Topic relevant interview:
They hadn't told Todd before hand about the acquisition.
They hadn't told Todd before hand about the acquisition.
I'm not interested in watching the whole thing for the relevant bit but... Why didn't they? I mean, it's a big decision so someone like Todd not knowing about it makes me wonder if there's a reason they didn't tell him.They hadn't told Todd before hand about the acquisition.
CHA in Fallout 2 dictates the amount of companions you can take in your party, which I think is, honestly, all that matters in the end for a cavalier oblique, turn-based role-playing game. Unfortunately the fundamental combat mechanics is flawed, and companions there don't get involved much with PC's decision making across the walkthrough.
And while it's a shame that New Vegas didn't allow you to take more than 1 human and 1 non-human companion, CHA being a modifier to your companions combat stats actually works well in the favor of this implement, IMHO, because of how each companions in New Vegas has their own personal questline.
I'll take a medium sized map where every location is worthwhile and memorable instead of a shitty big world filled with copy and pasted dungeons that only exist to give short bursts of dopamine rush, something that only works in the short term. The former is a far better experience to me because the game doesn't drag on for hundreds of hours of filler, forgettable content.
So again, i don't want Bethesda's terrible world design to be put in any Fallout that would be worked on by Obsidian.
Probably because the deal was in motion and I don't think it has been finalized still. Either way, Todd will probably have time to get out if he cares enough. EDIT: Not to mention ZeniMax has been gearing to sell or make IPOs for awhile now, I'm sure Hines and Howard knew this of all people.I'm not interested in watching the whole thing for the relevant bit but... Why didn't they? I mean, it's a big decision so someone like Todd not knowing about it makes me wonder if there's a reason they didn't tell him.
This is true in the case of Pete Hines. Pete Hines HATES RPG's. He has gone on record saying that his favorite games in the past ten years are Horizon Zero Dawn, God of War and The Last of Us. All games that are character driven action games and that he would like to take Elder Scrolls and Fallout more in that direction. Which was why the Sole Survivor was voiced. Problem is is that Fallout was never meant to be a character driven game but rather a world driven game. Fallout was never about your character. It was always about the world. The story of Fallout 1 wasn't about the Vault Dweller searching for the water chip but rather about how society is rebuilding after the nuclear apocalypse and the growing threat of the super mutants. Fallout 2 wasn't about the Chosen One looking for the GECK but about the conflict between the NCR, Vault City, the New Reno Crime families and the threat that the Enclave poses to a society that has begun to properly rebuild after the Great War. New Vegas wasn't about the Courier seeking vengeance on Benny and getting back the Platinum Chip but about the conflict between NCR, Legion and Mr. House.They are not bad at their jobs (from what I've seen)... they just never wanted to make a Fallout game. It's not like they couldn't do it... they had Fallout 1 & 2 as blueprints, and Van Buren.
They were coldly targeting a different demographic, and they hit the mark dead center.
The problem with karma is that it enforces a conventional morality when that should be up to the player on how their character perceives his/her actions. It becomes a matter of perspective and worldview, When the last Tsar was massacred along with his entire family some would see that as evil. Yet the Bolsheviks who killed them probably thought it was a good thing. Or for a Fallout example, for an Anti-natalist, killing an unborn child isn't a bad thing because life itself is bad or evil and killing it before the child can experience this, is a mercy. Now of course the parents would disagree with this notion and most likely stomp the Anti-natalist's skull into mush before he could get the job done while remembering back on them as nothing but a monster who endangered their child. But if the anti-natalist were capable of forming any thought what so ever being a small lump of brain at the bottom of someone's boot then they wouldn't think ill of the parents for killing him since life is bad any way. Perspective.Karma
Topic relevant interview:
They hadn't told Todd before hand about the acquisition.
Practically preaching at the choir here.Problem is is that Fallout was never meant to be a character driven game but rather a world driven game. Fallout was never about your character. It was always about the world. The story of Fallout 1 wasn't about the Vault Dweller searching for the water chip but rather about how society is rebuilding after the nuclear apocalypse and the growing threat of the super mutants.
The problem with karma is that it enforces a conventional morality when that should be up to the player on how their character perceives his/her actions.