Obsidian's Project Eternity

Anyway. Fully funded! CELEBRATE

iAjVtLQXYtifu.gif
 
This is awesome news. I wish I had money to pledge, but I'm broke as hell. I'm looking forward to this almost as much as Wasteland 2.
 
Anyone else kinda meh about the stretch goals?

A new class and companion? How would I know if I want a new class and companion at this point anyway? What if there are 50 of them already?

And does it really cost 200k to make that happen or to make a player house for that matter? Wasteland 2 handled that part better, if you ask me. I hope they change that stuff to something important feature or production values related.
 
2.0 million, Player House!
Get your own house in the game that you can customize, store equipment in, and where your companions hang out, or, as the elves say, "chillax".

frabz-not-sure-if-trolling-or-just-wanting-attention-42654a.jpg


Any I am also locking forward reading all the comments about it on the Codex! This will have some high entertainment value. :mrgreen:
 
Why all the hate for player houses? I mean I don't care much about them, but some of you just seem hell bent on hating them.
 
Walpknut said:
Why all the hate for player houses? I mean I don't care much about them, but some of you just seem hell bent on hating them.

No hate at all, as long as it is tied into the story and serves a purpose besides being a trophy room.

Hell, I had a castle of my own in Might and Magic 4 and they even bothered do implement it in the games progression.

Lets not forget that you could become a landlord in Baldurs Gate 2.
 
Yesterday I pledged less than for Wasteland 2, but still a sizeable amount.

If nothing else, it'll be good to see a new franchise pop up and finally some more mature themed stuff.

I'm still not really sure about a developer that already has made a name for itself using Kickstarter though. I can see the pros, but it still feels weird.
 
Crni Vuk said:
Dragon age looks shit.

Thing is, 3D is one of the things that can be done fast (relatively) but if done wrong it is not aging well. Look at Oblivion, Fallout 3. New Vegas is really a worse game in my eyes exactly because of that. Despite the good writing and good quests it has to deal with a stupid 3D engine. Or Dragon Age for that matter.

Baldurs Gate and similar games, like Planescape Torment, Arcanum and many more age much better. Simply because the world has an artistic feel compared to 3D which feels rather artificial.

That doesn't mean things cant be done as well or even better in 3D. But to many times people simply are either not willingly or lack the time/resources to make it look like a classic.

I can list 3D games that age very well too. For instance, I'm replaying S.T.A.L.K.E.R. and it still looks and feels great, thanks to its peculiar aesthetic (and I play vanilla, without mods). There are also heavily stylized games like Psychonauts, Interstate '76 etc. that age very well.

3D in itself isn't bad. Poorly done 2D is just as crappy as poorly done 3D.
 
NWN2 - Crossroad Keep
Old World Blues - The Sink

I would be very surprised if this ended up as a "normal" player house.

maximaz said:
Anyone else kinda meh about the stretch goals?

A new class and companion? How would I know if I want a new class and companion at this point anyway? What if there are 50 of them already?

And does it really cost 200k to make that happen or to make a player house for that matter? Wasteland 2 handled that part better, if you ask me. I hope they change that stuff to something important feature or production values related.

Wasteland's goals were just as arbitary. It didn't cost exactly 2.1 Mil. to get Avellone on board. He probably would have done it for free.

Every dollar more helps make a better game. Stretch goals are a way to keep momentum going and generate additional interest.
 
back from my trip and can finally take a closer look atthis. and it looks amazing, truly the rpg I've been longing for. I was always a huge fan of BG and think the move to 3D in the industry (and genre) ruined the outlook for similar games. I enjoyed NWN2 as well, but it just wasn't the same. a move back to 2D and isometric gets me all hard and stuff.

as I'm also sick of D&D, but don't mind fantasy settings one bit, the new IP sounds fantastic. by now, I trust Josh and Chris blindly to write something compelling and unique.

they easily have $65 from me. if I weren't so damn poor I'd pledge more. and if I were stinking rich I'd go for the top tier, go there, kiss some asses and try to weasel myself into a position at Obsidian :D
 
I'm sorry but the latest Kickstarter update made me cancel my $280 pledge. It sounds like you're planning a 3-4 player party and spending huge amounts on LARP features with no gameplay relevance. Might repledge if you can offer a good explanation.

Player house? C'mon Josh you can't just throw that out there without elaborating. Now everyone thinks you're making this an "immersive" LARP-fest with gimmicky stuff that have no gameplay consequences.

Wow. Talk about butthurt.
 
I would bet they didn't pledged at all before. I mean, if I am going to pledge 200+ money, I don't do it because the game won't have player housing and stuff like that.

Besides, it is Obsidian. I find it doubtful that it would be just a random house where you can drop your stuff in.
 
Also, reply from JES on his Formspring.

OP: To answer your question, we believe player houses serve a basic utilitarian purpose in RPGs. We like using them and would like to have them in PE. They require work to implement, but the $ of the goal is not meant to indicate $ spent on that feature.
smile

I am writing up some basics on party size/composition that will hopefully answer some of your other questions.

I'm really baffled: how stupid does one have to be, to assume that all 200k of the milestone is going to be focused on developing player housing?
 
Because is obvious they will just discard the Mac and Linux versions, more story and classes when they reach the 2 million and only focus on the house.
 
Seeing the lot of creative minds working on the game, I'm sure it won't be just a mere house like Beth would give the player.
 
SuAside said:
I'm still not really sure about a developer that already has made a name for itself using Kickstarter though. I can see the pros, but it still feels weird.

I'm sure they've pitched ideas like this to publishers before, but its likely almost impossible to get funding for something like this. If both this game and Wasteland are successful that could change though.

I like player houses, camps, whatever, even ones that are fairly minimal and if they are making it one of the goals here I'm sure it will be more than that. In New Vegas I wished you could fast travel directly to and from Lucky 38 and it had a reloading bench and hot plate though, but I'm sure they learned from that (the Sink basically had all those things, but didn't work with followers because it was DLC). In the old Suikoden JRPGs building up your castle was always one of my favorite parts. I don't see how people could be so negative about housing, sure it's a feature they might not care about, but it's not like it's something that will likely somehow ruin the rest of the game either.
 
Lexx said:
I would bet they didn't pledged at all before. I mean, if I am going to pledge 200+ money, I don't do it because the game won't have player housing and stuff like that.

It wouldn't surprise me at all. People throw around a lot of money without even thinking. On the WL2 forums we had one guy who plonked down like 250 without even realizing it is a 4-PC party, instead of 1 PC with followers, and he got really upset.

It's their money, their right to decide what to do with it. The house tier is clearly pandering to the BioWare crowd. If you're going to pander to one crowd, you'll lose the other.

And yeah, Tagz, people never quite understand that stretch goal doesn't equal all money being spent on said bonus. It's weird.

Haven't pledged yet. Can't decide what I want. I already decided against going for the CE/cloth map one because I really don't like the Infinity Engine games nor am I fond of JE Sawyer's work. Now I have to decide between a digital tier or the basic box.
 
Back
Top