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TorontoReign
Guest
Good seeing you back, Toront! =D Hope all is going well with you.
Good as can be. Nice to be back!
Good seeing you back, Toront! =D Hope all is going well with you.
Doing a replay of dark souls while im waiting for the second game release for the PC. My first playtrough was with shield and sword type of deal and this time around im doing heavy 2 handed sword (black knight greatsword) without shield. Fun times, some of the bosses have been quite easy this time around without much leveling at all.
Trying out Dreamfall. TLJ was amazing, it actually made me smile with point-and-click-adventure-nostalgia, and it was very clever. I had a sound scepticism for Dreamfall, being a sequel.
As I feared, it has lost some of the comical edge and self-awareness TLJ had, and the gameplay is atrocious, but the story is engaging, and I am yet to have any intentions of giving up on it. Puzzles so far seem limited to - another locked fucking door! It looks pretty, it has an immersive setting, but I would wish for more actual gameplay, puzzles varied beyond locked doors, and a bit more awareness. April Ryan refused to simply fall for all that magic shit, even when she was knee deep in it. Zoë is behaving much more like any cartoon character would, and accepting stuff at face value in a very un-relatable manner.
Well, I'm drudging through, cus despite its flaws, it manages to hold itself afloat with an engaging story.
edit, played a bit more, story keeps interesting, but my goddamn god the combat mechanics are half-assed as hell, you actually have to let go of all the controls, STOP fighting, in order to actually turn around during combat. My god that is retarded...
Trying out Dreamfall. TLJ was amazing, it actually made me smile with point-and-click-adventure-nostalgia, and it was very clever. I had a sound scepticism for Dreamfall, being a sequel.
As I feared, it has lost some of the comical edge and self-awareness TLJ had, and the gameplay is atrocious, but the story is engaging, and I am yet to have any intentions of giving up on it. Puzzles so far seem limited to - another locked fucking door! It looks pretty, it has an immersive setting, but I would wish for more actual gameplay, puzzles varied beyond locked doors, and a bit more awareness. April Ryan refused to simply fall for all that magic shit, even when she was knee deep in it. Zoë is behaving much more like any cartoon character would, and accepting stuff at face value in a very un-relatable manner.
Well, I'm drudging through, cus despite its flaws, it manages to hold itself afloat with an engaging story.
edit, played a bit more, story keeps interesting, but my goddamn god the combat mechanics are half-assed as hell, you actually have to let go of all the controls, STOP fighting, in order to actually turn around during combat. My god that is retarded...
Agreed. The gameplay is kinda rubish. But i can't wait for the next game! Feels like it is just around the corner even tho we have to wait a bit
Trying out Dreamfall. TLJ was amazing, it actually made me smile with point-and-click-adventure-nostalgia, and it was very clever. I had a sound scepticism for Dreamfall, being a sequel.
As I feared, it has lost some of the comical edge and self-awareness TLJ had, and the gameplay is atrocious, but the story is engaging, and I am yet to have any intentions of giving up on it. Puzzles so far seem limited to - another locked fucking door! It looks pretty, it has an immersive setting, but I would wish for more actual gameplay, puzzles varied beyond locked doors, and a bit more awareness. April Ryan refused to simply fall for all that magic shit, even when she was knee deep in it. Zoë is behaving much more like any cartoon character would, and accepting stuff at face value in a very un-relatable manner.
Well, I'm drudging through, cus despite its flaws, it manages to hold itself afloat with an engaging story.
edit, played a bit more, story keeps interesting, but my goddamn god the combat mechanics are half-assed as hell, you actually have to let go of all the controls, STOP fighting, in order to actually turn around during combat. My god that is retarded...
Agreed. The gameplay is kinda rubish. But i can't wait for the next game! Feels like it is just around the corner even tho we have to wait a bit
That - was sneaky of them. I'm gonna consider this a public warning - rather than a "spoiler" - but ending a game in a cliffhanger is simply bad form! The player should be given the oportunity to feel like he has accomplished whatever he set out to do, within one game, and be free not to pursue the next in order to complete the first! They BETTER end the next game in a proper ending :I
In fact, I cannot think of any other game that ends in such a cliff-hanger, and the reason why is obvious - it is simply annoying! I have of course bitten the lure, and will play the next to see what happens, but still, bad form Funcom! Bad form!
OWB is my personal favorite of New Vegas DLCs. Followed by Dead Money very closely, with its constant struggle for survival and well written NPCs. As for Lonesome Road, there's great amount of consolitis riddled stuff for my taste - achievement reminders popping up constantly, encouraging you to destroy all warheads or to find all the robot posters. Courier struggling in a radioactive canyon is supposed to spend his precious time and resources for searching some pre-war posters? Fuck, I hate achievements with a passion!.. Old World Blues and Lonesome Road.
And don't forget those intelligent appliances in the Sink. Oh, my lovely toaster, that rampaging destroyer of the worlds!Even worse, that courier having a CONVERSATION with their own brain, trying to convince it to allow you to rejoin one another??? No, that's too stupid.
That's pretty good idea which fits the twisted mind of Dr. Mobius tripping hard on Mentats all the time.To be honest, I think they could have resolved the whole 'talking brain' issue in OWB by revealing that the player was actually talking to some kind of AI that was part of the tank that was containing the brain. [...] Once you had collected the brain you would still be able to talk to the tank, determining that at no point you were ever talking with the Courier's brain, just another one of those appliances with fake personality.