First Impression of Fallout 4

Well lonesome road was a DLC, so it came after the normal game, the BoS will shoot you if you wear the NCR Ranger armor that is in the original game.

I have no clue why some armors are not flaged to be a part of the respective faction. The system as a whole makes still sense for the game.
 
I think the way faction armor affected reputation was the real problem.

It made all your fame and infamy levels neutral while you were wearing any. What it should have done was affect the infamy values for each faction separately, while leaving fame alone. If I'm Idolized by the NCR, I shouldn't be reduced to random jackass status when I wear their armor. But if I wear Legion armor, they won't be happy I'm wearing the enemies' colours, but they shouldn't automatically hate me either, given the reputation and the things I've done for them.
 
Well lonesome road was a DLC, so it came after the normal game, the BoS will shoot you if you wear the NCR Ranger armor that is in the original game.

I have no clue why some armors are not flaged to be a part of the respective faction. The system as a whole makes still sense for the game.

You don't seem to understand my issue. I never said it doesn't make sense, I said it lacks nuance and wasn't implemented as well as it could've been. The whole Riot armor not having you look like NCR proves my entire point.

I think the way faction armor affected reputation was the real problem.

It made all your fame and infamy levels neutral while you were wearing any. What it should have done was affect the infamy values for each faction separately, while leaving fame alone. If I'm Idolized by the NCR, I shouldn't be reduced to random jackass status when I wear their armor. But if I wear Legion armor, they won't be happy I'm wearing the enemies' colours, but they shouldn't automatically hate me either, given the reputation and the things I've done for them.

Yeah I agree, and that's part of what I've been trying to say. Oh hey guy who has done everything for us...is that a Legion helmet? DIE! Is something that could've been implemented better. Like they become suspicious of you or question why you are wearing that, etc.
 
But we will never know why it lacks those nuances really. Maybe they didn't had enough time to add them all in? Who knows. The system COULD be improved, for sure. However, I am still glad they did at least that much, which gives the game at least SOME complexity. It's not perfect. But more than what Fallout 3 did for example, which was nothing.
 
I am really, really hoping that the change from the game taking place from 2277 to 2287 was last minute because I really, REALLY don't want Beth to touch the lore and story of NV in the slightest. I don't mind if their was like a photo of House in MITT since he did go there or an NPC saying something like "Some of the greatest minds of the pre-war era went to The Institute like Robert House the founder of RobCo." but that's about it. Anything else would be an insult and disservices.
 
Oh wow the idiocy is still going strong. Go watch a movie Crni, that's what I did.
Hey guys, what do you think about the inflatable doll joints every character still has? I think they look adorable.
 
My old Barbie dolls from when I was a kid had better joint movements then this and please remember 5 YEARS IN THE MAKING!
 
People in Bethesda games don't have bones, their bodies use a complex bladder system that pumps liquid to create motion. It makes sense now.
 
I am really, really hoping that the change from the game taking place from 2277 to 2287 was last minute because I really, REALLY don't want Beth to touch the lore and story of NV in the slightest. I don't mind if their was like a photo of House in MITT since he did go there or an NPC saying something like "Some of the greatest minds of the pre-war era went to The Institute like Robert House the founder of RobCo." but that's about it. Anything else would be an insult and disservices.

Honestly the 2287 date sucks, it took a fair chunk of my excitement level for the BoS in Fallout 4. All that speculation in that "What BoS division is in Fallout 4" thread went straight out the window with that date. It really would have been the most badass thing ever to see MwBoS in Fallout 4, it was even wishful thinking with the 2277 date, and solid speculation, but with the 2287 its a pipe dream.
 
Even if some fans of Fallout 3 criticize the dialogue system and the writing do you really think the vast majority of them really care? They'll just press the button that accepts the quest and then move on to gun more shit down. I've seen tons of people who have this gaming style who are looking forward to Fallout 4. Fallout 4 is still going GOTY no matter how butchered the writing and dialogue system is and then the Bethfans will use said GOTY like it matters as an objective fact for why Fallout 4 is the greatest thing ever.

Reading this new info about Fallout 4 is making me want to play it though. Not because I'd enjoy it, god no. I want to play it because I'm interested in just how 'bad' it is. It's like when you smell something awful and you know it's awful but you want to do a double-take just to fully comprehend how awful it smells. That's Fallout 4 for me. No way I'm shelling out 60 bucks for that kind of experience though. It'd be cheaper and easier for me to just find a scat-enthusiast to give me exactly the same experience.

Anyway. Settlement building is going to be stupid no matter how you do it. Unless there is one single place you can build which has a story that will unfold as it progresses a settlement can't be anything but generic. Think about it. Modoc. It had a problem with the Ghost Farm and it had a dude that was missing. It had a very specific feel to it and a story that gave meaning to its existence in the game. Now then, how exactly could a settlement you're going to build ever have that? I mean, you plant some potatoes and a named NPC shows up? Ok... So where did you build this settlement? Will this farmer dude have a dynamic reaction to the settlements around him? How about the factions? How about the location you chose to set up your settlement? I mean, if you grow potatoes in bad soil then it won't grow well. Will the game react to that? And this is just a farmer. What about security? What about traders? What about the economical structure of the region? What will Bob from an already established settlement say when a new guy starts supplying potatoes through caravans? Will anything at all happen? Will he react to it what so ever?

