AgentBJ09
Vault Dweller
Yeah I can't find it hard if it's not, I did play it on survival without that mod untilI realized even a simple mole rat took 10 or more hits to kill with a shotgun point blank range with upgrades. I must be of the belief it's hard if it takes forever to kill an enemy. No it means it's BORING like the kind of boring that makes me want to exit the game to play a good game, a better game without taking 40 bullets to kill a damn rat for example. Why are you so insistent on defending this crap? It's called an artificial difficulty and a bad one at that.
The question is not why I'm defending it, but why are you are you so insistent on hating the mode? With every post you always make up some bullshit reason to justify your hate. First it's the instakills, then the there are no other criticals, not to mention your claim that you need to use drugs in every battle, now a simple mole rat needs ten shots to be killed from a fully upgraded shotgun in point blank? Really, what's next? You need 2 mini nukes to kill a bloatfly?
The mode is nothing what you try to make it be. It just made enemies buffier requiring you to invest more in your damage perks and keep your gear always upgraded whenever you get the chance. And there's nothing too special what few chems wouldn't help dealing with. If you don't like it because the fights are more longer and become boring to you, then please, switch the difficulty and enjoy your game rather than making it sound like survival is some sort of boogeyman mode.
Quick and simple: Artificial difficulty, done through health and damage buffs to enemies while decreasing your damage, is a long lambasted cheap way of upping the difficulty in game design.
In Warriors Orochi 3, a hack and slash ARPG, when playing on Chaos, enemies have more health and damage but will also gang up on you and attack faster, officers will air juggle you into foot soldiers versus use Musou as a stop action tactic, and numerous other things that make Chaos a challenge. Survival on Fallout 4 does none of those things outside of 'increase enemy damage/health, and take your damage down.' Hence, artificial difficulty.