Onozuka Komachi said:
Here's a compromise. Why not work one less day a week to use the time to study? Sure you'll have less money, but you'll save money by not having to re-take a class you might be almost failing now. You might even gain money with a scholarship.
Euh, actually, I don't
work, as such. Everything I do is pretty much study related. Money
is a problem, but as long as I can stay alive, buy books, and study, I'm fine. I'm currently an Mphil history student and I'm pretty much planning to get a PhD after that, so I'm putting around 55-65 hours into my study every week. Apart from that I'm an editor and secretary of a small magazine, study some Latin courses at the side, and I'm in some commissions for university related stuff.
Funny thing is, I've still got free time. But what I don't understand is why I then go and play a game, thinking that this will have any positive effect on me. All Titan Quest did for me in the end, and all a lot of games do really, is a kind of time travel. You don't learn anything, you don't achieve anything, and the amount of enjoyment you receive is extremely low for the amount of time you put into it. Gaming comes close to traveling forward in time.
People who do indeed spend all their time working have problems. It's that with their entire life strictly controlled (as opposed to playing which is free-form) they start to suffer from serious stress. If untreated they'll suffer such mental physical health problems they'd be just as well off having not done more work, but then they'd also be happy.
I keep hearing similar stuff, and there probably is a core of truth to it. The truth is that overworking is simply bad. But there's also something very wrong with it all.
I'm slowly starting to dismantle the imaginary boundary we in society seem to have made between what we classify as 'spare time' and what we call work. We seem to classify anything that isn't fun or requires an effort as work, and thus create this category 'work' wherein hard or mind-intensive things belong. On the other end of the spectrum is what is classified as 'play', which thus excludes anything study or work related, and is supposed to be 'fun'. Thus work is stigmatized as un-fun, rigid, hard, and sortof mandatory, whereas fun is the stuff you do if you don't work. So if you don't work, you can't or shouldn't do something work-related, because that's not what you're supposed to do 'for fun'. Essentially you end up with something as utterly useless as gaming being labeled 'fun', the most brain-dead activity becomes the one, by sake of it requiring absolutely no effort, that is most closely associated with a fun activity.
But work might actually consist of stuff people enjoy, at least if they had
not called it work, if they had not learned that they aren't supposed to enjoy it. Compare it with education. Does any child in our society happily enjoy education? Hardly. It's mandatory, and whether you have or don't have an education beyond the bare necessities has little effect (a plumber earns more than most post-docs). Thus people don't enjoy it, because it requires effort, discipline, and shows rewards substantially more difficult to notice compared to the loot you get in a game or the enemy you shoot in an FPS. In Latin the word for school is the same as for play or a game (ludus). In a time when spare time meant you didn't have to work in agriculture, you went to learn things, which used to be considered fun and a privilege. Nowadays education is probably most appreciated in those countries where it actually still means an essential boundary between poverty and relative well-being.
What I'm trying to point out is that the differentiation between work and play is very much artificial, and depends a lot on a societies' definitions. It took me a lot of time to find out that I really enjoy writing academic articles, it took me even longer to
admit to myself that I enjoy it. But I still play games once in a while. Whereas I might just as well run a few miles, read a (heck, fiction, or something fun) book, have a nice talk with a friend over a glass of whiskey, read a non-curricular history book or classic I've been aching to read. Those things are all more valuable than gaming. But they pretty much all require more effort than gaming. And fun is rated on a scale of effort, with what is most fun requiring the least effort, and least fun requiring much more effort. Gaming is pretty much the easy way out.
Well, that's just one of my theories I'm planning to work out some day. : )
(I still love a game like Dwarf Fortress though. The depths and creativity people can unleash in a game like that is insane. And I don't regret playing stuff like Vampire The Masquerade: Bloodlines. I'd just wish games would make more of an effort to really be enjoyable I guess, and make less of an effort to simply cost time. But then again, you can't demand from people to have to make an effort while playing a game can you, at least not if you're aiming for the big market, cause then people might see your 'game' as something resembling work. So it has to be easy, and reward you continuously, while only asking that commodity people seem to have far too much of: time. Thus, games like a (single player) MMORPG)