Fallout: New Vegas quest troubleshooting (spoilers)

I don't think you're reading some of our responses. And by "our" in this case I do mean "mine". The Legionnaires in Nelson will ALWAYS become hostile after you rescue the hostages in Nelson. Hiding doesn't change anything. All that does is it allows you to accomplish that specific goal without any violence (your aim, remember?) but they will still know it was you. It's not a bug.

Legion will ALWAYS call you "Profligate", because you're not a Legion. Even when you side with Caesar, you're not Legion, you're freelance working WITH Legion, so they'll still call you "Profligate", however they will do so more respectfully. i.e. "You're not bad... for a Profligate." This all makes even MORE sense when you consider players (such as yourself) role playing a female character. There ARE NO female Legion members, and the Courier wasn't about to become the first, as far as Caesar was concerned.

The Legion at the camp where you rescue the Powder Gangers react very similarly to those in Nelson, except you CAN sneak in, rescue the hostages, and sneak out, without them ever realizing you were responsible. However, they are VERY quick to turn hostile if you so much as loiter nearby those hostages. It's also entirely possible to upset one Legion outpost, and suffer a temporary state of universal animosity from all Legionaries, until the "cool off" period of between 1-3 in-game days. The place where you pissed off the Legion might never return to neutral towards you, but the rest of the Legion will/might.

Lastly, disguises aren't an end-all. Slapping on a Legion Recruit outfit won't stop Legion from knowing it's you under many circumstances. If you don't outfit yourself with your disguise with enough distance, they will have already "detected" you and you'd never have gotten the opportunity to fool them. Wearing a disguise from far away enough to avoid this has the danger of you being spotted by NCR troopers who mistake you for Legion scum. This is how it was intended. You can use disguises to sneak around, but you have to do so SNEAKILY.

The only way you can be sure if you're encountering a bug is to find the random Legion patrols, and see how they respond to you. If you avoid any NCR and put on a Legion outfit, THEN encounter a Legion patrol (it can't have any dogs though) AND they attack you... then you might have run into a bug. But full-fledged Legion outposts responding to scripting is normal. The Legion were designed as a faction that are only ever friendly to you if you side with them, and easy to piss off if you're not.
 
SnapSlav said:
Legion will ALWAYS call you "Profligate", because you're not a Legion. Even when you side with Caesar, you're not Legion, you're freelance working WITH Legion, so they'll still call you "Profligate", however they will do so more respectfully. i.e. "You're not bad... for a Profligate." This all makes even MORE sense when you consider players (such as yourself) role playing a female character. There ARE NO female Legion members, and the Courier wasn't about to become the first, as far as Caesar was concerned.
Well, if you have a liked and better reputation with them, they will call you "amicus". Don't know if that applies to a female character, however.[/quote]
 
They also still call you Profligate.

It's just one of those instances where higher enough reputation "unlocks" new lines of dialog from passing NPCs, yet doesn't override/replace the original dialog. The same is true in the reverse. When you piss off the Legion, but they're in a state of neutrality towards you, they'll respond to you BOTH with disdain as some typical "Profligate", AND with scornful recognition that you are an asshole soon-to-be-fitted for a Legion cross. In neither cases are you ever not a "Profligate" to them.
 
Hmmmm...went back to Helios after doing a bunch of other sidequests. I'm level 10 right now and there are Robots down here. I'm thinking it would be a better idea to come back when I'm level 12 and have the Robotics Expert perk so I can sneak up on them and shut them down for the XP instead of having the turrets kill them or avoid them with Stealth Boys.

Still deciding...

EDIT: Also, the laser tripwire down there is still armed even though I disarmed it using Science skill. This a known bug?
 
Is it because of your pacifist approach? You don't need to feel moral guilt from blowing robots up :lol:
Just kidding. Don't waste perk space on something as useless as robotic expert, pulse granades and other explosives work fine enough.
 
Mameluk said:
Is it because of your pacifist approach? You don't need to feel moral guilt from blowing robots up :lol:
Just kidding. Don't waste perk space on something as useless as robotic expert, pulse granades and other explosives work fine enough.

Robot kills count as Creatures Killed if you use Pulse Grenades or Mines on them.

There are two ways I see to get through there without recording any kills:

1) Hack the Turrets to destroy the other robots (I have no moral qualms about this but it takes a while to lure the robots to their doom :p) and then sneak past the Mr. Gutsy (or lure it to it's doom though I take a lot of damage this way).

2) Disable the robots with Robotics expert and get XP for shutting them down.

So I mostly just care about the XP at this point. It's only 10XP (14XP actually due to bonuses) but it is more XP than the other way.
 
Just run and skip that all stuff.
If not, Robotic Xxpert will be the best (but you still must hack turrets to disable them.)
That perk is must have in peaceful game.
 
Decided to skip it. Heading up to Vegas.

