FearMonkey
Vault Senior Citizen
Last edited by a moderator:
Oh, I bet he loves radiant quests.
In Fallout 4 the Deathclaw already showed behaviors which previous titles didn't, like running all four at you then grabbing and shoving his claw at you, not to mention he could hit the ground knocking everything away from it. Don't make it sound like 'walking into walls' is the only thing he always does. Also if you don't see the difference in damage while using chems then you definitely weren't using enough. Just a psycho + pshychobuff gives you 50% of damage increase, along with psychojet you get 75%. Now add the appropriate damage perks based on the weapon you mostly use and you already pack a punch with every shot and with better criticals perk you can take half of the health bar out with one critical depending on how higher the level of the enemy you're facing is.
How did that happen? Was it already like that I when you found it?A deathclaw I fought was vibrating violently, stuck in some cave entrance. There's no telling how they'll behave.
How did that happen? Was it already like that I when you found it?A deathclaw I fought was vibrating violently, stuck in some cave entrance. There's no telling how they'll behave.
Was the cave near that stupid Atom cult unaffected by radiation somehow? I sometimes have enemies get stuck into something like that too.How did that happen? Was it already like that I when you found it?A deathclaw I fought was vibrating violently, stuck in some cave entrance. There's no telling how they'll behave.
Not sure, I was exploring a cave in the Glowing Sea, and apparently I was meant to be surprised by a deathclaw lurking in there. The cave had another exit, so when I went out and around (my companion was fighting the deathclaw), I found it stuck in the cave entrance, shaking that buggy, intense shake that these objects sometimes do when stuck
(these scripted surprises are always lost on me, and I hate it I'm always busy focusing on something else, and usually notice only when companions or other npcs point stuff out to me.)
Was the cave near that stupid Atom cult unaffected by radiation somehow? I sometimes have enemies get stuck into something like that too.How did that happen? Was it already like that I when you found it?A deathclaw I fought was vibrating violently, stuck in some cave entrance. There's no telling how they'll behave.
Not sure, I was exploring a cave in the Glowing Sea, and apparently I was meant to be surprised by a deathclaw lurking in there. The cave had another exit, so when I went out and around (my companion was fighting the deathclaw), I found it stuck in the cave entrance, shaking that buggy, intense shake that these objects sometimes do when stuck
(these scripted surprises are always lost on me, and I hate it I'm always busy focusing on something else, and usually notice only when companions or other npcs point stuff out to me.)
Was the cave near that stupid Atom cult unaffected by radiation somehow? I sometimes have enemies get stuck into something like that too.How did that happen? Was it already like that I when you found it?A deathclaw I fought was vibrating violently, stuck in some cave entrance. There's no telling how they'll behave.
Not sure, I was exploring a cave in the Glowing Sea, and apparently I was meant to be surprised by a deathclaw lurking in there. The cave had another exit, so when I went out and around (my companion was fighting the deathclaw), I found it stuck in the cave entrance, shaking that buggy, intense shake that these objects sometimes do when stuck
(these scripted surprises are always lost on me, and I hate it I'm always busy focusing on something else, and usually notice only when companions or other npcs point stuff out to me.)
Yup, there are some caves there that - if I recall correctly - do not transport you to a different interior cell, but are just marked "tunnels" right there, but I could be remembering it wrong
I'm still wanting to know why the glowing sea exists considering that it's 210 years after the war so I'm not sure why it looks the way it does.
I just gotta say, I love these posts of yours.I just ran into a man by a shallow grave, and a shovel next to him. My neverending optimism and faith in the impossible made me approach the man, thinking maybe
maybe
just maybe
there was something that made some kind of sense here, a grieving man, a grave, a shovel - maybe
RAIDER
he attacks me, i shoot him, that's that - oh oops, I forgot to spoiler it
This game is so goddamn retarded...
Anyone's been getting random Triggermen spawning inside Diamond city? They are hostile too, but you will see them using the workbenches like normal until the AI gets alerted. Is this supposed to happen?
The triggermen are part of a quest, but it's all wonked up. It happens when you kill that bartender dude in one of the quests - wether or not you actually kill him. I got them in both playthroughs, one where I off him, and one where I don't.
NOW - there is a possibility he got killed by raiders, since he walks back to Diamond city - over that bridge - which is full of raiders o_- so, that could be the reason (in both our cases)
(Why does Beth keep doing that!?)
Either way, go pay the sunglass guy who often sits outside the bar to call the attacks off. I tried just shooting him, but that actually does make the city hostile.