Mass Effect 3 discussion

Surf Solar said:
Changing some of the NPCs appearance is one of the lesser things to worry about this game, imo. :P

Ah, don't be a cynic :P


OT, It is annoying, but don't scars fade with time? I used to have a scar on my chest from a hiking accident and now it is barely visible at this point.
 
I doubt you could compare a scar from hiking with one from the explosion...

Maybe Shepard invited Wrex on board Normandy for a bit of facial reconstruction and a bottle of brandy?

EDIT: Now that I've actually seen the trailer, I doubt that's Wrex. Doesn't even sound like him. It's more likely to be some generic Krogan acting as a tour guide on Tuchanka.

Also, what the hell are those "Brutes"?
At the first glance, I though those were sci-fi armored Ogres from Dragon Age.
 
T'is not Wrex, fools. It's a generic Krogan, nothing more.

Also, what the hell are those "Brutes"?
At the first glance, I though those were sci-fi armored Ogres from Dragon Age.

Huskified Krogans. Basically, every major species save Salarians now has a Husk version. Even the Rachni. And even if you killed the queen, apparently.
 
It's due to contractual or scheduling or something issues. The new guy sounds pretty close. I was just being a bit sarcastic.

The fandom is blowing this way out of proportion. Even as kind of a Mordin fan, I don't really mind. They couldn't get the original VA, so they grabbed a guy that sounds mostly the same. It's the writing that made that charater great, and I don't think that's going anywhere (albeit we will certainly see less of him, since he is a temporary companion at best this time around, like most of ME2's squad).

The game does look like ME2 a lot, but it doesn't bother me at all. Better that they refine the existing formula (which was good by me and didn't play like a GOW clone at all, especially as a Vanguard), add more RPG elements, customization and such, instead of completely changing the combat again.

Also, you can put Ashley in armor. So enough with the miniskirt complaints already.
 
combat in ME2 was not even that bad. I thought it was better then ME1 after all. Even though it felt a bit repetitive at some point and it was if anything a linear corridor shooter. But better a good shooter then some mediocre RPG.
 
Mass Effect 1's combat was bad, But I disliked having to scavenge ammo in 2.


I hope 3 is a happy medium of the two games
 
Sabirah said:
Mass Effect 1's combat was bad, But I disliked having to scavenge ammo in 2.


I hope 3 is a happy medium of the two games

Yes, popping moles in conveniently prepared areas with wrist high boxes and super fast healthregen is ofcourse the pinnacle of combat design.
 
Surf Solar said:
Sabirah said:
Mass Effect 1's combat was bad, But I disliked having to scavenge ammo in 2.


I hope 3 is a happy medium of the two games

Yes, popping moles in conveniently prepared areas with wrist high boxes and super fast healthregen is ofcourse the pinnacle of combat design.

That implies I play games for the combat.

The appeal of ME isn't the combat, just like how the appeal of fallout isn't the combat
 
Fallout 1/2 had better combat then ME1 or Fallout 3.

Yeah, they are also very different. I would compare combat in FO3/New Vegas to combat in Mass Effect (ME clearly wins this in my books) but FO1-2 is just not the same thing. As far as turn-based combat went, it's pretty good yeah. But I prefer Fire Emblem and Jagged Alliance. Then again, I didn't play the early Fallouts for the combat. While the combat in ME2 was an integral part of what hooked me to that game. I guess the divide between RPG and action-RPG is at work here.

Yes, popping moles in conveniently prepared areas with wrist high boxes and super fast healthregen is ofcourse the pinnacle of combat design.

:hatersgonnahate:
 
From what I've heard ME1 only had 1 layout for each terrain type (all 3 or 4 types) for side quests though and that's completely unacceptable.
 
From what I've heard ME1 only had 1 layout for each terrain type (all 3 or 4 types) for side quests though and that's completely unacceptable.

Story missions all took place in unique locales. Side quests took place in copy-pasted buildings, caves and mines, yes. There was about 5 locations max for like 20 or 30 side-quests. I guess it kinda makes sense for pre-fab buildings, but the rest doesn't.

Mass Effect 2 had tons of levels which were just corridor after repetitive corridor against the same old enemies. There was rarely a need to use new tactics and for the most part it was just a grindy shoot and loot to the next cutscene.

Depends on how you play. As a boring old Soldier, yeah it became a bit boring. As a Vanguard? Tons of fun dislodging baddies from cover, and you had to adapt much more if you ask me. Scions were meant to be taken at range. Abominations meant GTFO of here. Goons with flamethrowers were to be avoided at all costs, preferably blown up via squadmate powers. Ymir mechs meant Heavy Weapon time. Even Varrens or mecha-dogs forced you to take at range or risk taking lots of damage from the small buggers. Enemy Vanguards or Engineers were priority targets as they could easily distrupt you with biotics or abilities. Whereas in ME1 I mostly ran around almost invincible holding down the fire button at whoeer was facing me for 30 seconds since it took forever to kill something. The Rachni and Krogan were the only enemies who forced me to change tactics.

