General Gaming Megathread: What are you playing?

It’s time. I promised it, and I shall deliver.

Why Rogue is the Best Assassins Creed Game

I’m gonna be blunt. I’ve always hated the Order of Assassins. They’re obnoxious. They masquerade as heroes, destabilizing governments and murdering people, then go about their merry way regardless of the number of lives they’ve destroyed.

On the other hand, we have the Templars. Wanna rule the world. That’s... that’s it. And the Assassins wanna stop them. But for all intents and purposes, the Templars always look like they’re misunderstood; the Assassins look like fucking terrorists.

And that first point is what makes Rogue special; it finally acknowledges the Assassins for what they are: fucking shit. In other AC games, you spend money on upgrades and ammo and blah blah blah. That’s here, in Rogue, but know what else the Templars do? THEY BUILD ALMSHOUSES AND SOUP KITCHENS. The Templars ACTUALLY FUCKING HELP PEOPLE. The change in traditional AC perspective gives an opportunity to see the world of AC through the eyes of the “bad guys”... and the Assassins actually end up looking even worse for it.

As of Rogue, we get to see that Haytham’s comments at the end of III actually had weight to them; he was convincing to begin with, all the more so considering what we see of Achilles and his Brotherhood now. The Templars hey their day in the sun in the AC series, and what I found obvious from the first AC is now all but stated bluntly: the Assassins were never the good guys.

As for gameplay... it’s Black Flag. But BF was fun. So fuck you, reviewers. No, it doesn’t add much, but Rogue is more a spin-off than a mainstream AC game: and to be completely honest, if I were to count it as a main game (which I do), I’d say it should be the last. Don’t even play Black Flag unless you really wanna be a pirate. Play Rogue last, and never another AC game; the original, III, Rogue, and maybe II are all you should bother with. Because the games that follow (Syndicate, for example) try to make the Assassins the heroes again, and it doesn’t work. Their name has been rightfully tainted after Rogue.

9/10 because fuck the Assassins; I also had a lot of fun playing this.
 
Just installed a game called Fell Seal: Arbiter's Mark. Getting strong FFT vibes off that one.

Here's the Steam page:



Need to do a few things today but after coffee later on I will sit down and try this thing out.
 
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So if I had fun playing Black Flag I'd have fun playing Rogue?
I’d say so. It’s basically more of Black Flag, but with Templars and a protagonist that isn’t an obnoxious rogue stereotype, but rather a brooding vigilante stereotype.

Oh, and you get a grenade launcher.
 
A pretty decent game so far. The devs behind it say that their most favourite game ever is FFVI, so make what you will from that.

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If you've been a fan of FFT I can definitely see you feeling at home here. Despite the high fantasy settings and the chibi-like graphics, the game is tonally more serious.

Combat is fun - if you're playing at higher difficulties you must grind the levels and make some decent character combinations. It's an open character system with a job system very similar to FFT. You can make a sort of a front line fighter in heavy armour/shield who uses a two handed sledge in one hand, but nevertheless uses it to backstab-flank opponents with benefits from the scoundrel class, for example. If you're finding a particular tile too hard because of their poison/root, you can just go back a tile and spend one level farming a Mender, then just equip that to all characters apart from their main job for removing debuffs. Things like that.
 
Started playing Rage 2. Feels more like a follow to Avalanche's Mad Max game than Rage. Its fun, most of the busy work that was in Mad Max is here, but they do more with. Might play more of it, might not.
 
Been playing Watch Dogs.
I get why people were upset about the deception around the graphical fidelity of it on consoles and all but I think this game is great. It often times gives you an objective and then lets you handle it on your own. Will you use hacking to avoid being in harms way? Will you sneak around and only take down the main thing you're there for? Will you stealth kill your way around like a serial killer? Or will you go full on combat and just gun everything down? There's a car you need to take down, will you follow it and crash it with hacking or will you try to ram it off the road? Will you go ahead of it, place down an explosive, wait for it to roll over it and then asplode the car?

