A two-hour impression piece? How useless.
*sighs* Another empty game leaning on "immersion"? The Bethesda school of design again.
*sighs* Another empty game leaning on "immersion"? The Bethesda school of design again.
OK, I stopped reading the review after this.[Disclosure: I've played for two hours at this point. Based on what I've seen, though, I don't expect these impressions to change.]
Paul_cz said:Yes, there is loading boxes on a truck, referencing Mafia 1. There is taking a shower. Etc
Brother None said:A two-hour impression piece? How useless.
*sighs* Another empty game leaning on "immersion"? The Bethesda school of design again.
Multidirectional said:You need to load only one box and then you get a tip "Leave when you've had enough". If you continue to load them Vito keeps complaining, like "Who the fuck wants to carry boxes around?". I certainly didn't bother finishing the loading of crates to see if anything of difference happens then.. Maybe Vito decides to turn straight and from that point on we follow his adventures as a hardworking taxpaying citizen?
By "taking a shower" you mean part in the prison where you have to beat up guys trying to rape you?
Game does through at you several trivial tasks to perform, but these aren't what I would state as examples.
Paul_cz said:Yeah I liked how he complained, it was exact reference to how idiots complained about it in Mafia 1.
Paul_cz said:it is not empty, immersion is a real factor while playing games whether you admit it or not.
Paul_cz said:Also go to hell.
(...)
to how idiots complained about it in Mafia 1.
Be gentle on her, please. But do write down some of your impressions if you get a minute - I'd like to see some honest opinions (haven't found a constructive enough review yet).Brother None said:Anyway, will finally play this game today. Will be interesting to see if it contains as many outright daft design decisions as Mafia did.
SkuLL said:With Mafia, I find the whole GTA comparison really clouds people's judgement. It's totally not GTA, and I doubt it's trying to be GTA
True. Or offer more missions - working for 2-3 different people at any given time (like GTA) so you can at least choose where to drive.Brother None said:Building a functional open world just to have a driving sim in it seems like a monumentous waste of resources, but despite that fact my first instinctive advice would be not to shorten the driving, but to make it optional.
What? No. Summertime Blues is from 1958, Bill Haley recorded Rock Around the Clock in 1954, Buddy Holly got his first recording contract in 1956, No Particular Place to Go by Chuck Berry was released in 1964, and so on.Brother None said:- Period details. Great shit. Songs accurate to the year.
Yeah, Mafia I had more variety there.Brother None said:- Mission design is tepid. A few shoot-outs, a few car chases. There's one or two exceptions but, shock-on-shocks, they're really boring. Well I guess the lil' fight club scenes in prison are ok but man, really, is that the best they could do?
Heh, yeah. I had these feelings, too. I still remember all the guys in Mafia I, those characters actually meant something to me by the end of the game. But here... meh.Brother None said:I think this game's main problem is with characters. As in: it's got too fucking many of them, and they don't matter. It crams a ton of characters into a small space but most of them aren't remotely distinctive enough to remember. At the final mission I'm told to head to Carlo and I literally thought to myself "Who the fuck is Carlo?" (I think in English). Then we face off and I'm thinking "am I supposed to know this guy?" I'm still not completely sure.
Not sure about BN, but what I've seen so far of the game it's not racist in that sense: stereotypical Italian-Americans are to be expected in a mafia game. Also, Italian-American isn't a race.SkuLL said:What do you mean by the game being 'racist' though? Do you mean it is really overdoing the Italian-American stereotype? That's a real shame. I wish they toned it down to a more believable level, at least that of Hollywood movies. Though the demo seemed all right in this aspect...
The problem I have with the character is that he does things because the plot dictates and justifies them very weakly.SkuLL said:I don't like the way the player's character in Mafia 2 is this mr. Anonymous. Even in the demo, I felt like there was no connection; why is he there? What are his motives? Does he even have many lines in the game? Besides telling his buddy not to drink on the job, of course.
Eh.....Mafia 2 does that sort of thing in the opening sequence. Which is fairly decent.SKuLL said:What I reckon could make the writing a lot better would be a bit of good old voiceover. Proof? First line in Scorsese's Goodfellas: "As far back as I can remember, I always wanted to be a gangster." That throws you right into the <s>game</s> movie, clearly identifies the protagonist as the narrator and ... just makes it cool. Not like the silent Gordon-Freeman-type, who might suffice for most FPS, but not for a classy story-driven game like Mafia.