up as one of the lucky guys that will work for Rockstar or Bethesda, companies that will keep you employed for 20+ years. One of the high profile companies out there. But it is much more likely that you will end up with one of the smaller developers, probably as freelancer or hired from project to project. Working constantly in cruch time - this is even true for Bethesda, and with only your passion as motivation. And if it happens that you work on those shitty apps and mobile games and MMOs poping up around ever corner, which have to be thrown out every 3-6 months? You might ask your self how you even ended up there in the first place.
And like I said, this is NOT unique to gaming. It is an ongoing issue in almost ALL creative jobs.