Fallout: New Vegas quest troubleshooting (spoilers)

EDIT^2: Bleed Me Dry doesn't seem possible without killing creatures. Pity. I'd like Red Lucy to "reward me for my services". ah yeah.
I love that quest. Nothing beats going through living hell in Quarry Junction to be later rewarded with sexytime :mrgreen:
 
Languorous_Maiar said:
Bleed Me Dry doesn't seem possible without killing creatures.
Erm, why? Just ignore monsters and run for eggs?

Ummmm...because they will kill me if I don't kill them? I only have 158 hp and crappy armor because I have low strength. I can't take a lot of damage.
 
Well, we'll see. Maybe later after I've stockpiled enough of those chems. >_>


Meanwhile, I went back to Novac, recruited Boone, said "Wait Here" and the perk is still working and I'm pretty far away from him. So we'll see if it even goes away at any point. :p
 
So I'm at the clinic where they give out implants. I was going to get a strength implant to increase my carrying capacity, but that would be the only implant I could get until I raised my Endurance with Intense Training. So now I'm thinking I should use the implant to increase my Endurance in order to raise my Survival skill and then raise strength later after I raise Endurance again with Intense Training.

Here are my current SPECIAL stats:

S - 1
P - 10 (due to hat/glasses)
E - 1
C - 7
I - 8
A - 8
L - 7

Any suggestions?

EDIT: I keep changing my mind. Now I'm leaving towards strength and then getting endurance later. I can never make up my mind. :p

EDIT^2: Or...I have enough caps for the Monocyte Breeder. :p
 
I encountered a Nightkin selling "wind brahmin" at the tumbleweed ranch. after my initial encounter where he attacked me I reloaded the game. I don't want to kill/attack him, but I really want to pickpocket the stealth boy so I have to agree to give him my caps. The problem is I have over 14,000 caps.

My solution? I reverse-pickpocketed all my caps on the dead wastelander outside the pen. Then I agreed to give my caps to the Nightkin, but of course I have no caps. He calls me stupid and walks away as I pickpocket the stealth boy off of him.

Of course, I could've pickpocketed my caps back too, but this way was more fun. :p
 
If you tell him that you will buy his Wind Brahmin without asking how much does it cost he gives you the stealthboy for free.
Also you don't reverse pick pocket a corpse, that is just stashing your stuff in it.
 
Walpknut said:
If you tell him that you will buy his Wind Brahmin without asking how much does it cost he gives you the stealthboy for free.
Also you don't reverse pick pocket a corpse, that is just stashing your stuff in it.

He didn't do that for me, re: the Stealth Boy. Glitch? :confused:

well, it's the same principle as reverse pickpocketing except the target doesn't care if I fail or not. :p

EDIT: Just read somewhere that the Stealth Boy thing might have been patched.


EDIT^2: And speaking of glitches, or outright bugs, I turned in the first part of Return to Sender to Reyes, and then she said to check out weird reports from three other stations. Once I end the dialog with her, those quests get marked as complete and I can then report to Reyes that those reports are false. I can't help but feel cheated out of the role-playing and the dialog. :(
 
Languorous_Maiar said:
Turbo. A lot of turbo, but it isn't expensive.
After 20 uses you will get a perk and turbo's effects will last +50% longer.

I usually have trouble finding doses of Turbo for sale. The Gomorrah bartender and Jack at Red Rock don't seem to restock it very often, but maybe I'm just unlucky. I've always just had to earn the recipe from Diane and stockpile ingredients to make my own.

By the way, I don't know if anyone's suggested this yet (sorry, I'm on a short break and don't have the time to read all eight pages of the thread), but you might be able to complete this quest, as well as your entire pacifist playthrough, a little easier if you stockpile 12-Gauge bean bag ammo or play through Honest Hearts and pick up the Compliance Regulator. As long as you're good at sneaking, every attack with the regulator will be a sneak attack crit, and thus a paralyzing shot. You could also try relying on Stealth Boys to pick up most of the egg clutches and then stockpile flashbang grenades from Lonesome Road in order to take care of the nests you can't skulk into. As already suggested, Turbo would be invaluable for quick escapes or in case of SNAFU.
 
