Far Harbor Official Discussion

/Case closed.

Back on Far Harbor. Where does actually Vault 118 located?
 
You don't understand the Brotherhood, at all. Here's a primer.

It's not against it's foundings, it's the evolution of a faction and the development of it into something greater. Characters like Vree and Talus constantly tell you this, preserving technology for the betterment of mankind so it can be one day used to help them. Should the people of the United Kingdom bow down to a monarch, farm the fields of their land for hours on end and be forced to go to the stocks when they commit crimes just because that's the foundation their society was once based on? Of course not, and the notion that we should because it's our heritage and foundings is ridiculous. What is a laughable idea is believing something should stay uncompromisingly loyal to its foundings and not develop or change (what interesting fiction that would make for, hey?).

The Brotherhood in the West is far more detached from the foundings of the Brotherhood than the one now in the East. The faction that once traded and protected land now cower in bunkers as tech raiders that have no relation to anyone in the outside world. Thus, if you hate Arthur and his beautifully reformed Brotherhood, you must feel the same about the tech raiders in the east, ey ;)

The Brotherhood in the East does everything the Brotherhood set out to do, and like I have said previously, they are perfect.


The next time someone uses fucking gampedia as a source that is nothing but retcons to prove their point, I'm going to flip. That is the problem the retcons i don't care what that shit says, because what really matter was upholding the consistencies of the previous fallouts.
 
The only faction of the BOS that ever offered protection (other than the FO3 without charge) is the semi canon Mid West BOS, and they basically ran a protection racket, supplies and recruits in return from protection against animals, raiders, mutants, and robots.
If you ally them with NCR the NV BoS actually offer protection and help by patrolling the l-15 (in the ending slides, not directly in-game, so technically it's two :) And of course it's debatable exactly which combination of endings could be considered canon. But even there, they only provide said patrols in return for the NCR giving all their suits of power armour back.
 
/Case closed.

Back on Far Harbor. Where does actually Vault 118 located?

It's located in a hotel filled with ghouls. Once you get to the hotel you'll have to find a functioning elevator. It's on the 2nd floor I believe. You can use this elevator to head down into the vault. Be careful if you're not using godmode or whatever, it's filled with leveled ghouls, at least 30 or 40 in there at once. It's ridiculous. Take a good automatic gun, it's pretty much smack dab in the middle of the map, hard to miss.
 
If you ally them with NCR the NV BoS actually offer protection and help by patrolling the l-15 (in the ending slides, not directly in-game, so technically it's two :) And of course it's debatable exactly which combination of endings could be considered canon. But even there, they only provide said patrols in return for the NCR giving all their suits of power armour back.

Indeed, it is still some kind of deal and not out of the goodness of their hearts.
And in the independent ending they only do so in order to shake down travelers for any technology the BOS feels is inappropriate for them to have.
 
Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.

It makes you almost wish as if they just took away all your equipment right at the start of a DLC, or perhaps put in some more difficult puzzles or raise the threshold of skill checks.
 
R A I L R O A D

It still pisses me off now, 5 months later, that they included such a stupid puzzle in the game. It pisses me off more that I didn't figure it out immediately because I didn't think they would ever be that fucking stupid with a puzzle. Of course, at the time, I forgot about the fact that these are the same developers that made pattern puzzles on doors in Skyrim, only to put the correct pattern on the key itself.
 
It still pisses me off now, 5 months later, that they included such a stupid puzzle in the game. It pisses me off more that I didn't figure it out immediately because I didn't think they would ever be that fucking stupid with a puzzle. Of course, at the time, I forgot about the fact that these are the same developers that made pattern puzzles on doors in Skyrim, only to put the correct pattern on the key itself.
I actually pressed railroad just for laughs and my jaw hit the floor when it actually worked. It was like something out of a parody.
 
I know my friend, I know, when RPGs felt half like going through a book (storyline, talking with people, learning about history and background lore), and not like going through PG13 rated action movie as it does now.
Kind of reminds me of all the recent and utterly pointless remakes of classic 80s movies. Robocop, Total Recall etc. By making them PG-13 and removing all the violence and other themes they basically removed everything that made those films great. Likewise, Fallout has been dumbed down and had its identity removed by Bethesda in the same fashion :(
 
Kind of reminds me of all the recent and utterly pointless remakes of classic 80s movies. Robocop, Total Recall etc. By making them PG-13 and removing all the violence and other themes they basically removed everything that made those films great. Likewise, Fallout has been dumbed down and had its identity removed by Bethesda in the same fashion :(

That is one of the reasons why I have come to hate remakes, sequels and prequels for that matter.
Whatever creative spirit conceived them in the first place has long passed on since.
Fallout did not needed to be saved by Bethesda nor did a lot of other classic games need to be brought back by publishers.
There has always been mediocrity but the last ten to fifteen years have been increasingly bad.
I have no idea where it comes from and I honestly hope that when the whole reboot/remake/sequel fad of classics is over creative people will get more of an opportunity to make some new creations.
 
Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.
Eh, it's not too hard. Granted, I played this with my very first character that was at level 70 at the time, so even without armour I guess everything is piss easy. Well, most of that stems from the ridiculous OPness of Overseer's Guardian.

Btw., enough of that stupid argument, alright? THIJAKA posted his opinion, and it's fine to have that. No fucking need for namecalling, trolling or posting private messages. Stay on topic.
 
Ah, I see they're following the cherished Fallout tradition of trying to increase the difficulty of each DLC by flooding area with bullet sponge ghouls. I still have Vietnam-esque flashbacks of that subway tunnel from Broken Steel.

Increased? I don't think so. Walk through hotel was just cheerfull headbashing without any loss of health, yes, place was full of Ghouls but easy kill.
 
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