Stanislao Moulinsky
Vault Fossil

True, but I just don't find it a particularly big issue that makes the world map format superior.
The FO3/NV format limit the kind of stories you can tell.
True, but I just don't find it a particularly big issue that makes the world map format superior.
Vik said:How is that exactly?
Capt. Maxson was right. This place is death. I'm writing this so that if we don't make it back, someone, some day, might find out what happened to us.
We made it to West Tek Research Facility after 20 days of hell. But that was the easy part. The radiation levels began to shoot up as soon as we could see the giant crater. We checked our supplies and figured with our armor and our anti-rad supplies we'd be fine for a least a day of exploring. We felt it was a calculated risk, but the technology we had the potential of recovering was worth it.
We climbed down the crater to the first level and everything seemed to be according to plan. The power was off, so we didn't need to circumvent the security. Or so we thought. There wasn't much of value on this level, so we pushed on.
The second level was more of the same.
When Jensen dropped to the third level, all hell broke loose. The security sensors had been burned out on the first two levels, but not on the third. Jensen was cut to ribbons before he knew what had happened. We'd never seen weapons cut through power armor like that. Men started dropping right and left, and the ones who were still alive lost it. I tried to regroup, but only Soto and Camarillo made it back up here to the first level with me.
The fact that I can smell Soto's burning flesh where his arm was taken off means that my power armor is no longer air tight, so I'm sucking up a lot more rads than I had planned on. I'm leaking hydraulics at an alarming rate. We need to get far enough away from this place before my armor dies.
Camarillo seemed fine physically, but he wandered off about an hour ago, mumbling something about Gehenna. That bastard has all the anti-rad.
That leaves Soto and myself. We can't make it far enough away from here without the anti-rads, so I've got to try to find Camarillo before it's too late.
Sgt. D. Allen, United States Armed Forces.
Well, the fact that they span across California doesn't really have such a big impact on the story, now does it?Ausir said:Because each of them spans half of California and compressing that into one, seamless world simply wouldn't work.
You can change those locations to smaller made up ones that make more sense and tell the same story.
It will be pretty much the same story, with a few details about the locations being changed. Nothing too serious to make it a different story, because distant locations do not play a serious role in the story. Don't you think you're going a bit too far into the nitpicking territory?
I said that it's a lot more enjoyable to explore a big world rather than a collection of unconnected locations.
I think you make the mistake of comparing the kind of gameplay Fallout 1 and Fallout 2 have with the experience Fallout 3 and "somewhat" New Vegas try to offer to the player. The first one have been cRpgs or PnP emulations (either way you see it) while the last one are more open worlds or sandbox games. Now with F1 it isnt important if you create a city landscape of half a mile when there is nothing for the player to experience or nothing of interest. You see sometimes a few ruins and they get mentioned which is enough to keep the game with its visuals plausible. With Fallout 3 for example this does not work the same way. Neither with Vegas where you have to create the visuals as its more a game similar in the "imershun" of a first person game to say it that way. ~ And either Megaton or the Strip feelt very small considering how "important" they are in the game world.Vik said:Again, the size of locations does not really factor into telling a story all that much.
Vik said:I'll just say this - if the engine can make a 40 square mile big map full of locations, I would bet that it can render a 100 - 200 or more square mile map with the locations of say F2 and have a few small locations here and there plus some random encounters. Add a vehicle to travel faster though the mostly empty wastes and you have an experience close to the F2 one and without a world map.
Little Robot said:Vik said:I'll just say this - if the engine can make a 40 square mile big map full of locations, I would bet that it can render a 100 - 200 or more square mile map with the locations of say F2 and have a few small locations here and there plus some random encounters. Add a vehicle to travel faster though the mostly empty wastes and you have an experience close to the F2 one and without a world map.
Learn the GECK, make a TC mod, and I will salute you. It would be awesome if it would work. However, I don't know about the GECK/engine limitations.
Vik said:Good job making a baseless assumption about research that has nothing to do with what I said. I know that Interplay tried before, sure. But the question is, do you know that they are huge fuck-ups? Or does the wiki somehow fails to mention that fact?
Vik said:Interplay has a few silly rights left, sure. But I can also see how it can annoy Bethesda, the owner of the franchise, when some small and half dead idiot company like Interplay is cashing in on Beth's success and wasting a good MMO license.
Vik said:huge fuck-ups?Vik said:But the question is, do you know that they are huge fuck-ups? Or does the wiki somehow fails to mention that fact?Vik said:Good job making a baseless assumption about research that has nothing to do with what I said. I know that Interplay tried before, sure. But the question is, do you know that they are huge fuck-ups? Or does the wiki somehow fails to mention that fact?
Vik said:I'm quite sure Bethesda's actions can be easily explained - they don't believe now that Interplay can make anything even remotely decent and want to somehow get the last few remaining licenses that Interplay has through court. Can't blame them too, it makes sense to give the license to a more competent studio, which is is pretty much any other studio in the world.
Vik said:And how exactly is it being wasted, you ask? Yeah, "Interplay has attempted to bring back as much of the original team as they possibly could", for sure bro. But I think you forgot one important detail - it happened years AFTER they pulled the plug on Van Buren, let all the developers go and sold the franchise for a silly 5 million to the highest bidder. If they truly cared about fallout, they could have sold the franchise to say Troika. Right now they are just holding on to the last thnig they didn't sell or fuck up, and I highly doubt they will even finish this MMO of theirs before gonig bankrupt again. And even if they do, I highly doubt it will be any better than Final Fantasy 14, a ugly and broken piece of crap that nobody will play. Call me pessimistic, but I doubt that even with some good people on board they can create a decent MMO, which is not even remotely the same thing as making a single player RPG.
Vik said:And I don't expect a Bethesda MMO. Unlike Interplay, they wouldn't try to make something they have absolutely no experience in doing, so they would probably license the MMO to a studio that could pull it off and just sponsor the thing, like they did with New Vegas.
Vik said:And don't get me wrong, if Interplay will somehow pull it off and make a good game, I'd sign up without a doubt. But given their deep history of screwing shit up, I'll believe it when I'll see it.