LOL. I recruited Cass and because I'm "Very Evil" because I stole a ton of shit, yet Ive never killed any people or creatures, she wants nothing to do with me and left. LOL. So funny. The Karma system is so bad. :lol:

EDIT: I just realized how funny that sounds. Evil Pacifist. LOL
 
Oh well. Maybe if I stop stealing and just do the nice things I've been doing I'll become just regular old Evil or even Neutral. :p

EDIT: Or maybe I'll get to do her quest in my next playthrough when I'll be Good where I won't steal and I'll just kill a bunch of people instead. :p
 
Yeah, Bleed Me Dry is a quest that CAN be completed without any violence, but doing so is FAR from ideal. It's not real hard to get through Vault 22 to get the Mantis Eggs, if you know where to go, but if you poke around every corner you'd run into trouble. It's quite simple to get to the Radscorpion Eggs, unless you waited so long to start the quest that Giant Radscorpions spawn, which are rather tough to outrun. The next couple of nests are inside caves TEAMING with their respective creature, so it's quite tricky getting in and out unscathed- even WITH violence. But the second to last is the most difficult, as far as I'm concerned: The Cazadores. Those things CANNOT be outrun, and unless you complete Old World Blues they will obliterate you with highly fatal, multiple-stacking poison in seconds, flat. I've always had to proceed with extreme caution during this phase of the quest, and pick off the Cazadores as few at a time as possible (since they love to swarm you). I imagine the "Turbo Lots of Turbo" tactic would be most appropriate here, but would be very difficulty to utilize, because the route you have to take is so out of the way, long, and drawn out. Meanwhile grabbing the Deathclaw Eggs from Quarry Junction can be done simply by walking around ledges and confusing the Deathclaws. It's kinda sad how easy the pathing programming makes a bunch of the beasts in the game. "Oh no, a twig in my way, I'M STUCK!!!"

I'm still baffled that you've managed to avoid ALL the "free karma" instances, OR stolen so, so much stuff, that you're considered Very Evil. I know lots of the karma comes from killing Feral Ghouls, Legionaries, and Powder Gangers, but still! You probably SHOULD consider yourself a bad person if you're stealing SO MUCH that the
game takes no second glances at you before labeling you a horrible, terrible person... <_<
 
SnapSlav said:
But the second to last is the most difficult, as far as I'm concerned: The Cazadores. Those things CANNOT be outrun, and unless you complete Old World Blues they will obliterate you with highly fatal, multiple-stacking poison in seconds, flat. I've always had to proceed with extreme caution during this phase of the quest, and pick off the Cazadores as few at a time as possible (since they love to swarm you). I imagine the "Turbo Lots of Turbo" tactic would be most appropriate here, but would be very difficulty to utilize, because the route you have to take is so out of the way, long, and drawn out.

How about Stealth Boy(s)?

SnapSlav said:
I'm still baffled that you've managed to avoid ALL the "free karma" instances, OR stolen so, so much stuff, that you're considered Very Evil. I know lots of the karma comes from killing Feral Ghouls, Legionaries, and Powder Gangers, but still! You probably SHOULD consider yourself a bad person if you're stealing SO MUCH that the game takes no second glances at you before labeling you a horrible, terrible person... <_<

The game first labeled me "Evil" before I rescued Deputy Beagle.

Of course, there were no positive karma quests in Goodsprings or anywhere in between that I could have completed unless I killed people or was indirectly involved in killing people. And, yeah, I was stealing quite a bit of stuff, but it really shouldn't have counted against me that much.

I mean, I played Fallout 1 & 2 "non-violently" and stole a ton of shit and still ended the game with positive Karma. At least I think I did. Like I said, my memory is a bit fuzzy with those games. Been a while since I played them. But I stole from everybody in Fallout 1 & 2. I'm sure of it. I like stealing stuff in games because it makes me lots of money early on. My characters like money. :p
 
FearMonkey said:
How about Stealth Boy(s)?

