General Discussion Thread of DOOM

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A fact which is NOT immediately apparent to anyone who begins the game. Ergo, that point is meaningless to the nature of his comment.

Hm, one of the pre-made characters is specifically made for non-violent playing. Of course, if you're completely new to roleplaying games and only used to play action games it's a bit counter-intuitive to not pick fights, but it's a perfectly valid and actually suggested option.
Staying in your cell in Wolfenstein 3D is not playing the game. You can run through the game trying not to kill anyway, dodging bullets and so, but you will have to kill the bosses and you're going to have a bad time trying to dodge the dogs and so on. Negotiating your way through Fallout is one of the ways the devs intended the game to be played.
 
Fallout IS a violent game, as in "it contains violence", so yeah, not letting him watch the Power Rangers because it's violent and then giving him Fallout, a game where you can literally kill kids for sucks sake, it's not entirely logical. I suspect his mother didn't really knew what the game was about.

That being said, I always liked to go "these are not the drones you are looking for" speech skill wise, and avoiding fights if I could. And the best part? You still get rewarded with experience points for doing so! So yeah, you can literally level up and beat the entire game without a single kill and even defeat The Master by using logic on him.
 
You guys do realize that I was not completely serious with that comment though.

Anyway, you indeed CAN play Fallout 1 in a completely non-violent way. It is difficult. But possible within the framework and ruleset of the game. That is the important part.
 
You could also NOT kill any Nazis in Wolfenstein 3D; you could just stay in your jail cell and not go anywhere. You're not GONNA, of course. Same principle.
Staying in your cell is hardly "playing the game". FO1 allows you to play the entire game without violence.
Again, doesn't matter. Apparently I wasn't clear enough about "the principle" when I stated examples, but the principle IS "possible is irrelevant to what's likely". During the early Bush days in the U.S., before 9/11, when government was trying to find ways to expand its reach but kept running up against that pesky Constitution thing, advisers to the President would bring forth plans that Bush felt weren't enough, but no matter how much he asked for possibilities to excuse further reach, they kept coming back with no excuses to do so, based on likely scenarios. So Bush finally asked them to come up with scenarios that were not LIKELY, but rather were POSSIBLE. They came back with all kinds of radical things that would allow lots more growth of government influence. But the people who had to run the numbers who setup the scenarios were very displeased with this method, and they pointed out, very appropriately, "Yeah, it's POSSIBLE that these countries might attack us, it's also POSSIBLE that a meteor would fall out of the sky. Possible doesn't really matter, but they're blowing it out of proportion to sound like it does." This, by the way, was the groundwork for that spectacularly useless "Star Wars" plan, for those wanting to look this up. Bush needed LOTS of support for continuing that fanciful project, and there were simply no precedents to suggest it had any use, so they had to conjur up equally fantastical scenarios to excuse the exorbitant expenses that the project would involve.

Long story short, cause I apparently MUST be as clear as fucking possible with you people, what's possible is of no consequence, here. Yeah, you COULD blah blah, but guess what, you're not. If ANY of you picked up FO1 for the first time ever, having never played anything else like it (cause let's be honest, there WAS nothing else like it, at the time) and you immediately went about trying to play the game non-violently, that would be astounding. But guess what, that just didn't happen. The likely scenario would be to approach the game the most directly. Fight breaks out, you fight. Travel must be undergone, you travel. Fight breaks out, you fight. So on and so on. It takes a greater appreciation of what the game offers to actually replay it subsequently and beat it without killing anyone. Same principle as approaching any other game, or any other ANYTHING. You will come at it the most likely direct manner possible. Only afterwards will you explore its greater possibilities.
 
Saying "You could just stay in your cell in Wolfenstein" as an example of being able to avoid conflict is like saying a game with a lives system has multiple endings because every time you die that story ends.
 
Or... it's extending an example to its extreme to point out how wrong the concept is, which is exactly what I was doing. But apparently that's too subtle for some people. <_<
 
So I finally watched that "gritty Power Rangers" video... and I gotta say that was some of the dullest shit I have seen all week, with Saban throwing a fuzz over it I thought it had more going on for it. Why are people so awed with it?
 
Man, there is a new Power Rangers show every year. I think the newer one is gonna be about trains or something.
 
So, as I'm watching Extreme Ghostbusters I came to realise that it isn't that much of a kids' show. There's no blood involved, but the monsters are sometimes straight out of horror movies. One episode involves xenobite-knockoffs who kidnap people and surgically twist them in a pretty gruesome way. Another episode has giant bugs that explode from people's bodies, xenomorph-style. Of course, the bugs are like giant cockroaches with vaguely human faces. And, of course, a lovecraftian demon that rips out the eyes from all those who look at a certain orb.
Awesome show.
/edit: O Lord I just noticed that Roland is voiced by Alfonso Ribeiro.
 
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So, as I'm watching Extreme Ghostbusters I came to realise that it isn't that much of a kids' show. There's no blood involved, but the monsters are sometimes straight out of horror movies. One episode involves xenobite-knockoffs who kidnap people and surgically twist them in a pretty gruesome way. Another episode has giant bugs that explode from people's bodies, xenomorph-style. Of course, the bugs are like giant cockroaches with vaguely human faces. And, of course, a lovecraftian demon that rips out the eyes from all those who look at a certain orb.
Awesome show.
/edit: O Lord I just noticed that Roland is voiced by Alfonso Ribeiro.


Fuckin' stoner.
 
Kid's shows always had and have fucked up stuff and dark references, at least the good ones did.
 
So, as I'm watching Extreme Ghostbusters I came to realise that it isn't that much of a kids' show. There's no blood involved, but the monsters are sometimes straight out of horror movies. One episode involves xenobite-knockoffs who kidnap people and surgically twist them in a pretty gruesome way. Another episode has giant bugs that explode from people's bodies, xenomorph-style. Of course, the bugs are like giant cockroaches with vaguely human faces. And, of course, a lovecraftian demon that rips out the eyes from all those who look at a certain orb.
Awesome show.
/edit: O Lord I just noticed that Roland is voiced by Alfonso Ribeiro.


Fuckin' stoner.

Hey, I just finished my MSc. and now I'm on job hunting. Gotta pass the time somehow.
 
I love how these threads keep popping up based on the same topic. It's almost like recycling, only this isn't a complete waste of time and effort.
 
But to be fair, poorly named. The effort to point out "this is not that dumb shit thread" simply linked the subjects more strongly than had it simply been ignored.

In other news, people are dying. I actually don't mean "statistically, x many human beings die every y minutes", but rather people I'm either close to, related to, or aware of. That is all I care to say about that right now.
 
But to be fair, poorly named. The effort to point out "this is not that dumb shit thread" simply linked the subjects more strongly than had it simply been ignored.

I don't agree. What a surprise. ;)
 
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