After they go to Sanctuary the next quest is to go meet the settlers on the bluff and have you go to Lake whatever, get into the gift shop and take the raiders down then go back and inform the settlers. I haven't even gotten the Corvega quest yet. Now I'm reading that part that I played last night isn't even there? I have no idea, did I have another quest? I didn't clear out the Corvega plant totally just the outside so informing the settler wouldn't make sense with that. I'll have to check when I get home because I'm lost. The settler said "these guys are bothering us" and a quest marker said to go to the gift shop, went back and said I did it and I was done...but it was supposed to be the Corvega plant?
Well, not me. Maybe there's some randomisation going on, but I didn't kill any lake raiders or gift shop raiders or whatever. Forgot the name of the settlers, they were pretty much in the North of the map, if you follow the tracks after the Starlight Drive-In. They immediately told me to kill the Corvega raiders, joined the Minutemen afterwards and that was it. And that's not from a walkthrough, that's my game from last night.
Either the quest thinks me clearing the exterior of the Corvega plant is dealing with all of them or it added a different step entirely. I'll find out tonight.
It was mostly the interior for me. Not even all of them on the inside, there were still raiders left when it told me I was done oO And the guys on the outside were also not part of the quest.
From what i've seen. Quest involving charisma checks are 80% caps and 20% unique dialogue. Disappointing considering you can do a lot with high charisma builds. Infact, The first time i played fallout i went with charisma builds and what not. I love being able to talk my out of predicaments or having people do my bidding.
Also those Minutemen quests ARE multiple quests with different names. So it isn't just a singular quest. When Freedom Calls: Kill the Raiders in the Museum of Freedom. The First Step: Clear out the Corvega Assembly Plant. Sanctuary: Learn the art of crafting.
You can amend your statement or pretend you didn't say it, whatever you want homie. You originally said it was one quest and bam, leader. Not true. Also using real world time doesn't really work (nor are they 5 minutes each at all including travel) otherwise the handful of Boomer quests I completed fast would be that fast. But because it's a video game I don't try to say real world time matters to in game time. If you want it to seem more "realistic" just don't complete them directly in a row. Do other things. Sleep. It might make you feel better.
I think that "go there, kill the people in your way, get the thing you need at the end" is quite possibly the laziest kind of quest design in an open world RPG. What validates these sorts of quests for me is that the game provides a sufficiently compelling reason for killing all those folks and putting yourself in danger. It's not enough to just add something to your quest log, or have an NPC standing there with an exclamation point over their head, ideally I'm doing something that I have some reason to care about. One of the major problems I had with Skyrim was the overabundance of "go to dungeon, kill everything" kinds of quests without meaningful context. Is Fallout 4 better in this regard?
It seems to be fairly common sadly, but it's the pitfall of all RPG type games honestly. Kill quests and fetch quests make up so much of everything from MMORPGs to regular ole RPGs, etc.
Why is it that the positive reviews for this are so unbelievably stupid? Either paid off by Bethesda or written by some kid (like in this case I guess) who's never played a real game in his life. How can you lump in energy weapons and conventional guns? I have not read one coherent argument in those positive reviews. They're all utter bullshit. Without exceptions. How can anyone trick themselves into liking this shit? The mental work to do so is astonishing.
Pfff! Who needs fleshed out quests and NPCs when you can have a robot say your name ... maybe? That's what a lot of their attention was for the game. Not adding substantial content or something like that. Making it possible to name your character fuckface so that a robot can say it to you. And half of the time he won't say your name if it isn't recorded in the game ... I wish they would have used those 1000 lines to actually do something else with it.
Wow those names are borderline random. You really have to wonder at Bethesda's decisions sometimes. They'll have a voice actor say over a thousand words, but they can't be bothered to patch up the game before release.
My character is called Orgasmo and Codsworth calls him that. The quests in this game are all MMO level of transparent grinding. The ones in Diamond City have more of an effort in contextualizing them but they still don't offer pacifist routes. The Main quest is also highly linear.
It's vaguely insulting that Bethesda took the time out to record "Boob', "Boobie", and "Boobies" (as well as "Cock", "Fuck", "Fucker", and "Fuckface") and not say "Anne" or "Andrea" (or any other reasonably common human name.) Like some of the easter egg style joke names are funny (e.g. "asdf"), but there's really no need to validate the more immature segment of your audience with valuable studio time. Like how is one supposed to feel when they find that their actual name is not on there (mine is not) but they spent studio time letting you be called "Sex" or "Slit." It's reasonable to leave off names, as they have a finite amount of resources to devote to this, but it's vaguely insulting when they chose instead to feature terrible joke names instead of your own.
http://fallout.wikia.com/wiki/First_Step Hey so it seems that indeed you only need to complete one quest to become the Leader of the Minutemen. I just did the Sanctuary quest because I got confused with the quest markers of both quests appearing on the map at the same time. "Big multi spet quests", yeah. Suuuuuure.
Now you're just lying. When Freedom Calls: Kill the Raiders in the Museum of Freedom. The First Step: Clear out the Corvega Assembly Plant. Sanctuary: Learn the art of crafting. Even if you don't count Sanctuary it's still TWO. Not ONE. You do know the difference I assume? I have to wonder what it is that causes someone to so horribly hold their ground when they are proven incorrect. It's not even a big deal but you keep denying it.
Oh my god, it's so adorable how you hang onto such a technicality that you even count a quest that isn't even given by Gravyman and forced on the player to even being able to progress. Is this how insecurity looks like?
It is FUCKING amazing that hardly any mainstream "critic" or "professional" gaming site are talking about the low Metacritic score as well as the game breaking bugs. I can understand them not taking Metacritic seriously but when ALL 3(!) platforms have a low user score with everyone flooding Beths and Steams forums about the tech issues then you know something is up. I have a feeling that this may be bigger then the Arkham Knight and AC: Unity fiasco.