Stealth works really well in the game and the AI isn't retarded, once spotted the AI will be on watch and try to flank you and get you out of cover by using grenades. Combat is not merciful as it doesn't take much for enemies to gun you down so you have to take it real careful and use your surroundings for tactical advantages, such as hacking things to blow them up or create distractions.

The game world is massive, which might be a good thing or might be a bad thing depending on how you look at it. It has that usual new open world design of go to tower and scout to expose things you can do. The collectibles in this game aren't just things, they all have a story to them. Some will explain what characters from major factions feel and some will be personal to the main character.

The story itself I so far find pretty interesting. You're a hacker, you worked with another hacker, you took on a job that flubbed and afterwards you were both targeted by hitmen. You were driving your niece from somewhere and the hitman shot out the tire of your car, causing it to flip and killed the niece in the process. The other hacker got beaten to hell and his leg got permanent damage and he will likely end up in a wheelchair further on in life so he has a big grudge on you. There's a lot of conspiracy and secrets to uncover. Main character himself is interesting, he's not really a good guy. He doesn't want gang violence and stuff but he also has no qualms with getting his hands dirty and abusing the hacking technology for his own selfinterest.

And the hacking aspect is really dystopian. See, when you take down the towers so you can see collectibles and stuff like that on the map it also has story details. You will see how they use their technology to spy on people and in doing so you will spy on them too and you will see all kinds of things that the powers that be in this city will see. They can spy on you masturbating. They can spy on you measuring your dick. They can spy on you getting angry at your kids. They can spy on you playing video games with your father. They see 'everything'. And because the game is so down to earth and realistic with its portrayal of regular people (it's not like GTA or Saints Row where people come across as cartoon characters) it means that it tackles real life issues and doesn't shy away from it. The hacking thing where you see people's income, job and personal snippet can be interesting, funny or surprisingly real. How many games even acknowledge that there is a conflict in Palestine and Israel? It might not be much but you will get people who are in favour of one or the other.

It also has some "virtual tripping" minigames. I've only played one of them but it was basically a solo experience of Twisted Metal where you will get levels and be aquire new skills and improve your ability to drive and mow down "demons". So it has some wackier elements to it as well. I also played a chess minigame that has different set ups of piece and you have to survive X rounds to progress and it's neat for a puzzle break in the action.

So far, I love this game. The only criticism I have is that on the controller the reload button is by pressing down the left analogue stick as X (where reload usually is) is reserved for activating or deactivating hacking and that cars have a slight 2-4 microsecond delay when you turn your car which takes time to get adjusted to. Money also turns kinda useless as if you get a certain perk which exposes high-reward bank accounts and you stop and hack every people who has them (hacking a bank account takes about 1.5 sec so it's fast) you will be able to buy up every weapon and car. You also have cartoon inventory meaning you can carry everything on you. You can use your phone options to get a car of your choice near you.

There is some kinda sign in for UPlay on Xbox One but I just skip it. I haven't seen any way that the game is worse off for it. All I've seen is a car or two exclusive to UPlay users but considering most cars are hella useful I don't really care.
 
I am currently playing Terminator Resistance.
Game wise there are better FPS games but as Terminator franchise games go this is one of the best Terminator games that have been released in the last fifteen years. The last two games perhaps being Terminator Dawn of Fate for PS2 and Xbox, and Terminator 3 The Redemption for PS2, Xbox, and Gamecube. (I did not like the Redemption very much, it was based on a movie I did not care much about and the game itself was basically an arcade shooter experience with on foot segments and vehicle segments)

The game primarily plays like a Far Cry game with somewhat open worlds intermixed with more fast paced linear levels.
There is a skill expanding system with lite RPG elements, a grid based inventory limit that can be expanded, a crafting system that unlocks more options as you expand it, a lockpicking system similar to that of Fallout 3 and New Vegas, and a hacking game that is a lite Frogger clone.

Game quality is not as high as a major release but for a game with a smaller budget I don't think it looks bad in general. There are some visual parts here and there that could be better.

