Walpknut
This ghoul has seen it all
Fallout 76 will work on day one.
I still laugh at people who tout The Elder Scrolls Online as a saving grace for Fallout 76.they seemingly have no experience on online games
Of course it will be worse than GTA Online's launch.
In the end it will not matter. This implies BoS in all games no matter what. Forever.
This has great meme potential. BoS everywhere. BoS where they should not be. BoS under the ocean. BoS in space. BoS rule Israel in 2315 and the Muslim Enclave are the only ones that can stop them. But on the horizon a new faction rises. The Knight's Templar ruled by pre-war Ghouls that were once Freemasons. Then the Aliens come down and shit really shifts to the next level.
Psychic magick powers soon.
See? They got another one.Actually, I could get behind psyker builds. Telepathy for speech checks. Technopathy for new hacking options. It's already canonical soft scifi, but I suppose there is a fineline between that and magick.
Outside the broadcaster the only existing ones were the psykers that the Master's scientists created and they were almost all mentally affected in one way or another.
To be fair, Hakunin in 2 does seem to have psyker-like abilities (his dream projections for instance). Though he was the only one stable enough to function among people like the Forecaster.Outside the broadcaster the only existing ones were the psykers that the Master's scientists created and they were almost all mentally affected in one way or another
Problematic party members.Psykers are really really uncommon. Outside the broadcaster the only existing ones were the psykers that the Master's scientists created and they were almost all mentally affected in one way or another.
Also, outside the rare exception that it helps the campaign I do not think that there should be psykers, especially player characters.
Any playable character with psychic powers should be insane. Perhaps you can make things combust if you focus long enough on it but you can't say a single coherent sentence.
I do not think that psykers were meant to have an increasing role in the Fallout setting.
The super mutant magician? i thought bethesda also made a magician in FO4's DLC Nuka World, but that one is a pre-war ghoul instead.Does anyone realize how lucky we are that Bethesda (who did nothing but TES for a decade), left Melchor out of FO3?
Yeah, you gotta love whenever Bethesda does stupid shit like this(because they think its cool) and bring it up with o' Petey Hines (who we all know has more creative control then he lets on and I bet that a lot of these dumbass ideas were Pete's because he thinks its cool.) he tells you to get fucked.The super mutant magician? i thought bethesda also made a magician in FO4's DLC Nuka World, but that one is a pre-war ghoul instead.
And they decide it's good idea to give him actual magic power, because of radiation they say.
See? They got another one.
Psykers are really really uncommon. Outside the broadcaster the only existing ones were the psykers that the Master's scientists created and they were almost all mentally affected in one way or another.
Also, outside the rare exception that it helps the campaign I do not think that there should be psykers, especially player characters.
Any playable character with psychic powers should be insane. Perhaps you can make things combust if you focus long enough on it but you can't say a single coherent sentence.
I do not think that psykers were meant to have an increasing role in the Fallout setting.
Edit: yes I meant the "Forecaster" instead of "Broadcaster". Did not feel like looking it up so I mixed the two names up.
How so? The only psyker they've ever done is Mama Murphy.