I ran into Veronica and she seems cool and would like to bring her along but since I don't want companions who might accidentally kill something, I said to wait here. Which made me think. Can I recruit a companion, tell them to "Wait Here" and have the companion perks stay active no matter how far from them I am?

Not that it's particularly useful in Veronica's case as her Scribe ability requires me to talk to her. But still...just curious. :p
 
Yes, as long as you don't "fire" your companion, their Perk remains active. Veronica is also a Companion whose questline will be impossible for your to complete, because it NECESSITATES killing. Not because Veronica does, but because a situation is imposed upon her where violence cannot be avoided. She herself is a fantastic characters, but ever since LR was released, her Perk became absolutely useless, because ED-E could perform the same functions AND more! Veronica also shares Rex's bad habit of running headlong into certain doom despite your best efforts to sit her down and say, very slowly, "do. not. be. agg.ress.ive."

The laser tripwire in Helios is always like that. It's intended that you get around it by using the other, harder to access route AROUND the room with all the bots triggered by the tripwire, not by "disabling" the tripwire. Either way, when you come back to Helios after getting the Robotics Expert, none of it will pose you any trouble. The worst case scenario is that you'll have to use a Stealth Boy to make sneaking up on the robots a breeze, rather than waiting to catch them unawares. Either way, with Robotics Expert, that place becomes a cakewalk.
 
SnapSlav said:
Yes, as long as you don't "fire" your companion, their Perk remains active. Veronica is also a Companion whose questline will be impossible for your to complete, because it NECESSITATES killing. Not because Veronica does, but because a situation is imposed upon her where violence cannot be avoided. She herself is a fantastic characters, but ever since LR was released, her Perk became absolutely useless, because ED-E could perform the same functions AND more! Veronica also shares Rex's bad habit of running headlong into certain doom despite your best efforts to sit her down and say, very slowly, "do. not. be. agg.ress.ive."

Are there any companions whose quests don't require killing?
 
Lily's Quest also doesn't require Killing. Just pick Animal Friend and the Nightstalkers will be tame cool puppies.
 
Sneak, repair Rhonda, end.
Noob question. :F

Lily's Quest
Lily haven't any personal marked quest. You actually remind about Jacobstown quest.
Lily unmarked quest can't be done without killing, it's require combat, but it's not important, it will only changes endings for Lily, nothing more.
 
Well considering that Lily's personal "Quest" is unmarked and the Jacobstown one has the option of giving her the Stealthboy MKII I consider that one her Quest, kind of like Rex' Brain Transplant being also his recruitment Quest.
 
At Camp McCarren. If I ask Col. Dhatri about Fiends, the game automatically puts the Three-Card Bounty quest in my quest log. Even if I say "no I'm not interested in bounties", it puts it in my quest log. LOL Guess I'm not talking to Col. Dhatri then.
 
Languorous_Maiar said:
Three-Card Bounty is tricky one. Driver Nephi - snipers, Violet - 2 lvl of Animal Friend, Cook-Cook - 2 lvl of animal Friend, fiends gonna kill brahmin, then Cook-Cook rage, and gonna get killed by his friends.
You can do it. It's ok with
This is going to be my "technical pacifist" playthrough. i.e. I don't directly kill anyone, but if people die as a result of my actions, so be it.

:D
 
I think it's at a point where anything and everything Languorous_Maiar says should just be totally, unequivocally disregarded. Like deciding to say that you CAN be a pacifist bounty hunter "by accident", or immediately after I pointed out that Veronica's personal quest HAD to involve killing, he suggested Veronica as a Companion whose quest didn't involve killing. Ya know, just not having any real clue when he says something. Not trying to be mean, but seriously, it's true.

EDIT: There is a very specific route that Veronica's personal quest can be accomplished without any bloodshed. For first-time players, it would involve no small amount of spoilers, guide-following, predetermined planning, and a very difficult skill check (95). So while it's indeed POSSIBLE, it's very, very difficult, and thus not an available choice to many players.

But yes, FearMonkey, you should avoid Dhatri for this playthrough. (It's Major, by the way, NOT Colonel.) Just look at it this way, you're wandering around NCR SOLDIERS, and talking to SOLDIERS. Guess how many of them are going to task you with harmless errands, especially the officers? Very, very few.
 
How does Veronica's quest involve killing?
[spoiler:5932aeafc8]
Acquiring her does not involve any killing, getting the technology does not involve killing and with a 95 speech check you can avoid fighting the Paladins.
If you convince Veronica to stay with the BoS, you're gold and nobody has been hurt.
If she joins the Followers, you can avoid killing the Paladins at the Follower's Outpost by using Terrifying Presence. That might be a temporary solution, though.
For a fully pacifist way you should convince her to stay with the Brotherhood.
[/spoiler:5932aeafc8]
 
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