They have very high Perception and the zone you have to enter isn't very open. Probably it's possible but you'll need a ton of SBs and/or all the perks/abilities that lenghten their duration (IIRC they can last as much as four times more) and lot of saves.
 
I FO3, you could literally have 75-80 Sneak, and Raiders or Super Mutants would obliviously walk right up to you, less than a foot away, shouting "Who's there!?!?!" without noticing you. Stealth Boys worked identically, in that they made this 100% effective, regardless of your level of Sneak. Obsidian completely reworked the way Sneaking functions, in New Vegas, to make this abuse impossible. So like Stanislao says, Cazadores' high Perception means they will NOTICE you, even with Stealth Boys. Any method you use to try and skirt around killing them will only make the trek potentially less hazardous, but it will NEVER rival the level of "safety" you get from actually killing them.

Additionally, because of the engine's shittiness (yes, we just can't escape it) it's very, VERY dangerous to save while out in the field, or at least certain contiguous sections of outdoors, because loading can (and often will) cause new batches of creatures to spawn. You wouldn't want to make it past a couple trees, having successfully avoided a group of Cazadores, saved, then accidentally aggro'ed some others, only to reload and find yourself staring down a new group of 5 that will always be there when you reload again. That happens, and once you get caught in the loop, the only escape is an earlier save (or lightning-fast murder/escape).

And, again, regarding your status as Very Evil.... you SHOULD probably be considered a very bad person if you steal prolifically. That's bad, no matter how you slice it. Killing in the post-apocalypse is truly a grey area; maybe they're out to get you, maybe you had no choice. But theft is always a premeditated act; you don't "accidentally" lift that rifle off of the store shelf. You're actively planning on doing harm to others, it's just isn't physical harm to their physiological well-being, it's more psychological and economical terror. If you think you can perpetuate doing this regularly, and argue that you're not doing anything bad... that's very egocentric evil, so the Very Evil title is well deserved.
 
I'm fine with being seen as Very Evil for stealing. My main complaint, or at least what I find peculiar, is that Cass somehow knows I'm evil. Even though I haven't done anything around her. That's not how Karma is supposed to work. It's weird that for this one character, they based how she judges you on Karma. It should be based on what you've done in front of her, while she's watching. She's not a telepath able to see my innermost thoughts.

But it's not a big deal. It is what it is and I'll deal.

Also, yeah, sounds like I'm gonna skip that Bleed Me Dry quest. Sounds like too much of a pain for me to deal with. :p

Quick Update: I'm in Nellis now. I assume I can deal with the ant problem by just running down there, turning on the power, and then getting the hell out.
 
FearMonkey said:
That's not how Karma is supposed to work.
Actually that's almost precisely EXACTLY how Karma is "supposed" to work. In FO2 they tried to play it off with "Hey, I heard about you" lines, but even in beginner locales like Klamath where you hadn't established ANY form of reputation about yourself, one bar would like you and the other bar would treat you with animosity based solely around your karma. It didn't make sense, but that's how it worked. The modern games just make the discrepancies more obvious to notice. Cass's reactions to you are technically due to knowledge of your exploits, but it doesn't really seem like it. Just like the commentary on your karma by your Father in FO3 was supposedly "I've heard some things", the same modus operandi from FO2.

You can deal with the POWER problem by just running in, but the Ant problem can only be dealt with by dealing with the Ants. Yeah, doesn't make sense, does it? Actually no, it makes PERFECT sense! You just have a couple choices on how you deal with them. The "technical pacifist" method would be "getting them killed" with the scientific (or lucky) approach. That's also the easier approach, because killing them directly is very dangerous, and leads to exploding munitions stockpiles (along with yourself) more often than not.

The Ant Misbehavin' quest isn't even important, if you want to avoid it. You can always get the Boomers to Idolize you with any number of different errands for them, the majority of which are 100% pacifistic. If you get to them early on, or SOMEHOW your skillset is so woefully inept that you cannot perform ANY of their quests, you can still get them to Idolize you by just donating Scrap Metal.
 
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