Main issues maybe the AI of the enemies which is sometimes very poor thought Terminators can surprise people with what they can do such as opening garage doors and even crawling after people into vents.
In general enemies tend to wander towards people without taking cover, perhaps not really that much out of character as they are meant for full assault.
Later stage enemies compensate by being bullet sponges and very heavily armed. You can not take them full on without being killed within seconds, later on you get more powerful weapons that can dispatch enemies faster but it is still wise to take cover from time to time.

Other is issue is the voice acting. Personally the character voices don't bother me that much though I had different expectations on how John Connor would sound but others feel that this is one of the game's weakest points.
Sound track is pretty good though with the slight remix of the classic Terminator track that runs during the final assault on Skynet.

Oh before I forget, some feel that the main campaign it too short but if compared to some contemporary shooters it is as long as that of most FPS or action-adventure games if not even longer.
It just doesn't have a multiplayer segment in which players can invest more hours into or has really padded gameplay like Uplay games such as the Far Cry games.


At least one person on RPG codex suggested that instead of the slow and more tactical gameplay of Resistance inspired by Terminator 1 and 2's future segments a Terminator game could better have been based on the more faster Terminators and enhanced humans from Terminator Dark Fate which turned the fights more into superheroes fighting each other.
If I did not think that the story wasn't already poor I would say that this a game with this kind of combat would be pretty forgettable.
 
Crisis of choice can be a real thing in Fell Seal, but in this case more is not less; more is still more. You just have to deal with it and make decisions which you'll be happy with in the end.

This is screenshot showing all non-main character classes except two.

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Each class has skills, two passives and a counter ability. You can mix and match whatever you have leveled and make the character you want. Once you factor in equipment as well, things become truly interesting.

I spent so much time trying out various combinations until I finally managed to build what I enjoy.

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My party composition heavily relies on the Initiative passive. I don't use a lot of defensive gear, instead I tend to equip movement points gear. I use my free turn to buff and damage my party, which in turn boost damage output even further. I spend HP instead of MP to cast some of the spells and have a unit with 99% crit chance(werewolf/ranger/assassin), two attacks per turn, uses status-based daggers to disable key targets, while the rest of the gang are either giving free turns to the mass damage dealers, or do mass damage themselves. The idea is to clean the board as much as possible on turn one and/or send the AI into mostly heal mode.

You'd think that this is a perfect strategy. It is not. The game spawns enemies with a main class and an optional sub class, as well as random passives, counters and items. Some of those counters can include complete immunity to magic damage, silence, poison, bleed, root, cripple, weaken for your units and many more on top of the unit possibly having elemental absorption and/or status immunities. It is imperative that you actually take your time and study the enemy units so that you can make better decisions. What worked for you in one encounter can easily backfire in another.

That is, of course, playing on almost top difficulty.
 
Ugh... the last post is mine...

Tangledeep and it's expansions.

A weeby roguelike/dungeon crawler that strongly reminds me of Ragnarok for some reason.

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It doesn't take itself too seriously. I mean the weapon shop is a female chibi with fox years and tail that ends her sentences with ''Nya~''. Sometimes you'd meet her sisters around the dungeons and they say they have no problems moving around because they are ''so cute.''

Despite that the game is deceptively complex. The first six or so floors are there purely to give you a taste of what the game's about and get you started on your build. After floor 12 things get much more interesting. Speaking of builds, you make what you want. Literally. Mix and match any skill, passive and job. Add in numerous item modifiers, and making a build in this things becomes not only very engaging, but quite challenging as well. Modifying your equipment, i.e., upgrading it, sees you through an optional side dungeon with a boss. As the item levels rise these bosses become more and more challenging(I mean it).

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Harmonious Frost-ring of Avarice and Might. Who wouldn't want to wear that?

Death is permanent unless you're on easy mode. In base mode you gradually unlock the world and consequent character benefit from the previous ones you've lost on the same slot. There are character specific way-points so travelling around becomes easy, although, you're mostly going up.

