IGN Fallout 3: Six Hours of Exploration

JR Jansen said:
Oh boy, oh boy, invisible walls. There's immurshon for you. It's also funny that people over at the BS board a year ago said that Beth wouldn't do that.
In all honesty, what better solution is there to apply? I mean, you cannot be allowed to walk all across the continent, can you? The earlier games had walls, as well, but they consisted of fences or rubble, blocking your path - but often there was no wall at all, you just had to zone to a different area. We need limits, don't we? It's impossible otherwise. Now, I don't know in what sense and in what area these particular walls appear, but I doubt it's something we'll run into all the time that would destroying our sense of immersion.

As for bartering - I just hope all merchants have a limited supply of whatever they have in stock. You know, like in the old games.
 
ArmorB said:
I have to say I've never quite followed why there'd be so much fear over nuclear-whatever after 200 years. Sure some people would have had a fear past down over several generations but many people simply wouldn't know/caer about why the world was the way it is, it simply is.

How afraid are you of the Black Plague? It was a huge deal a few hundred years ago, but as it is no longer a serious threat what power does it hold to cause fear?

Eh... suppose, for the sake of the argument, that there's an outbreak of the Bubonic Plague in your country and there's no treatment for it. Wouldn't you freak out????
 
Kindo said:
JR Jansen said:
Oh boy, oh boy, invisible walls. There's immurshon for you. It's also funny that people over at the BS board a year ago said that Beth wouldn't do that.
In all honesty, what better solution is there to apply? I mean, you cannot be allowed to walk all across the continent, can you? The earlier games had walls, as well, but they consisted of fences or rubble, blocking your path - but often there was no wall at all, you just had to zone to a different area. We need limits, don't we? It's impossible otherwise. Now, I don't know in what sense and in what area these particular walls appear, but I doubt it's something we'll run into all the time that would destroying our sense of immersion.

As for bartering - I just hope all merchants have a limited supply of whatever they have in stock. You know, like in the old games.

Something along the lines of bombed out buildings or rubble would fare a lot better than the invisible walls, and shouldn't take much effort to implement.
 
Kindo said:
JR Jansen said:
Oh boy, oh boy, invisible walls. There's immurshon for you. It's also funny that people over at the BS board a year ago said that Beth wouldn't do that.
In all honesty, what better solution is there to apply? I mean, you cannot be allowed to walk all across the continent, can you?

"You can only see desert before you. Continuing this path may be extremely dangerous."

If you go further you will lose your way, die of dehydration etc.
 
Kindo said:
JR Jansen said:
Oh boy, oh boy, invisible walls. There's immurshon for you. It's also funny that people over at the BS board a year ago said that Beth wouldn't do that.
In all honesty, what better solution is there to apply?
STALKER did this well with making certain areas radiactive to the point of killing you. How about mine fields? Anything but an invisible wall and a pop-up message? Oh Bethesda, how can you allow this breach to penetrate the sanctity of my immersion?

For a company who makes design changes to the basic RPG fundamentals of the series in the name of immersion, and then turns around and implements another tired, immersion breaker from Oblivion isn't hypocritical?

So they're either bullshitting about the reason why they changed the core gameplay, or are just applying the "immersion doctrine" to where it suits them but not in other places.
 
There was a decent two part article in Gamasutra a while back on credible boundaries in games. The article presents some interesting ideas for contextual limits, and rightfully rejects invisible walls. An interesting read.
 
Surprised no ones pointed out the previewer spells stimpak as stimpack yet. :P

Judging by what he says earlier it is fairly hard to get to Rivet Town without dying (indeed he did plenty of times) which sorta explains why you can find the fatman for sale there.
 
They said Rivet City is the biggest settlement or at least the most important in that Game Informer article. It makes sense it sells that kind of stuff. The way I see it, the Fatman is sold at Rivet City, the Citadel, and can be found in hard to reach areas. I have a suspicion that they have one in the Museum of Technology.
 
I really don't understand getting upset over invisible walls.

Yes, they might suck to have, but it would also suck to make shelled out buildings, rubble, or whatever else and place it all around the edge of the play area. I would find that to pull me out of the game more, than just a vast desert or whatever, and a message.

The main reason I would find rubble to pull me out of the game, is because it would have to be more or less on a line around the play field, just like the invisible wall, and it couldn't have any spaces in it, or allow you to see outside of it. Plus, if they did the rubble idea, people would still bitch about that.
 
It's a pretty glaring double standard to make changes to core gameply in the name of immersion, but then leave half-assed leftover immersion killing elements from OB and MW.

What does it say to you that they are so committed to immersion, that they make whole-sale change to the RPG foundation of the series, to the point of it hardly being an RPG anymore, but all the while they won't address simple concepts like not-so-subtle invisible walls and intrusive pop ups that are just more evidence that they can't diverge from their cookie-cutter approach to McRPGs.

