Far Harbor Official Discussion

Increased? I don't think so. Walk through hotel was just cheerfull headbashing without any loss of health, yes, place was full of Ghouls but easy kill.
Yeah. There are a few more high level ghouls (charred and gangrenous and so on), but my level 70 character just breezed through it. Overseer's Guardian is completely OP.
 
Yeah. There are a few more high level ghouls (charred and gangrenous and so on), but my level 70 character just breezed through it. Overseer's Guardian is completely OP.

Funny thing, I know it's best gun in the game but main reason I stick with OG is not firepower but the sound of this piece, sometimes I like to just listem how my gun sounds.
 
Funny thing, I know it's best gun in the game but main reason I stick with OG is not firepower but the sound of this piece, sometimes I like to just listem how my gun sounds.
Eh, I put a silencer on it.
Top tier automatic piercing receiver, silencer, long barrel, large quick change magazine -> Total death machine. Kills a mirelurk queen in a single clip.
 
Eh, I put a silencer on it.
Top tier automatic piercing receiver, silencer, long barrel, large quick change magazine -> Total death machine. Kills a mirelurk queen in a single clip.
Where did you find the TOP TIER AUTOMATIC PIERCING RECEIVER SILENCER LONG BARREL LARGE QUICK CHANGE MAGAZINE TOTAL DEATH MACHINE gun, or were you referring to the TOP TIER AUTOMATIC PIERCING RECEIVER ENHANCED SILENCER AGITATED LONG BARREL IMPROVED LARGE QUICK CHANGE MAGAZINE IMPROVED TOTAL DEATH MACHINE gun that everyone and their brother uses?
 
Where did you find the TOP TIER AUTOMATIC PIERCING RECEIVER SILENCER LONG BARREL LARGE QUICK CHANGE MAGAZINE TOTAL DEATH MACHINE gun, or were you referring to the TOP TIER AUTOMATIC PIERCING RECEIVER ENHANCED SILENCER AGITATED LONG BARREL IMPROVED LARGE QUICK CHANGE MAGAZINE IMPROVED TOTAL DEATH MACHINE gun that everyone and their brother uses?
It's a good thing one can change the names of the guns, all those fuckign attribute names are ridiculous.
 
The BOS may have problem with thinking technology, but unless it knocks on their door they are not going to bother looking for it or its source of origin.
(This is a little late, but whatever).

Something really annoys be about the BoS, because somehow synths are evil and must be destroyed, but robots that quite clearly have hard AI (Codsworth, Curie, ect) are somehow ok? They have also used various robots, and if a generic civilian Mr. Handy has AI, than surely military level ones do? And would they destroy ZAX?
 
(This is a little late, but whatever).

Something really annoys be about the BoS, because somehow synths are evil and must be destroyed, but robots that quite clearly have hard AI (Codsworth, Curie, ect) are somehow ok? They have also used various robots, and if a generic civilian Mr. Handy has AI, than surely military level ones do? And would they destroy ZAX?

Hey you have a point there. While in Fallout 3 robots still ran on sophisticated programming that made it sounds like they had real personalities, Bethesda made robots in Fallout 4 sentient and self aware.
And if they are against thinking machines they would have to destroy ZAX even if that goes against the rest of their philosophy of preserving the ancients' advanced technology.
Ugh, more and more stupid writing.

Would make more sense if the BOS had a philosophy of "If we can not control it we destroy it to make sure that 'lesser hands' don't possess it".
Thus they destroy the Synths because it is a technology they can't get under their control. They would not even care if it is self aware or not.
 
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If Bethesda make the BOS ending canon, then they have no idea how the BOS work.
 
If Bethesda make the BOS ending canon, then they have no idea how the BOS work.
It was obvious they don't care how anything in Fallout works way before that.

I have Far Harbor and I can't even get myself to play it because there's simply much better games that don't make me feel like I'm playing something totally stupid.
 
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Well it's time to see what their score on Metacritic is:

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Reasonably favourable for a DLC I suppose.
 
There's simply not enough reviews for Metacritic to matter right now; a handful at best. Steam reviews might be a better place to look for varying views on Far Harbor, and considering they're not putting up with the likes of Workstation DLC, a much harsher critique.

As for Far Harbor as a whole, it's pretty average. I had some fun, and some frustration. Most of the new locations were pretty tiny, with a few exceptions being mainly the faction locations. I liked the weird holy grounds of The Children of Atom, the cloister for the harbor people, and the synth observatory. But this DLC did what the main game did; went for flash over substance. The introduction to the island's fairly fun, but then it's revealed as nothing more than a setpiece, just as the opening to Fallout 4 was a setpiece. It went from seeming like a big epic place, to another area to run around on and collect crafting items. The enemies are easily dealt with with the over-powered legendary weapons. Speaking of which, it's like everyone but their brother were handing out. Must have been a sale going on.
 