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You can get the base game for like 10 bucks on sale. Probably look on GoG, although the game is quite active on Steam. GoG lags with updates sometimes.
 
I gave the Fallout 1 TC demo for FNV a try earlier
The work the development team put in this project is applaud-able but I think there is such a think as a too accurate conversion of Fallout 1.

Fallout 1 worked as the game it was released as but as a FNV mod you notice how really bare bones and basic the design sometimes is.

I am thinking that a reinterpretation of the Fallout 1 world might have been better than a direct conversion.
 
https://originsro.org/

After the last title I played - Tangledeep, I searched for a Ragnarok Online server since it strongly reminded me of the game. Came by the official ones, but there were a lot of issue there, monetazition included.

Instead I ended up at oRO - a server with no donations, no monetazition, no cash-shop... no nothing. Just official-like low-rate RO server ran by people who are not happy with the way official RO is developing. They've already had the server up for 8 years. Don't get me wrong - I am as surprised as you are right now. I was looking for a way to contribute, but nope, nothing. You can't. You just log in and play the game.

So a few words about RO.

Very much a product of it's time. Released during what can be described as the era when MMOs were the hottest take on the market, this is nonetheless a very unconventional title - more so with modern standards in mind. If you have to learn everything by yourself, you will have a very hard time. You need other people to guide you. In other words, you can see that by design they had the idea of this being a very slow burner, lasting for many years. And for the people that are into the game - it does exactly that - lasts for years.

Being new to RO myself, I am treated very well by the community. Of course, this is the internet, so you get everything, but in general these folks do come across as more maturish and friendly than anything. Have to say that I am enjoying my time.

Cards are the biggest thing loot-wise. Every monster/boss/whatever in the game has a personal card of 0.05 % drop chance and each card has got a different effect. Easier to obtain cards come from monsters that spawn instantly and in great numbers and density on the map. And you go up on the scale from here on. At some point in the game you have to sit down and get a few of those. It's unavoidable... so the best thing to do is to have a build that can do speedy runs, teleportation skill or items, something interesting to listen to on the headphones and about an hour of free time. If you're doing everything correct you will end up with 600 + kills in an hour.
 
Just finished playing Fallout: New Vegas. Did an unarmed Ceaser's Legion play though on PC this time.
Just started to play Postal 2.
 
Been playing an early access game called Wildermyth, it's a tactical rpg that tries to focus on interactive story telling. Kind of like a choose your own adventure book, I've finished the first campaign and am enjoying it so far.
Here's a video I found on it:
 
Been playing Shadow over Hawksmill, an adventure/platform game for the C64 that is a follow up (not really a sequel) to 2018's Rocky Memphis which I mentioned earlier in this same thread.

It fixes some of the flaws of that game which make this play better but there are still some points that could require improvement.
Still it is a pretty fun exploration platformer which is only extended by its difficulty.

The game's storyline itself is inspired by Lovecraft stories with the player being a detective that has to find out what has happened to the population of a small town in North East England who all seem to have disappeared and soon discovers things hidden underneath the town.

 
Anyone playing Warcraft 3 "Reforged" rn? I've wanted to play it, but after looking at the miserable Metascore and how shitty the game looks, I've lost every intends to buy it.
 
Styx: Master of Shadows.

So far it's been a one trick pony that initially impressed, and was fun for a while, but the writing is poor, and suffers form expletives for expletive sake; quests have been mediocre at best.

Possibly it will get better later on. The area/level design is pretty good.
It's enjoyable enough as it is—but at times just barely.

 
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FTL with the two Star Trek mods I found. Right now I have the USS Defiant, but I am working towards the Enterprise. All this game needs is someone to change the races to Klingon, Romulan, Borg, Andorian, Vulcan, and Human. The mod author of the one good Trek mod migrated to Facebook and dropped off the planet, so nothing like that currently exists. I'm hoping when FTL 2 comes out this dream will come to fruition. As it is I am in the far reaches of the Gamma/Delta quadrant because of reasons.
 
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