That's not funny.
Sorry for trying to lighten the mood :/ :'(
That's not funny.
/Case closed.
Back on Far Harbor. Where does actually Vault 118 located?
You don't understand the Brotherhood, at all. Here's a primer.
It's not against it's foundings, it's the evolution of a faction and the development of it into something greater. Characters like Vree and Talus constantly tell you this, preserving technology for the betterment of mankind so it can be one day used to help them. Should the people of the United Kingdom bow down to a monarch, farm the fields of their land for hours on end and be forced to go to the stocks when they commit crimes just because that's the foundation their society was once based on? Of course not, and the notion that we should because it's our heritage and foundings is ridiculous. What is a laughable idea is believing something should stay uncompromisingly loyal to its foundings and not develop or change (what interesting fiction that would make for, hey?).
The Brotherhood in the West is far more detached from the foundings of the Brotherhood than the one now in the East. The faction that once traded and protected land now cower in bunkers as tech raiders that have no relation to anyone in the outside world. Thus, if you hate Arthur and his beautifully reformed Brotherhood, you must feel the same about the tech raiders in the east, ey
The Brotherhood in the East does everything the Brotherhood set out to do, and like I have said previously, they are perfect.
If you ally them with NCR the NV BoS actually offer protection and help by patrolling the l-15 (in the ending slides, not directly in-game, so technically it's two And of course it's debatable exactly which combination of endings could be considered canon. But even there, they only provide said patrols in return for the NCR giving all their suits of power armour back.The only faction of the BOS that ever offered protection (other than the FO3 without charge) is the semi canon Mid West BOS, and they basically ran a protection racket, supplies and recruits in return from protection against animals, raiders, mutants, and robots.
/Case closed.
Back on Far Harbor. Where does actually Vault 118 located?
If you ally them with NCR the NV BoS actually offer protection and help by patrolling the l-15 (in the ending slides, not directly in-game, so technically it's two And of course it's debatable exactly which combination of endings could be considered canon. But even there, they only provide said patrols in return for the NCR giving all their suits of power armour back.
Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.it's filled with leveled ghouls, at least 30 or 40 in there at once. It's ridiculous.
Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.
Yep. Options and different endings, aaah, the golden era of RPGs actually being, you know... RPGs.Indeed, it is still some kind of deal and not out of the goodness of their hearts.
And in the independent ending they only do so in order to shake down travelers for any technology the BOS feels is inappropriate for them to have.
R A I L R O A Dor perhaps put in some more difficult puzzles
R A I L R O A D
I actually pressed railroad just for laughs and my jaw hit the floor when it actually worked. It was like something out of a parody.It still pisses me off now, 5 months later, that they included such a stupid puzzle in the game. It pisses me off more that I didn't figure it out immediately because I didn't think they would ever be that fucking stupid with a puzzle. Of course, at the time, I forgot about the fact that these are the same developers that made pattern puzzles on doors in Skyrim, only to put the correct pattern on the key itself.
Yep. Options and different endings, aaah, the golden era of RPGs actually being, you know... RPGs.
Kind of reminds me of all the recent and utterly pointless remakes of classic 80s movies. Robocop, Total Recall etc. By making them PG-13 and removing all the violence and other themes they basically removed everything that made those films great. Likewise, Fallout has been dumbed down and had its identity removed by Bethesda in the same fashionI know my friend, I know, when RPGs felt half like going through a book (storyline, talking with people, learning about history and background lore), and not like going through PG13 rated action movie as it does now.
Kind of reminds me of all the recent and utterly pointless remakes of classic 80s movies. Robocop, Total Recall etc. By making them PG-13 and removing all the violence and other themes they basically removed everything that made those films great. Likewise, Fallout has been dumbed down and had its identity removed by Bethesda in the same fashion
Eh, it's not too hard. Granted, I played this with my very first character that was at level 70 at the time, so even without armour I guess everything is piss easy. Well, most of that stems from the ridiculous OPness of Overseer's Guardian.Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.
Money. Pure and simple. Cashing in on a name (hi Ghostbusters) to make money off nostalgia. Seeing stuff I watched/played as a kid/teen back in the day being ruined by Hollywood (and the game equivalents like Bethesda) for a quick buck is depressing as hell.I have no idea where it comes from
Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.