Mass Effect the first had a lot more balance to it - more frequent variety in enemies (and character classes that had distinct advantages/disadvantages against certain types)

As I just said, imo the sequel was much better at this.

the levels had a better ratio of combat to exploration and puzzle-solving

True. Wish that would return.

there were more town-type areas with more quests situated in them

Not sure about that. There was the Citadel (admitedly it was pretty big), the first level of Noveria, and I guess a small part of Feros. ME2 had the Citadel, Omega, Tuchanka and Illium. Oh, and both had the Normandy too. It's pretty equal on these terms, rally.

Combat worked because it was one relatively small part of the whole - pretty bad on its own, but given emotional and narrative weight and purpose, it was enough to carry things forward.

Except for me it didn't for me. Combat bogged down the whole experience most of the time. It was clunky, unbalanced and generally not fun, and I just wanted it to be over already so that I could get to the good parts again. The fat that the rest is good doesn't excuse the combat being such a chore, and since ME was an action-RPG from the start it relied a lot on it's combat.

That's really what I want to see in Mass Effect 3. I already know it's going to involve shooting dudes, and that there's going to be more guns and powers and whatever. I don't care if the combat is even more like Gears of War or if it's tactical and turn-based... it's how it fits into the rest of the experience that matters. Even the best mechanics grow tiresome if they're used poorly. Doing my own game design has really opened my eyes to how bloated, padded, uninspired and lazy most games are (even good ones), and as such I have little tolerance for games that draw from the "if it's fun for one hour, it's fun for ten hours!" school of thought.

I guess I can't really help you here. They have stated they would try to put more diversity in the action (just from the latest gameplay trailer you see that the objective was to run like hell, not sit around taking potshots). Plus, from the enemies we saw already, tactics will be more important, as many have abilities that can dislodge Shepard from cover, should spice up most battles. Hell, enemies in the DLCs started throwing Flash-Bangs and crushing cover, and it already made the combat more hectic and fun.
 
Ilosar said:
Yeah, they are also very different.
Different yes. But I had more fun with F1 and F2 then with the combat in F3 for example or in ME1 which felt after 20 min extremely boring and repetitive. Kinda like Skyrim now ... they are brainless games when it comes to the combat. I prefer shooters when it comes to that. Much more straight forward and much more emphasis on the action/speed.

But I never was a fan of those RPG/Action-arcade combinations. They usually end in doing nothing of it well. They are to slow for good action but to "fast" for good RPG combat. Fallout 1/2 sure was not perfect. But at least it felt like a solid RPG when it came to the combat. In F3 its all a matter of time and the number of stimpacks.
 
Crni Vuk said:
Ilosar said:
Yeah, they are also very different.
Different yes. But I had more fun with F1 and F2 then with the combat in F3 for example or in ME1 which felt after 20 min extremely boring and repetitive. Kinda like Skyrim now ... they are brainless games when it comes to the combat. I prefer shooters when it comes to that. Much more straight forward and much more emphasis on the action/speed.

But I never was a fan of those RPG/Action-arcade combinations. They usually end in doing nothing of it well. They are to slow for good action but to "fast" for good RPG combat. Fallout 1/2 sure was not perfect. But at least it felt like a solid RPG when it came to the combat. In F3 its all a matter of time and the number of stimpacks.

I can't agree with you there. I Hated the combat in Fallouts 1 and 2 and they almoist made me turn away from the game (and gaming in general) . I dislike game combat 90% of the time, but I prefer when it is real time because I feel like I am in control.
 
Sabirah said:
Crni Vuk said:
Ilosar said:
Yeah, they are also very different.
Different yes. But I had more fun with F1 and F2 then with the combat in F3 for example or in ME1 which felt after 20 min extremely boring and repetitive. Kinda like Skyrim now ... they are brainless games when it comes to the combat. I prefer shooters when it comes to that. Much more straight forward and much more emphasis on the action/speed.

But I never was a fan of those RPG/Action-arcade combinations. They usually end in doing nothing of it well. They are to slow for good action but to "fast" for good RPG combat. Fallout 1/2 sure was not perfect. But at least it felt like a solid RPG when it came to the combat. In F3 its all a matter of time and the number of stimpacks.

:|

Funny enough, turnbased combat allows you to have much more control over what you do than realtime combat.
 
Indeed, you could plan retreat, the use of non direct weapons like mines, using background as cover, or try to move around enemies to attack them from behind.

With FP mode its more like "Who shoots first and who runs out of ammo or life points first".
 
You can still plan things. But instead you have to do it before said encounter happens. That and running out of time things in the original fallout was really annoying. The combat was bad already, the time points thing made it unbearable.
 
Back
Top