Not sure if this has been discussed yet, but the huge "revelation" that your character may actually be a synth is completely ridiculous and actually contradicts the base game on multiple occasions. Once you speak to DiMA in Acadia, he eventually asks about the possibility of the Sole Survivor being a synth and tells you to recount your very first memory. In a cheap attempt to brush the SS's pre-established background under the rug, you are only allowed to bring up the day the bombs fell as your first memory, which brings up a giant plot hole when you remember all the times you're able to reminisce about the past in the main game. For example, correcting Moe about baseball, talking with Kent about the Silver Shroud, the entire damn intro cinematic. Not to mention, the Mr. Handy that accesses pre-war records on your character on the rocket ship. Hell, and that's not even getting to the fact that you're susceptible to the Mole Rat disease and radiation damage.

I would go into how it makes absolutely zero sense for the Institute to place a synth in cryostasis, but it should be self-explanatory to anyone who's played the damn game to know how utterly ridiculous this theory is. How terrible are Bethesda's writers when they can't even be consistent between the main game and first actual DLC?
 
Not sure if this has been discussed yet, but the huge "revelation" that your character may actually be a synth is completely ridiculous and actually contradicts the base game on multiple occasions.

It kind of works if you suspend a metric ton of disbelief. If you ignore the countless plot holes, it could work that everyone did die in the cyrostatis; funny how you're the only one to somehow survive. Shaun wants you to act out a revenge on Kellogg, an agent that's slippery and dangerous, and Shaun wants some kind of closure with his father. Say the players really a modified corser (Seeing as the player's pretty much an unstoppable killing machine, it's not that much of a stretch), given the strong motivation to both kill the man that took your family away and to search out your son. Shaun doesn't act all worried about your safety, because even though he's pretending that you're his parent, he knows the real truth. All of this is conjecture and filling in story beats lacking from the skeletal narrative that makes up Fallout 4. It's a shame a good writer wasn't given a chance to really flesh out a mind-bending PKD-style story of what reality and to an extent what being human really means. Stuff this crew are sadly incapable of doing.
 
Not sure if this has been discussed yet, but the huge "revelation" that your character may actually be a synth is completely ridiculous and actually contradicts the base game on multiple occasions.
No one is accusing Bethesda of taking Fallout 4 seriously. This game has Kid in the Fridge. "OH MY GEEE-OD BILLY OHHHH" and "WHAR SHAWN KELLOGG WHAR" 10/10 Shakespeare
 
Who knows, maybe this was even a part of their story at some point, like in early drafts or concepts. Making the player a Synth or hints to it. I just can't imagine that this wasn't at least discussed. And maybe, after the leaked documents or after people reacted more negatively to that idea - I mean com on, they changed it halfway in development.
We are talking about a company here, that wanted Fallout 3 to be about sacrifices, of which very little are actually in the game ... bug I digress. They create this huge climatic ending, where the player has to make a choice, but somehow, someone forgot, hey! Whe have 3 companions that are COMPLETELY(!) imune to radiation! And in a real situation, they would even HAVE to do it! Because one was saved by the player, the other one bought and one was some kind of slave ...

However, I am curious about something. How does Nick and all that work out, once you chose for the BoS? Don't they hate all Snyths or something?
 
It's a good thing one can change the names of the guns, all those fuckign attribute names are ridiculous.
Like the quests in Fallout 4, the weapons are procedurally generated it seems. Which is why we get the Flamer of Freezing.

However, I am curious about something. How does Nick and all that work out, once you chose for the BoS? Don't they hate all Snyths or something?
Who knows, I can't be bothered to play the story that far anymore. It's just so cringe-inducing and terrible.

You know how some other games take the time to make their stories/lore seem believable by researching things in the real world and then extrapolating ideas to futuristic worlds? Like how stuff in Mass Effect has some basis in real science? Well Bethesda seems to have decided that's stupid and just started making things up off the top of their heads and what you get is a lame, cheesy story that doesn't hold up to any sort of scrutiny as well as Kid in the Fridge and Ancient Aliens.
 
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However, I am curious about something. How does Nick and all that work out, once you chose for the BoS? Don't they hate all Snyths or something?

The only companions who care which faction you side with are Danse, Deacon, and X6-88, who turn hostile if you attack their faction. Apparently none of the others care enough to comment on it or offer an opinion.
 
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