You'll notice applying the immersion doctrine to Fallout elements is acceptable when it justifies replacing them with re-hashed elements from TES, but it's not justified enough to replace lazy, half-assed design flaws from OB and MW?
Open your eyes, they're just making the game as similar to OB as possible and the "immersion" factor is just a convenient excuse at the time to justify Oblivionization, but obviously it's a meaningless justification when they leave sloppy elements like this in.

Sounds like a rather selective application of the "immersion" excuse.
Yeah, I'm calling you out Todd.
You can't have it both ways.
 
Outlander said:
ArmorB said:
I have to say I've never quite followed why there'd be so much fear over nuclear-whatever after 200 years. Sure some people would have had a fear past down over several generations but many people simply wouldn't know/caer about why the world was the way it is, it simply is.

How afraid are you of the Black Plague? It was a huge deal a few hundred years ago, but as it is no longer a serious threat what power does it hold to cause fear?

Eh... suppose, for the sake of the argument, that there's an outbreak of the Bubonic Plague in your country and there's no treatment for it. Wouldn't you freak out????

200 years after it happened? No I wouldn't, and I mimagine there are a great number of people who don't even know what the black plage is/was...Same thing here, it's been 200 years since the war. I figure people have more important things to do than fearing something that happened 200 years ago and is likely not to ever happen again.

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. -Albert Einstein

Nukes are a fear of the past and the 'sticks and stones' of the current era are the modern worry. [/quote]
 
Nukes are a fear of the past and the 'sticks and stones' of the current era are the modern worry

There is still a problem with that Fat Man and those nuclear exploding cars that are reminding people of the wasteland of their destructive past
 
mulaalia said:
Nukes are a fear of the past and the 'sticks and stones' of the current era are the modern worry

There is still a problem with that Fat Man and those nuclear exploding cars that are reminding people of the wasteland of their destructive past

But I still say it was 200 years ago, how many things from 200 years ago still bother much of anyone today? I'm just confused as to how/why people would fear something that couldn't possibly happen again as the governments in charge of the nukes were destroyed.
 
ArmorB said:
mulaalia said:
Nukes are a fear of the past and the 'sticks and stones' of the current era are the modern worry

There is still a problem with that Fat Man and those nuclear exploding cars that are reminding people of the wasteland of their destructive past

But I still say it was 200 years ago, how many things from 200 years ago still bother much of anyone today? I'm just confused as to how/why people would fear something that couldn't possibly happen again as the governments in charge of the nukes were destroyed.


How did you found me man, i though this was on completely other part of forum, man i am fucked
 
ArmorB said:
But I still say it was 200 years ago, how many things from 200 years ago still bother much of anyone today?

Oh geee, I dunno, how many people in Christian-heritage countries name their child "Judas"?

Also thanks for pointing out how it makes no sense that cars that explode on bullet impact and highly powerful and rare army prototypes would still be around: that makes no sense either.
 
Brother None said:
ArmorB said:
But I still say it was 200 years ago, how many things from 200 years ago still bother much of anyone today?

Oh geee, I dunno, how many people in Christian-heritage countries name their child "Judas"?

Also thanks for pointing out how it makes no sense that cars that explode on bullet impact and highly powerful and rare army prototypes would still be around: that makes no sense either.

Ahhhhh.....Israel
 
Brother None said:
ArmorB said:
But I still say it was 200 years ago, how many things from 200 years ago still bother much of anyone today?

Oh geee, I dunno, how many people in Christian-heritage countries name their child "Judas"?

Also thanks for pointing out how it makes no sense that cars that explode on bullet impact and highly powerful and rare army prototypes would still be around: that makes no sense either.


How many people of Christian-heritage countries name their child "Methuselah"? In the case of Christianity you have a large group of peopel who refer to a text and are able to keep that as a reference. In the FO world you have rag tag communities of people just trying to survive.

How many of the conversations with the townsfolk in FO1/2 do they even speak of nukes, much less a fear of them?

Exploding cars after 200 years = stupid.
 
remmah since you get the ole "it was said before " line you need to realise this kind of arguments are on the same level as for example arguments about the existence of God...rather pointless especialy if you have a couple of diehard followers on bouth sides.

You cant really take serious the kind of people that are so hard determined to hate something thats isnt even on the market yet
Even if Fallout 3 might turn to be a bestseller and g.o.y you will still have some bitching beth. destroyed the Fallout franchise.

Anyway it would be boring elsewise since i must admit its highly entertaining to read all the moaning about things like Fatman, bonuses on items and exploding cars :)
Futhermore its quiet funny how fast people brand themselfs beeing fans as an excuse, as if thy represent the general Fallout fanbase.
Looking at the most of the community such a negativity is more a minority thing
 
Brother None said:
ArmorB said:
But I still say it was 200 years ago, how many things from 200 years ago still bother much of anyone today?

Oh geee, I dunno, how many people in Christian-heritage countries name their child "Judas"?
Mrs Rimmer?
 
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