Novac existed solely because out the REPCONN facility that scavengers was breaking apart. Once REPCONN is all scavenged through Novac would cease to be unless it had grown into something more selfsufficient. Goodsprings exist because of its watering hole. It has problems with Powder Gangers because of its location and it has varying views on NCR because of their involvement with the highway, the former prisoners now turned gangbangers and the looming grasp of control of NCR over the region as a whole.

Do any of you really think that a settlement we build will be able to live up to a proper established settlement hand-crafted by developers and writers? The settlement building can try to make itself as relevant as it wants to but it doesn't change the fact that they'll end up being generic time-wasters. Remember, it's not just "one" settlement we can create, it's multiple. And without any way to direct what kind of feel we want out of a settlement (slave usage for example) or a dynamic reaction to the world around them they're bound to be generic time-wasters.

Or in short, we can now create settlements for the sake of being able to create settlements. And if it does serve a purpose, if settlement creation is integral to the game? Unless it is done extremely well, almost perfectly well, it is going to come across as lackluster at best. So even though I've gotten more information about settlement building and how it looks more promising than it did prior to these news from Mr Spaniardo, I still haven't seen anything that makes me think of it as being anything other than a shoehorned-in feature.

Pointless and a waste of time that could've been better spent on not fucking up the dialogue system.

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To clarify this a little better, when I hear "settlement building has perks for it", all I can think of is how it only serves as a delay for players to get the kind of settlement they want. It's meant to drag out the playtime. And when I hear that the settlements have quests for them all I can think of is the generic radiant quests from Skyrim. No matter how much they try to make them an important feature of the game they'll run out of content pretty quickly and the majority of the time spent will be spent building it. And if all you care about is building stuff then isn't Minecraft or The Sims a better kind of game for that? I mean, if I wanted to build a house or town or whatever I'd go to a game where that is the focus of the game rather than a game that has it as a little side-feature.

[edit2]

Actually, now that I think about it, there's quite a lot of sandbox games that are basically just that; Sandbox games. A giant sandbox with little side-toys spread around it. Now some of them can be damn good sandboxes with tons of fun toys (Fallout 2 and Saints Row 2 is a good example) and then there are some that are used as litter boxes for cats. And this settlement building thing? It seems like just another toy in a sandbox.
 
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It's like all of those other popular games you play for 10 dollars guys.... only inferior, and at 60 dollars!
But... Think of the play-time yo!
I got 272 hours out of Skyrim!
272!!1!one!
Sure, I only enjoyed about 100 hours.
And suuuure, the enjoyment of those 100 hours doesn't even compare to the enjoyment I get out of 1 hour in Hotline Miami.
But the hours of playtime!
Some even have thousands of hours!
60 dollars is so low of a price-tag for a game that can give some people thousands of hours, man!
How could a game that can give some people thousands of hours worth of entertainment be inferior to a 10 dollar game that gives you at most 10 hours?
In fact, I think it should be higher.
Bethesda should consider raising the price-tag to 80 bucks for the standard game!

(What I just said in jest I have seen others say with a straight face, let that sink in for ya. That's part of the Beth fanbase)
(As a side-note, I got Nuclear Throne for like 12 euro and I have 649 hours logged into that one.)

Oh wow the idiocy is still going strong. Go watch a movie Crni, that's what I did.
Hey guys, what do you think about the inflatable doll joints every character still has? I think they look adorable.
Could you link me a screnshot to what you mean?
 
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To clarify this a little better, when I hear "settlement building has perks for it", all I can think of is how it only serves as a delay for players to get the kind of settlement they want. It's meant to drag out the playtime. And when I hear that the settlements have quests for them all I can think of is the generic radiant quests from Skyrim. No matter how much they try to make them an important feature of the game they'll run out of content pretty quickly and the majority of the time spent will be spent building it. And if all you care about is building stuff then isn't Minecraft or The Sims a better kind of game for that? I mean, if I wanted to build a house or town or whatever I'd go to a game where that is the focus of the game rather than a game that has it as a little side-feature.

I think people love the fact that they can play Beths game like a doll-house simulator with awsome graphic - compared to Minecraft. It really is all extremly dull, stuff works only on the surface, but it is enough to get people really hooked it seems ... I guess it is not unlike drugs, or some at least. You like it at first, it becomes a habit, and the moment you realize how dull it is, you can't get away from it. I mean I realize that a lot of people actually spend a lot of time in the game with mods. I doubt vanilla skyrim or Fallout 3 would really keep THAT many people interested for like 250+ hours. The stuff in Beth games is so generic ... it kills me just thinking about it. And yet some people see Radiant AI Quests or what ever it is called as like the pinacle of RPG evolution ...
 
Ugh like the Thieve's Guild "Run across the province, run behind generic NPC #241, and take a gem he has spawned into his pocket.". Those quests are so much fun that they make me want to bash my head into my keyboard repeatedly from all the tedium.
 
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